Commit graph

12 commits

Author SHA1 Message Date
Pavle Goloskokovic
7c657a916a added a TODO to implement more accurate Web Audio support check 2017-11-09 14:43:56 +01:00
Richard Davey
8cf60b4c3e Tidying-up the namespace. 2017-10-11 17:06:13 +01:00
Richard Davey
e61889f49a Added gamepads to Device feature test 2017-09-09 03:28:38 +01:00
photonstorm
2160f7a3f8 Fixed Canvas extended Blend Mode tests. 2017-08-02 17:43:01 +01:00
photonstorm
52bb355429 Removing old and incorrect jsdoc blocks ready for first documentation pass. 2017-08-01 13:10:08 +01:00
photonstorm
e119e3a3fc Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files. 2017-06-30 15:47:51 +01:00
Felipe Alfonso
efdc4898f3 Removed global scene graph. New system works with camera system 2017-02-20 21:38:22 -03:00
Richard Davey
26ac8f5c58 Moved renderer consts to their own files.
Added CanvasFeatures device tests.
Updated Canvas renderer.
2017-01-18 14:09:26 +00:00
Richard Davey
14d2c6a8ae Updated CanvasPool to store the type (2d or webgl), so it doesn't give incorrect canvases back out again. Updated Features to use proper canvases when feature testing. Added Interpolation code. Cached the Smoothing prefix. 2016-11-26 02:32:59 +00:00
Richard Davey
e45096611e Converted the Device and CanvasPool into page level singletons, that can be shared by all instances of a Phaser Game running in the same page. 2016-11-26 01:28:53 +00:00
Richard Davey
45002461db Added in final Device tests. 2016-11-25 04:33:48 +00:00
Richard Davey
5ca567c7e0 Adding more Device tests. 2016-11-25 04:00:15 +00:00