Felipe Alfonso
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d309be3b2e
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Canvas rendering working with the new system.
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2017-02-21 17:05:18 -03:00 |
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Felipe Alfonso
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efdc4898f3
|
Removed global scene graph. New system works with camera system
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2017-02-20 21:38:22 -03:00 |
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Felipe Alfonso
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36d627d165
|
Cleanup WebGLRenderer, batches and transform
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2017-02-13 12:27:32 -03:00 |
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Richard Davey
|
69bd717a5c
|
Removed old Transform.
Changed copyblock.
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2017-02-13 12:01:19 +00:00 |
|
Richard Davey
|
b3db404bb1
|
BG Color added to webgl renderer.
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2017-02-11 20:25:12 +00:00 |
|
Felipe Alfonso
|
34713ab16b
|
Camera effects
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2017-02-09 21:48:32 -03:00 |
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Felipe Alfonso
|
6f19416129
|
camera scrolling
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2017-02-08 12:52:51 -03:00 |
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Felipe Alfonso
|
3e3eb60801
|
Multiple camera clipping
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2017-02-07 21:08:09 -03:00 |
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Felipe Alfonso
|
e0f0b3541b
|
Canvas camera scissor
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2017-02-07 16:30:50 -03:00 |
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Felipe Alfonso
|
002facb59a
|
Clipping added to cameras on webgl
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2017-02-07 13:12:20 -03:00 |
|
Felipe Alfonso
|
f488722212
|
Removed unnecessary localMatrix on transform
|
2017-01-31 21:35:53 -03:00 |
|
Felipe Alfonso
|
3f0509bead
|
fixed V8 deopt on Transform's updateRoot
|
2017-01-31 20:06:13 -03:00 |
|
Felipe Alfonso
|
43629a5e78
|
fixed type on WebGLRenderer render function
|
2017-01-31 18:49:14 -03:00 |
|
Felipe Alfonso
|
758369593f
|
Inlined spriteBatch.add
|
2017-01-31 18:40:29 -03:00 |
|
Felipe Alfonso
|
6566a387b5
|
Small optimization to transform matrix update
|
2017-01-31 17:24:51 -03:00 |
|
photonstorm
|
6ee499132c
|
Huge refactor to sort out the game loop flow.
|
2017-01-25 17:10:19 +00:00 |
|
photonstorm
|
5c495bbdf8
|
RAF now calls StateManager.step directly.
Game no longer has RNG property.
|
2017-01-25 12:02:18 +00:00 |
|
Felipe Alfonso
|
557c218a77
|
Fixed normal blending mode
|
2017-01-24 12:21:49 -03:00 |
|
Felipe Alfonso
|
99d8db0849
|
Fixed alpha setting on BlitterRenderer
|
2017-01-24 10:15:25 -03:00 |
|
Felipe Alfonso
|
739561f1fb
|
Fix "normal" blend mode
|
2017-01-23 19:12:46 -03:00 |
|
Felipe Alfonso
|
7decd4afcb
|
Blend Mode added to WebGLRenderer
|
2017-01-23 18:42:47 -03:00 |
|
Felipe Alfonso
|
4155265165
|
Sprite batch with 32 bit indices for bigger batches
|
2017-01-20 19:02:12 -03:00 |
|
Felipe Alfonso
|
682cb79a17
|
Fix when buffers are full. Now they flush
|
2017-01-20 16:43:36 -03:00 |
|
photonstorm
|
657f8baee9
|
Fixed gl error.
|
2017-01-20 18:53:53 +00:00 |
|
Felipe Alfonso
|
c37c69e312
|
fix on settexture2D
|
2017-01-20 15:51:00 -03:00 |
|
Felipe Alfonso
|
c40e94f15b
|
Manager is now in charge of swapping texture if needed
|
2017-01-20 15:13:24 -03:00 |
|
Richard Davey
|
4ac4d406b2
|
Hooked up SpriteBatch.
|
2017-01-19 23:20:36 +00:00 |
|
Felipe Alfonso
|
f342fac027
|
Sprite Batch implementation
|
2017-01-19 19:43:41 -03:00 |
|
Felipe Alfonso
|
9965ab674d
|
Update BlitterBatch
|
2017-01-19 14:53:20 -03:00 |
|
photonstorm
|
ddfeed8784
|
Cleaned down, ready for new WebGL Renderer.
|
2017-01-16 15:53:34 +00:00 |
|
Richard Davey
|
cee7498180
|
Fixes to get the renderer working.
|
2016-12-07 03:42:41 +00:00 |
|
Richard Davey
|
82d1ceeba4
|
Adding in WebGL Renderer.
|
2016-12-07 02:28:22 +00:00 |
|