Georgios Kaleadis
41095c2933
change order in destroy method, first clear references then null all values
2014-04-17 13:16:24 +02:00
photonstorm
7c9f079ce5
Group.setProperty will now check if the property exists before setting it, this applies to Group.setAll and anything else using setProperty internally.
2014-04-17 12:11:37 +01:00
photonstorm
b77c034f61
World.wrap will take a game object and if its x/y coordinates fall outside of the world bounds it will be repositioned on the opposite side, for a wrap-around effect.
2014-04-16 22:59:19 +01:00
photonstorm
089dfbb960
Group.resetCursor will reset the Group cursor back to the start of the group, or to the given index value.
2014-04-16 21:39:04 +01:00
photonstorm
6979103634
Fix for #732 (Timer.onComplete not firing).
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jsdoc updates across Math and InputHandler.
2014-04-16 18:50:54 +01:00
Gary
1cf9ff9f2f
Fixed that the TimerEvent should flag as pendingDelete before calling the callback, because callback might trigger the reorder function
2014-04-16 05:46:03 +08:00
photonstorm
3b73c17997
ArcadePhysics.Body.phase is checked in postUpdate to prevent it from being called multiple times in a single frame.
2014-04-15 02:50:25 +01:00
Richard Davey
d9e5b4078d
Merge pull request #724 from jotson/dev
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Math.atan2 calls are using arguments in the wrong order
2014-04-15 02:08:53 +01:00
John Watson
252032359d
Merge branch 'dev' of github.com:jotson/phaser into dev
2014-04-14 17:15:09 -07:00
John Watson
27bdbbafaa
Fixed Math.atan2 arguments in wrong order
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https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/atan2
2014-04-14 17:14:31 -07:00
photonstorm
563e581049
Tidied up jsdoc blocks.
2014-04-15 00:57:35 +01:00
photonstorm
eeff786eb2
StateManager.restart incorrectly skipped the first additional parameter after clearCache (thanks @mariusbrn, fix #722 )
2014-04-14 23:34:13 +01:00
photonstorm
25a93cf4af
AnimationManager.play will now call Animation.stop on the current animation before switching to the new one (thanks @nihakue, #713 )
2014-04-14 23:29:09 +01:00
photonstorm
5d0ea6453b
AnimationManager.destroy now iterates through child animations calling destroy on all of them, avoiding a memory leak (thanks stauzs)
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Animation.destroy didn't correctly clear the onStart, onLoop and onComplete signals.
2014-04-14 22:53:05 +01:00
photonstorm
a7f6165e39
InputManager.resetLocked - If the Input Manager has been reset locked then all calls made to InputManager.reset, such as from a State change, are ignored.
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Keyboard.reset has a new `hard` parameter which controls the severity of the reset. A soft reset doesn't remove any callbacks or event listeners.
Key.reset has a new `hard` parameter which controls the severity of the reset. A soft reset doesn't remove any callbacks or event listeners.
2014-04-14 21:53:08 +01:00
photonstorm
055cb8058d
Device.crosswalk detects if your game is running under Intels Crosswalk XDK.
2014-04-14 16:40:14 +01:00
photonstorm
e9cb345261
P2.World.convertTilemap now correctly checks the collides parameter of the tiles as it converts them.
2014-04-14 13:52:53 +01:00
photonstorm
f70e4d7d90
Fixed the use of the destroy parameter in Group.removeAll and related functions (thanks @AnderbergE, fix #717 )
2014-04-14 12:57:29 +01:00
photonstorm
f33ba5dcc7
Timer has removed all use of local temporary vars in the core update loop.
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Timer.clearPendingEvents will purge any events marked for deletion, this is run automatically at the start of the update loop.
The main Timer loop could incorrectly remove TimeEvent if a new one was added specifically during an event callback (thanks @garyyeap, fix #710 )
2014-04-14 11:51:50 +01:00
jdowell
c9a67936d8
Added OnFileStart signal to loader
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We've had a number of people in the channel ask for the ability to know when a file has started loading and to get the file names of said files.
Added the OnFileStart signal to do just that.
2014-04-11 13:17:26 -05:00
photonstorm
0d15350755
Preparing for 2.0.4 development.
2014-04-11 14:29:38 +01:00
photonstorm
eb23903174
Corrected initial particle scale.
2014-04-11 03:26:14 +01:00
photonstorm
a2b2d558a5
jsdoc and jshint fixes.
