Richard Davey
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d55cc215ee
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Moving more rendering functionality over.
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2016-10-04 00:58:52 +01:00 |
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Richard Davey
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0142997787
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Merged Tint functions into Canvas Renderer.
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2016-10-03 22:31:10 +01:00 |
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Richard Davey
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40bef9543a
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Updated Game Object renderer blocks to use 'this'.
Split out the Graphics renderer to avoid being a giant if/else loop.
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2016-10-03 21:46:39 +01:00 |
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photonstorm
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7b40711418
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Moved the Mask related features from Graphics into the Canvas Renderer.
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2016-10-03 17:14:44 +01:00 |
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photonstorm
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1da95994a5
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First pass of the newly re-structured Canvas Renderer (still using old texture system though).
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2016-10-03 12:44:54 +01:00 |
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Richard Davey
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2590e67e2b
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First pass at the new consolidated Texture classes. Ultimately these will replace PIXI.BaseTexture, PIXI.Texture and Phaser.Frame. Objects will grab frame references, rather than creating their own Texture objects all the time.
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2016-09-29 04:21:12 +01:00 |
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