Richard Davey
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feee7da668
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Added root true to help with running eslint locally
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2018-02-19 21:00:18 +00:00 |
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Richard Davey
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c1b810afef
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Added node process global
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2018-02-16 19:08:23 +00:00 |
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Richard Davey
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803f54afd2
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Added jsdocs.
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2018-01-26 03:40:49 +00:00 |
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Pavle Goloskokovic
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7f7eab6c9c
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Eslint config fixes
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2018-01-21 14:04:28 +01:00 |
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Richard Davey
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5862494282
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Fixed trailing comma
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2018-01-16 13:04:26 +00:00 |
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Richard Davey
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d4aa4b61d9
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Relaxed trailing spaces and comments rules.
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2018-01-16 12:59:17 +00:00 |
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Richard Davey
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fa77b1b1da
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Moved project files
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2018-01-09 21:50:47 +00:00 |
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Richard Davey
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0d90f75b5f
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Splitting the dev branch up into versions.
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2016-11-22 01:36:56 +00:00 |
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Richard Davey
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0af16817a5
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Refactored GameObjects to GameObject .
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2016-10-09 22:27:58 +01:00 |
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photonstorm
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03f67a2677
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Refactored WebGL renderer working for Sprites and Containers.
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2016-10-04 15:39:54 +01:00 |
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Richard Davey
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0142997787
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Merged Tint functions into Canvas Renderer.
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2016-10-03 22:31:10 +01:00 |
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Richard Davey
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40bef9543a
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Updated Game Object renderer blocks to use 'this'.
Split out the Graphics renderer to avoid being a giant if/else loop.
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2016-10-03 21:46:39 +01:00 |
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photonstorm
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7b40711418
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Moved the Mask related features from Graphics into the Canvas Renderer.
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2016-10-03 17:14:44 +01:00 |
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Richard Davey
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9974b3b586
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Lint tweaks.
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2016-09-28 00:43:19 +01:00 |
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photonstorm
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325b3a2857
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Configuring ESLint.
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2016-08-23 16:25:58 +01:00 |
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Richard Davey
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5fa3e568f5
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Moving to ESLint for code formatting rules.
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2016-08-23 09:26:42 +01:00 |
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