2014-04-11 03:02:19 +01:00
photonstorm
77f8e5eefc
P2 Fixtures Collection Class (@georgiee please test it works ok! #704 )
2014-04-11 00:43:30 +01:00
photonstorm
3a1c202e24
jsdoc fixes for SignalBindings.
2014-04-11 00:19:37 +01:00
Richard Davey
b7b1e7428a
Merge pull request #704 from georgiee/fixture-list
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P2 Fixtures Collection Class
2014-04-11 00:19:05 +01:00
photonstorm
a01cc2e1ca
Objects with an InputHandler now deactivate it when the object is removed from a Group but not destroyed ( fix #672 )
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Lots of jsdoc fixes in Body and World.
Removed un-used events from World (such as onImpact).
2014-04-11 00:06:22 +01:00
Georgios Kaleadis
13e5cacd71
added a p2 fixture collections helper class
2014-04-10 23:45:35 +02:00
Georgios Kaleadis
1213cae0a4
additionally save fixtures by key
2014-04-10 21:28:14 +02:00
photonstorm
289b5b2532
Removed un-used vars.
2014-04-10 17:25:35 +01:00
photonstorm
9ddcc5d0ea
p2.World.defaultRestitution has been deprecated and is now p2.World.restitution.
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p2.World.defaultFriction has been deprecated and is now p2.World.friction.
p2.World now uses 4 bodies for the world boundaries, rather than 1 body with 4 shapes. This helps the broadphase massively.
p2.World bounds are now included in the callback events such as beginContact and impact events.
2014-04-10 17:11:16 +01:00
photonstorm
780fb48ab3
P2.World has a new contactMaterial property, which can be configured like a normal P2 Contact Material and is applied when two bodies hit that don't have defined materials.
2014-04-10 14:51:20 +01:00
photonstorm
8449f77152
Fixed World.restitution typo.
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Updated World to use the new p2 defaultContactMaterial.
2014-04-10 14:41:50 +01:00
photonstorm
78aa24f04b
Emitter.setScale now allows you to scale the x and y axis of the particles independently.
2014-04-10 05:18:06 +01:00
photonstorm
8c434a83ab
Fixed issue with Particles not being updated by the Emitter and rebuilt the dist files.
2014-04-10 04:19:43 +01:00
photonstorm
8bb22551aa
Added jsdocs to Particle and Emitter. Fixed p2 UMD.
2014-04-10 01:48:55 +01:00
photonstorm
95b0532f59
Emitter.setScale has a new 'rate' parameter which allows particles to change in scale over time, using any Easing value or timescale.
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Emitter.setAlpha has a new 'rate' parameter which allows particles to change alpha over time, using any Easing value or timescale.
Emitter.bringToTop and Emitter.sendToBack are booleans that let you optionally set the display order of the Particle when emitted.
2014-04-10 01:36:05 +01:00
photonstorm
ff7dd65496
jshint fixes.
2014-04-10 00:57:46 +01:00
photonstorm
770ced8ac1
Group.customSort allows you to sort the Group children based on your own sort function.
2014-04-10 00:56:53 +01:00
photonstorm
be52515ed4
PluginManager parent parameter removed as it's redundant. Also most core functions tidied up and jsdocs fixed.
2014-04-09 16:12:25 +01:00
photonstorm
50981fd729
Emitter now has minParticleAlpha and maxParticleAlpha values for setting a random alpha on emitted particles.
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Emitter.particleAnchor allows you to control the anchor of emitted Particles. Defaults to 0.5 (same as before) but now under your control.
Emitter now emits Phaser.Particle objects instead of Phaser.Sprites, which can be extended as required.
Emitter has had various local properties removed that were already declared in Phaser.Group which it extends.
2014-04-09 14:29:23 +01:00
photonstorm
a5d3558f09
Updated Time docs for deltaCap.
2014-04-09 12:15:34 +01:00
photonstorm
b9cb2417b6
Group.removeBetween now properly iterates through the children.
2014-04-09 03:19:36 +01:00
photonstorm
01ccbd97c0
Key.enabled boolean allows you to toggle if a Key processes its update method or dispatches any events without deleting and re-creating it.
2014-04-09 02:29:41 +01:00
photonstorm
e764be430e
Emitter.minParticleScale and maxParticleScale wasn't resetting the Body size correctly.
2014-04-09 00:59:53 +01:00
photonstorm
8fc2a465cd
New Phaser package, small docs updates and preparing P2.World for new bounds code and v0.5.0 migration.
2014-04-08 03:31:13 +01:00
photonstorm
451f68be96
Updated p2 to 6abc900ff9
(which has probably broken stuff, but we'll test it tomorrow).
