Felipe Alfonso
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d216793595
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Texture Filtering and Repeat property
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2017-05-19 21:16:45 -04:00 |
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Felipe Alfonso
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d71d7d50bc
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Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers
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2017-05-17 11:09:06 -04:00 |
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Felipe Alfonso
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7477eb5cf9
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Snapshot implementation
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2017-05-16 15:15:01 -04:00 |
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Felipe Alfonso
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f84f4e626c
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Graphics canvas texture generation
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2017-05-10 21:24:57 -03:00 |
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Felipe Alfonso
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da9a6de007
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Canvas TileSprite
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2017-05-03 21:14:14 -03:00 |
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Felipe Alfonso
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4073db3551
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TileSprite base and renderer
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2017-04-25 19:09:13 -03:00 |
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Felipe Alfonso
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1742ec0f12
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RenderPass Update
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2017-04-20 15:06:57 -03:00 |
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Felipe Alfonso
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bcbec418b1
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Fixed Graphics and Blitter issue with renderTarget
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2017-04-13 12:45:01 -03:00 |
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Felipe Alfonso
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581fdb50ee
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RenderTarget added to renderable game objects
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2017-04-11 10:15:38 -03:00 |
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Felipe Alfonso
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d08e23f4f4
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Reset renderTarget to null when rendering camera effects
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2017-04-10 16:15:18 -03:00 |
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Felipe Alfonso
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0370ebf15e
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Fixed clearing render target issue
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2017-04-07 02:06:55 -03:00 |
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Felipe Alfonso
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b1b184aed4
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render target dimensions don't affect viewport
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2017-04-07 01:34:35 -03:00 |
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Felipe Alfonso
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8c479a56c0
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Effect Layer
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2017-04-06 22:49:15 -03:00 |
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Felipe Alfonso
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63a614ef74
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fixed issues with Text rendering
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2017-04-06 14:40:43 -03:00 |
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Felipe Alfonso
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aa8f0820c0
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Resource clean up and adapted batches to allow shader swapping
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2017-04-05 19:01:44 -03:00 |
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Felipe Alfonso
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85a3830f1a
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Shader resource creation added to webgl renderer
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2017-04-05 14:59:59 -03:00 |
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Felipe Alfonso
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58e4912633
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Moved uploadCanvasToGPU to WebGLRenderer
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2017-03-21 17:45:57 -03:00 |
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Felipe Alfonso
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d6f07973b2
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Fixed transform issue when dealing with camera transforms
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2017-03-06 15:13:39 -03:00 |
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Felipe Alfonso
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1f8702e323
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Shape batch rendering base
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2017-02-27 17:41:52 -03:00 |
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Felipe Alfonso
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4deb7ea81c
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Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation
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2017-02-22 13:44:14 -03:00 |
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Felipe Alfonso
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d309be3b2e
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Canvas rendering working with the new system.
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2017-02-21 17:05:18 -03:00 |
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Felipe Alfonso
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efdc4898f3
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Removed global scene graph. New system works with camera system
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2017-02-20 21:38:22 -03:00 |
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Felipe Alfonso
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36d627d165
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Cleanup WebGLRenderer, batches and transform
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2017-02-13 12:27:32 -03:00 |
|
Richard Davey
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69bd717a5c
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Removed old Transform.
Changed copyblock.
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2017-02-13 12:01:19 +00:00 |
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Richard Davey
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b3db404bb1
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BG Color added to webgl renderer.
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2017-02-11 20:25:12 +00:00 |
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Felipe Alfonso
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34713ab16b
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Camera effects
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2017-02-09 21:48:32 -03:00 |
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Felipe Alfonso
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6f19416129
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camera scrolling
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2017-02-08 12:52:51 -03:00 |
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Felipe Alfonso
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3e3eb60801
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Multiple camera clipping
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2017-02-07 21:08:09 -03:00 |
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Felipe Alfonso
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e0f0b3541b
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Canvas camera scissor
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2017-02-07 16:30:50 -03:00 |
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Felipe Alfonso
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002facb59a
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Clipping added to cameras on webgl
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2017-02-07 13:12:20 -03:00 |
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Felipe Alfonso
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f488722212
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Removed unnecessary localMatrix on transform
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2017-01-31 21:35:53 -03:00 |
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Felipe Alfonso
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3f0509bead
|
fixed V8 deopt on Transform's updateRoot
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2017-01-31 20:06:13 -03:00 |
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Felipe Alfonso
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43629a5e78
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fixed type on WebGLRenderer render function
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2017-01-31 18:49:14 -03:00 |
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Felipe Alfonso
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758369593f
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Inlined spriteBatch.add
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2017-01-31 18:40:29 -03:00 |
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Felipe Alfonso
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6566a387b5
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Small optimization to transform matrix update
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2017-01-31 17:24:51 -03:00 |
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photonstorm
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6ee499132c
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Huge refactor to sort out the game loop flow.
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2017-01-25 17:10:19 +00:00 |
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photonstorm
|
5c495bbdf8
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RAF now calls StateManager.step directly.
Game no longer has RNG property.
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2017-01-25 12:02:18 +00:00 |
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Felipe Alfonso
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557c218a77
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Fixed normal blending mode
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2017-01-24 12:21:49 -03:00 |
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Felipe Alfonso
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99d8db0849
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Fixed alpha setting on BlitterRenderer
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2017-01-24 10:15:25 -03:00 |
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Felipe Alfonso
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739561f1fb
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Fix "normal" blend mode
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2017-01-23 19:12:46 -03:00 |
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Felipe Alfonso
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7decd4afcb
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Blend Mode added to WebGLRenderer
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2017-01-23 18:42:47 -03:00 |
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Felipe Alfonso
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4155265165
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Sprite batch with 32 bit indices for bigger batches
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2017-01-20 19:02:12 -03:00 |
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Felipe Alfonso
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682cb79a17
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Fix when buffers are full. Now they flush
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2017-01-20 16:43:36 -03:00 |
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photonstorm
|
657f8baee9
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Fixed gl error.
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2017-01-20 18:53:53 +00:00 |
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Felipe Alfonso
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c37c69e312
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fix on settexture2D
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2017-01-20 15:51:00 -03:00 |
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Felipe Alfonso
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c40e94f15b
|
Manager is now in charge of swapping texture if needed
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2017-01-20 15:13:24 -03:00 |
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Richard Davey
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4ac4d406b2
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Hooked up SpriteBatch.
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2017-01-19 23:20:36 +00:00 |
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Felipe Alfonso
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f342fac027
|
Sprite Batch implementation
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2017-01-19 19:43:41 -03:00 |
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Felipe Alfonso
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9965ab674d
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Update BlitterBatch
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2017-01-19 14:53:20 -03:00 |
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photonstorm
|
ddfeed8784
|
Cleaned down, ready for new WebGL Renderer.
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2017-01-16 15:53:34 +00:00 |
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