Pavle Goloskokovic
|
7c657a916a
|
added a TODO to implement more accurate Web Audio support check
|
2017-11-09 14:43:56 +01:00 |
|
Richard Davey
|
8cf60b4c3e
|
Tidying-up the namespace.
|
2017-10-11 17:06:13 +01:00 |
|
Richard Davey
|
e61889f49a
|
Added gamepads to Device feature test
|
2017-09-09 03:28:38 +01:00 |
|
photonstorm
|
2160f7a3f8
|
Fixed Canvas extended Blend Mode tests.
|
2017-08-02 17:43:01 +01:00 |
|
photonstorm
|
52bb355429
|
Removing old and incorrect jsdoc blocks ready for first documentation pass.
|
2017-08-01 13:10:08 +01:00 |
|
photonstorm
|
e119e3a3fc
|
Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files.
|
2017-06-30 15:47:51 +01:00 |
|
Felipe Alfonso
|
efdc4898f3
|
Removed global scene graph. New system works with camera system
|
2017-02-20 21:38:22 -03:00 |
|
Richard Davey
|
26ac8f5c58
|
Moved renderer consts to their own files.
Added CanvasFeatures device tests.
Updated Canvas renderer.
|
2017-01-18 14:09:26 +00:00 |
|
Richard Davey
|
14d2c6a8ae
|
Updated CanvasPool to store the type (2d or webgl), so it doesn't give incorrect canvases back out again. Updated Features to use proper canvases when feature testing. Added Interpolation code. Cached the Smoothing prefix.
|
2016-11-26 02:32:59 +00:00 |
|
Richard Davey
|
e45096611e
|
Converted the Device and CanvasPool into page level singletons, that can be shared by all instances of a Phaser Game running in the same page.
|
2016-11-26 01:28:53 +00:00 |
|
Richard Davey
|
45002461db
|
Added in final Device tests.
|
2016-11-25 04:33:48 +00:00 |
|
Richard Davey
|
5ca567c7e0
|
Adding more Device tests.
|
2016-11-25 04:00:15 +00:00 |
|