2014-04-08 03:30:45 +01:00
photonstorm
01eec6cef5
Keyboard.stop nulls the function references after removing the event listeners (thanks @bmceldowney, #691 )
2014-04-07 12:29:26 +01:00
photonstorm
bf32590cfe
Fixed a few jsdoc errors.
2014-04-07 12:29:26 +01:00
Richard Davey
0c9bcc2ef2
Merge pull request #680 from Raeven0/dev
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correct Tilemap.hasTile(...) parameter typing
2014-04-07 12:29:19 +01:00
Richard Davey
eef7cc2d6d
Merge pull request #688 from jonthulu/cursorFix
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Fixed bug in group.next when cursor is at the last child.
2014-04-03 21:22:43 +01:00
Jon White
0aca0962df
Fixed bug when group.remove is called when the cursor is on the last children index.
2014-04-03 10:42:55 -05:00
Jon White
ab3ae750e2
Fixed bug in group.next when cursor is at the last child.
2014-04-03 10:13:27 -05:00
Richard Davey
1311c830a8
Merge pull request #684 from jonthulu/groupMove
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Fixed bug where move up and move down method in groups did not work.
2014-04-02 23:04:47 +01:00
Jon White
e24c8f63ea
Fixed bug where move up and move down method in groups did not work.
2014-04-02 15:39:20 -05:00
Raeven0
7fa9e4639e
correct Tilemap.hasTile(...) parameter typing
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Member methods of Tilemap which take a layer parameter use getLayer on
that parameter to allow passing int, string, and TilemapLayer objects.
Tilemap.hasTile(...) should do so as well.
2014-04-01 20:26:16 -05:00
photonstorm
de17263472
jshint fix
2014-04-01 20:57:52 +01:00
photonstorm
4d06298e64
Fixed silly SoundManager bug :)
2014-04-01 19:51:48 +01:00
photonstorm
f4dc686028
New build files for testing.
2014-04-01 16:13:00 +01:00
photonstorm
38d722c1e5
Tilemap.removeTile(x, y, layer) lets you remove the tile at the given coordinates and updates the collision data.
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Tilemap.removeTileWorldXY lets you remove the tile at the given pixel value coordinates and updates the collision data.
If you pass `null` to Tilemap.putTile as the tile parameter it will pass the call over to Tilemap.removeTile.
2014-04-01 13:36:42 +01:00
photonstorm
61429d8467
StateManager.restart allows you to quickly restart the *current* state, optionally clearing the world and cache.
2014-04-01 11:25:04 +01:00
photonstorm
a4ed94e039
Key.reset now clears any callbacks associated with the onDown and onUp events and nulls the onHoldCallback if set. Key.reset is called by Keyboard.reset when changing state.
2014-04-01 04:41:43 +01:00
photonstorm
439cefd481
ArcadePhysics.Body.hitTest(x, y) will return a boolean based on if the given world coordinate are within the Body or not.
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Fixed jsdoc method tags in Body.
2014-04-01 03:54:20 +01:00
photonstorm
03b80887f2
SoundManager.removeByKey(key) will remove all sounds from the SoundManager that have a key matching the given value.
2014-04-01 03:42:30 +01:00
photonstorm
3728f25d68
SoundManager.remove(sound) now lets you remove a sound from the SoundManager, destroying it in the process.
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Sound.destroy will remove a sound and all local references it holds, optionally removing itself from the SoundManager as well.
2014-04-01 03:38:13 +01:00
photonstorm
b6ad11701e
Various jshint fixes.
2014-04-01 01:30:20 +01:00
Richard Davey
e1529a3ffb
Merge pull request #662 from ralphsmith80/master
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issue#661 update state before values are cleared
2014-04-01 00:56:35 +01:00
photonstorm
9762bff5eb
Updated docs to specify callback parameter order ( #667 )
2014-04-01 00:50:24 +01:00
photonstorm
407f71b70e
Tidied up Sound.js
2014-04-01 00:40:26 +01:00
Richard Davey
12b99a1ae1
Merge pull request #675 from lewster32/dev
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Added Phaser.Point.centroid function.
