Richard Davey
|
d034f2381f
|
Tided up the renderer, optimized ParseXML a load, removed dead files.
|
2017-03-03 01:41:33 +00:00 |
|
Richard Davey
|
6fa10a3e10
|
Finally :)
|
2017-03-03 00:22:29 +00:00 |
|
Richard Davey
|
844f113bbb
|
Bounds working on unscaled Text.
|
2017-03-02 23:56:05 +00:00 |
|
Richard Davey
|
61aafe5be9
|
More tweaking
|
2017-03-02 23:39:52 +00:00 |
|
Richard Davey
|
3d580664ef
|
GetText
|
2017-03-02 23:34:53 +00:00 |
|
Felipe Alfonso
|
a6140d8979
|
changed the maximum amount of vertices for shape batch
|
2017-03-02 16:30:37 -03:00 |
|
Richard Davey
|
3826eb732f
|
Working through getting the Bitmap Text size back.
|
2017-03-02 04:00:39 +00:00 |
|
Richard Davey
|
0ba77e5970
|
Swapped to using the math const and tidied up eslint errors.
|
2017-03-02 02:18:04 +00:00 |
|
Richard Davey
|
ed88c8e65a
|
Updated components.
|
2017-03-02 02:06:53 +00:00 |
|
Richard Davey
|
98eb2e3155
|
Renderers now using the Origin property.
|
2017-03-02 02:06:53 +00:00 |
|
Richard Davey
|
91bb3c8a98
|
Frame calculates its center automatically now (to avoid Sprites having to do it every time they're created, as it'll never change once the Frame is set).
|
2017-03-02 02:06:53 +00:00 |
|
Richard Davey
|
b21fa19044
|
Removed anchor property from Transform, and added in the new Origin component.
|
2017-03-02 02:06:53 +00:00 |
|
Felipe Alfonso
|
06a0a61fcc
|
Line rendering for webgl on Graphics Game Object
|
2017-03-01 21:40:03 -03:00 |
|
Felipe Alfonso
|
fdc627fb92
|
Fixed overflowing buffer on Graphics webgl renderer
|
2017-03-01 20:23:46 -03:00 |
|
Felipe Alfonso
|
ac9d8ff44f
|
Fill canvas rendering on WebGL for Graphics GO
|
2017-03-01 18:08:10 -03:00 |
|
Felipe Alfonso
|
011014d645
|
camera scrolling affects canvas rendering
|
2017-03-01 14:56:04 -03:00 |
|
Felipe Alfonso
|
a70ee2e22a
|
Update command list for graphics rendering
|
2017-03-01 14:30:04 -03:00 |
|
photonstorm
|
6648543446
|
New features added.
|
2017-03-01 17:11:51 +00:00 |
|
Richard Davey
|
0fc9c3f4ad
|
Moved BitmapText into new folder and added in scale and font size support.
|
2017-03-01 00:16:35 +00:00 |
|
Felipe Alfonso
|
2490507ffa
|
Graphics canvas rendering
|
2017-02-28 18:12:14 -03:00 |
|
Felipe Alfonso
|
ad07334093
|
Path rendering routines
|
2017-02-28 13:52:09 -03:00 |
|
Felipe Alfonso
|
c30a95cb01
|
Graphics Game Object base
|
2017-02-28 11:49:39 -03:00 |
|
Richard Davey
|
13810cb601
|
Re-enabled all Game Objects
|
2017-02-28 01:12:13 +00:00 |
|
Richard Davey
|
57a90997e7
|
Tidied up Class, fixed a few bounds checks and exposed the utils.
|
2017-02-28 01:10:45 +00:00 |
|
Richard Davey
|
717a232526
|
Phaser.Utils.Align functions.
|
2017-02-28 01:10:45 +00:00 |
|
Richard Davey
|
c312d0ef8b
|
Phaser.Utils.Bounds functions.
|
2017-02-28 01:10:45 +00:00 |
|
Felipe Alfonso
|
1f8702e323
|
Shape batch rendering base
|
2017-02-27 17:41:52 -03:00 |
|
Felipe Alfonso
|
2d24935147
|
Support for atlas on bitmap text
|
2017-02-27 15:18:29 -03:00 |
|
Richard Davey
|
5e5a5ac776
|
Testing out new Bounds component and Class getter mods.
|
2017-02-27 09:49:04 +00:00 |
|
Felipe Alfonso
|
8b2b9697ca
|
BitmapText Canvas Rendering
|
2017-02-24 12:13:04 -03:00 |
|
Richard Davey
|
1cddea424e
|
Added and fixed-up the Container game object.
|
2017-02-24 02:59:44 +00:00 |
|
Richard Davey
|
8262b4ec5c
|
Removed dead code from Blitter
|
2017-02-24 02:59:33 +00:00 |
|
Richard Davey
|
cbeee62549
|
Optimized getBounds, also allow container object to be passed to it.
|
2017-02-24 01:58:27 +00:00 |
|
Richard Davey
|
b6bef1ded9
|
Fixed issue with component private vars being shared.
Added Key Capture to Keyboard Manager.
Added rotation and angle wrapping.
Optmized getBounds.
|
2017-02-24 01:45:24 +00:00 |
|
Felipe Alfonso
|
2d10cff333
|
Bitmap text rendering on WebGL
|
2017-02-23 17:52:52 -03:00 |
|
Felipe Alfonso
|
618e47c103
|
BitmapText work in progress
|
2017-02-23 15:18:01 -03:00 |
|
photonstorm
|
c88749af98
|
Added in GetBounds component and fixed angle error in Transform.
|
2017-02-23 17:15:41 +00:00 |
|
Richard Davey
|
1732419749
|
Blitter and Sprite game objects updated and added back in with new class system.
|
2017-02-23 03:54:54 +00:00 |
|
Richard Davey
|
63b2b55cf8
|
Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :)
|
2017-02-23 03:10:48 +00:00 |
|
Felipe Alfonso
|
feed39a8e6
|
Canvas rendering working with the new game object
|
2017-02-22 19:15:50 -03:00 |
|
Felipe Alfonso
|
4deb7ea81c
|
Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation
|
2017-02-22 13:44:14 -03:00 |
|
photonstorm
|
f083699986
|
Removed transform from Children.
Added parent property.
|
2017-02-22 16:37:49 +00:00 |
|
photonstorm
|
9f9a49ec8c
|
GO update.
|
2017-02-22 16:30:53 +00:00 |
|
Richard Davey
|
bd367f60fa
|
Event fix.
|
2017-02-22 00:00:26 +00:00 |
|
Richard Davey
|
226e0b216d
|
Added KeyCombo.progress.
|
2017-02-21 23:51:18 +00:00 |
|
Richard Davey
|
fa69035e4f
|
Finished off Key Combo support. All config options now working correctly.
|
2017-02-21 23:01:05 +00:00 |
|
Richard Davey
|
101be294e0
|
Adding support for Key Combos.
|
2017-02-21 20:58:17 +00:00 |
|
Felipe Alfonso
|
365b9ec3f4
|
Camera effect rendering for canvas
|
2017-02-21 17:15:44 -03:00 |
|
Felipe Alfonso
|
d309be3b2e
|
Canvas rendering working with the new system.
|
2017-02-21 17:05:18 -03:00 |
|
Felipe Alfonso
|
1a0f4119c6
|
Cameras working with BlitterBatch
|
2017-02-21 16:21:03 -03:00 |
|