Richard Davey
d0c23acccb
Update CHANGELOG-v3.85.md
2024-06-06 15:49:06 +01:00
Richard Davey
0a169a6ab6
Update CHANGELOG-v3.85.md
2024-06-06 15:49:06 +01:00
Richard Davey
66d15f7624
Update CHANGELOG-v3.85.md
2024-06-06 15:09:22 +01:00
Richard Davey
c508afca0c
Update CHANGELOG-v3.85.md
2024-06-06 14:33:01 +01:00
Robert Kowalski
6b9b296c0f
Update CHANGELOG-v3.85.md
2024-05-16 16:20:01 -04:00
Richard Davey
b06483ecc6
Update CHANGELOG-v3.85.md
2024-05-15 18:46:23 +01:00
Richard Davey
078c3662ef
Moving to v3.85
2024-05-15 15:37:36 +01:00
Richard Davey
1ba01834ff
Updated readme and change log for 3.80.1
2024-02-27 15:56:03 +00:00
Richard Davey
4f7445f8d7
v3.80.1
2024-02-27 15:53:24 +00:00
Ben Richards
b1806fd721
Remove unsynced flipY
from Shader
and DynamicTexture
textures.
...
This might be causing some issues with context restore,
and seems entirely unnecessary.
2024-02-27 17:29:49 +13:00
Ben Richards
1b77881dd4
Ensure TextureSource.setFlipY
always updates the texture.
...
When it's a Canvas or Video, at least.
2024-02-27 15:17:52 +13:00
Ben Richards
2615cf6a0f
Prepare 3.80.1 bugfix release.
2024-02-27 11:24:04 +13:00
Ben Richards
37ba3510f2
Fix RenderTexture crashing in the presence of a light.
...
More generally, anything with a default/no normal map should be fixed.
2024-02-26 17:45:52 +13:00
Ben Richards
7eede9d236
Standardise texture update in Shader.initSampler2D
.
2024-02-26 16:19:24 +13:00
Ben Richards
42039a144e
Fix failure to restore compressed textures after WebGL context loss.
2024-02-23 17:55:03 +13:00
Ben Richards
3cd756dbe9
Fix new WebGLTextures remaining bound after creation.
...
This caused an error when calling `Shader.setRenderToTexture()`
after the game started running.
The leftover texture caused a temporary cyclic reference with the new
Framebuffer. The actual rendering pipeline was not affected.
2024-02-22 19:01:03 +13:00
Richard Davey
e0f9e7d1d0
Preparing for v3.90 development
2024-02-21 23:15:21 +00:00
Robert Kowalski
64416f986d
Update CHANGELOG-v3.80.md
2024-02-21 17:10:00 -05:00
Richard Davey
52554ea962
Update CHANGELOG-v3.80.md
2024-02-21 17:42:42 +00:00
Richard Davey
5a12f2a193
Preparing for v3.80 release
2024-02-21 13:31:13 +00:00
Richard Davey
c1e61e6421
Update CHANGELOG-v3.80.md
2024-02-21 13:25:30 +00:00
Richard Davey
707c03b1f5
Update CHANGELOG-v3.80.md
2024-02-21 13:00:50 +00:00
Richard Davey
4a85524425
Update CHANGELOG-v3.80.md
2024-02-21 01:21:35 +00:00
Richard Davey
5ff0574385
Update CHANGELOG-v3.80.md
2024-02-21 01:11:46 +00:00
Richard Davey
708733e7a3
Update CHANGELOG-v3.80.md
2024-02-21 00:17:11 +00:00
Richard Davey
862f75089e
Merge branch 'master' of https://github.com/phaserjs/phaser
2024-02-20 23:56:21 +00:00
Richard Davey
43a77245c5
Update CHANGELOG-v3.80.md
2024-02-20 23:56:18 +00:00
Ben Richards
60176e4b39
Merge remote-tracking branch 'origin/master'
2024-02-21 11:49:15 +13:00
Ben Richards
13d6defb33
Fix rare text sizes failing to render.
...
If initialized at a power-of-two resolution, then resized to a
non-power-of-two resolution, some extra parameters must be updated.
2024-02-21 11:48:59 +13:00
Richard Davey
d054414ec4
Update CHANGELOG-v3.80.md
2024-02-20 22:46:09 +00:00
Richard Davey
450b0d244f
Update CHANGELOG-v3.80.md
2024-02-20 21:38:45 +00:00
Robert Kowalski
6eba4f25ef
Update CHANGELOG-v3.80.md
2024-02-20 14:54:12 -05:00
Richard Davey
4d50ececdd
Update CHANGELOG-v3.80.md
2024-02-20 18:39:55 +00:00
Richard Davey
ffc0518f2d
Update CHANGELOG-v3.80.md
2024-02-20 17:50:47 +00:00
Richard Davey
8c9f7c7b37
Update CHANGELOG-v3.80.md
2024-02-20 16:47:21 +00:00
Richard Davey
e87277aa1d
Update CHANGELOG-v3.80.md
2024-02-20 16:35:18 +00:00
Richard Davey
9b80761e36
Update CHANGELOG-v3.80.md
2024-02-20 16:35:18 +00:00
Robert Kowalski
35932d9fc2
Update CHANGELOG-v3.80.md
2024-02-20 11:28:57 -05:00
Richard Davey
e1ba762099
Update CHANGELOG-v3.80.md
2024-02-20 16:23:37 +00:00
Ben Richards
a74f99563b
Fix spritesheet from atlas from compressed texture.
2024-02-20 21:45:06 +13:00
Ben Richards
a2178c8466
Fix MIPMaps being disabled for compressed textures.
2024-02-20 13:02:19 +13:00
Robert Kowalski
7a6845f6bf
Use GetFastValue so all children are added to the container via GameObjectCreator Fix #6743
2024-02-19 12:09:07 -05:00
Richard Davey
514f4db5fc
Update CHANGELOG-v3.80.md
2024-02-19 16:37:09 +00:00
Richard Davey
709a1d90ce
Update CHANGELOG-v3.80.md
2024-02-19 15:36:40 +00:00
Richard Davey
2486b2b5cf
Update CHANGELOG-v3.80.md
2024-02-19 15:31:55 +00:00
Richard Davey
3c16bac39e
Update CHANGELOG-v3.80.md
2024-02-19 15:28:25 +00:00
Richard Davey
abbbf638f6
Update CHANGELOG-v3.80.md
2024-02-19 14:41:59 +00:00
Ben Richards
89543c9880
Change S3TCRGB to S3TCSRGB.
2024-02-17 20:59:00 +13:00
Ben Richards
f8ebbf38ef
Verify compressed texture compatibility with WebGL and improve warnings.
2024-02-17 20:43:43 +13:00
Ben Richards
27f61c25e9
Merge remote-tracking branch 'origin/master'
2024-02-17 18:16:14 +13:00