2014-04-01 00:40:11 +01:00
Richard Davey
9a663d0d78
Merge pull request #676 from Cryszon/pointerPositionUp
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Added positionUp to Pointer
2014-04-01 00:28:08 +01:00
nickryall
76736a666e
Rounded lineJoins for text stroke
2014-04-01 09:03:14 +13:00
nickryall
5f7d38e9fd
Rounded lineJoins for text stroke
2014-04-01 09:00:35 +13:00
nickryall
772d9ca9f2
Renable input on Phaser.Image fix
2014-04-01 08:54:08 +13:00
Kimmo Salmela
a23c6ee6fd
Added positionUp to Pointer
2014-03-31 20:36:51 +03:00
Lewis Lane
1d1e47d68d
Update Point.js
2014-03-31 16:03:18 +01:00
Lewis Lane
14b16fb583
Update Point.js
2014-03-31 16:01:35 +01:00
Lewis Lane
c5629008e9
Updated Phaser.Point.centroid function.
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Performance boosts and bugfix with averaging.
2014-03-31 16:00:55 +01:00
Lewis Lane
5e2e520e26
Added Phaser.Point.centroid function.
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Added static Phaser.Point.centroid function to calculate the centroid or midpoint of an array of points.
2014-03-31 15:21:40 +01:00
photonstorm
3f8911d95f
SoundManager.boot will check to see if the AudioContext was created before carrying on (thanks @keyle, fix #669 )
2014-03-31 11:22:44 +01:00
photonstorm
4f5b329c07
Fixed Pixi UMD wrapper.
2014-03-31 11:06:15 +01:00
photonstorm
16853d0e82
Updated to Pixi 1.5.2 release.
2014-03-31 11:04:02 +01:00
photonstorm
686706173a
Timers can now have a start delay value (thanks @georgiee, #660 )
2014-03-31 10:49:53 +01:00
Richard Davey
d57cc9a9e0
Merge pull request #660 from georgiee/timer-start-delay2
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Allow a timer to have a start delay
2014-03-31 10:46:30 +01:00
photonstorm
1a92f5b7d0
If you inputEnable = false a gameobject you couldn't re-enable it again using inputEnable = true, only directly via the handler (thanks @nickrall, fix #673 )
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Updated the PhysicsEditor plugin to maintain position, radius, mask bits, category bits and sensor flags (thanks @georgiee, #674 )
2014-03-31 10:43:43 +01:00
nickryall
8400df1b33
Renable input on Phaser.Image fix
2014-03-31 21:29:35 +13:00
Georgios Kaleadis
0d77b36fc4
fixed p2 physics loading format and added the ability to extract a single fixture
2014-03-31 11:19:08 +03:00
Georgios Kaleadis
0a456d81c1
remove physics loader flags in p2 world, fix naming in loader
2014-03-31 10:46:17 +03:00
Ralph Smith
7e9fbd3c27
issue#661 update state before values are cleared
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this prevent loosing state values related to physics bodys
and inputs before `state.update` is called.
2014-03-28 09:12:32 -05:00
Georgios Kaleadis
697ba8b35b
allow a timer to have a start delay
2014-03-28 13:06:25 +02:00
Georgios Kaleadis
d2a348f0bb
return the result of body#setCircle
2014-03-28 09:48:23 +02:00
photonstorm
76c0913b37
Setting up for 2.0.3 development.
2014-03-28 02:18:58 +00:00
photonstorm
5b73bb21bb
Sprite would glitch if it had an ArcadePhysics Body that was re-positioned out of loop.
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Sprite would "fly off" if it had an ArcadePhysics Body that was re-positioned during an input handler.
Newly generated docs
2014-03-28 01:42:49 +00:00
Richard Davey
2092a7e360
Merge pull request #653 from bmceldowney/dev
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Removing tilemap layer retrieval for object layers in convertCollisionObjects()
2014-03-26 15:48:42 +00:00
Richard Davey
06c953a293
Merge pull request #647 from xtian/grunt-jshint
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Run jshint as part of build process and fix jshint errors
2014-03-26 15:46:35 +00:00
Ben McEldowney
2cd538e498
removing erroneous tilemap layer retrieval for object layers in convertCollisionObjects()
2014-03-26 07:48:47 -07:00
photonstorm
953ae83350
Updated TS defs ( fix #650 )
2014-03-26 13:24:11 +00:00
photonstorm
fc0e239719
ArcadePhysics.Body preUpdate has been modified to stop Sprites with non-1 scaling from gaining delta and moving off the screen ( fix #644 ).
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Lots of ArcadePhysics.World methods have been marked as private where they shouldn't be called directly (separateX, etc)
2014-03-26 10:48:30 +00:00
Christian Wesselhoeft
428505f600
Enable jshint immed
flag.
2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
3b4c034452
Constrain Windows Scripting Host env to Loader.js
2014-03-25 14:56:05 -07:00