Richard Davey
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cfe6452924
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Don't set if game is being destroyed
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2019-02-04 23:29:22 +00:00 |
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Richard Davey
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60542a25cc
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Numerous jsdoc and TS related fixes
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2019-02-04 17:16:08 +00:00 |
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Richard Davey
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4f6f6ee72f
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Lots of jsdoc and type fixes
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2019-01-31 12:19:01 +00:00 |
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Richard Davey
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3b52b8387e
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Fixed jsdoc type
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2019-01-31 11:11:05 +00:00 |
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Richard Davey
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f5106de6c5
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Callback is now invoked in Image.onload to avoid race conditions.
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2019-01-25 17:29:31 +00:00 |
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Richard Davey
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7c03028534
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Updated jsdocs
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2019-01-25 17:29:10 +00:00 |
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Richard Davey
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3206a585d1
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Now takes a snapshot configuration object and changes path based on the type of grab being taken.
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2019-01-25 17:29:03 +00:00 |
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Richard Davey
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f59f51ffd0
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Added snapshotState, removed the old properties and added the new snapshotArea and snapshotPixel methods.
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2019-01-25 17:28:39 +00:00 |
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Richard Davey
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8f016ef983
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Updating snapshot feature
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2019-01-25 10:01:53 +00:00 |
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Richard Davey
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9142260307
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Texture filter mode is now based on game anti-alias setting.
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2019-01-24 14:23:24 +00:00 |
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Richard Davey
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f8f81a06f0
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Merge pull request #4286 from gomachan7/fixup/apply_transparent_bg_on_webgl_renderer
Fix WebGLRenderer to apply transparent bg in config
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2019-01-23 22:22:08 +00:00 |
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Richard Davey
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1eccff1e3b
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Fixed jsdoc links and markdown bullet lists
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2019-01-18 15:20:56 +00:00 |
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Richard Davey
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bc962c25dc
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All listeners use the new Events
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2019-01-18 13:41:43 +00:00 |
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Richard Davey
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e6b74304b5
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Added Camera pre and post render events.
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2019-01-17 12:02:14 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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d7e7feed19
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Dimensions are now set in the onResize handlers.
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2019-01-11 16:44:08 +00:00 |
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Richard Davey
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44f69ea7fa
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Removed autoResize, tidied up the resize method and init.
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2019-01-10 13:43:09 +00:00 |
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Richard Davey
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82267ce14c
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Removed duplicate JSDoc typedef.
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2019-01-10 13:42:53 +00:00 |
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Richard Davey
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175af00c60
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Stores the new resolution, should it change (unlikely, but ...)
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2019-01-10 13:42:11 +00:00 |
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Richard Davey
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e79404256f
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Removed autoResize. Dimensions now taken from Scale Manager.
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2019-01-10 13:41:49 +00:00 |
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Richard Davey
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04ea2798e9
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Use gameSize
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2019-01-10 00:15:20 +00:00 |
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gomachan_7
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be562abd83
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Fix WebGLRenderer to apply transparent bg in config
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2019-01-10 02:17:53 +09:00 |
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Richard Davey
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b3aeee0bd1
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Use the new size properties
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2019-01-09 17:13:22 +00:00 |
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Richard Davey
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41286b5170
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Make sure we bind the framebuffer and pipeline in the boot step
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2018-12-18 14:58:42 +00:00 |
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Richard Davey
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8eebe518ad
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Added optional drawingBufferHeight argument to scissor methods.
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2018-12-18 13:36:05 +00:00 |
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Richard Davey
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4b1ea8db9b
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WebGLRenderer.preRender now calls gl.clearColor in order to restore the background clear color in case something, like a Render Texture, has changed it.
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2018-12-18 13:04:26 +00:00 |
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Richard Davey
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8f873c87af
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Clears the framebuffer at the start of every render.
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2018-12-18 11:32:36 +00:00 |
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Richard Davey
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7e732452eb
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Fixed an issue in WebGLRenderer.setScissor where it was possible to try and compare the scissor size to a non-current scissor, if called outside of the render loop (i.e. from RenderTexture.fill )
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2018-12-18 10:22:59 +00:00 |
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Richard Davey
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83f3f9cdeb
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Changed scissor order.
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2018-12-13 14:24:49 +00:00 |
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Richard Davey
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cc164b5399
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Fixed camera background in WebGL.
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2018-12-13 10:25:53 +00:00 |
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Richard Davey
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bbe95d96d9
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Added jsdocs for #4137
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2018-12-12 11:58:58 +00:00 |
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Richard Davey
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d823c66597
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Merge pull request #4137 from sercant/master
Fix rotating normal map bug (issue #3870)
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2018-12-12 11:52:27 +00:00 |
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Richard Davey
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05ffb5312f
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Updated docs
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2018-12-12 11:09:00 +00:00 |
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Richard Davey
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4b27b37a0c
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Added texture and unit arguments to batchQuad and batchTri , fixing the y2k bug.
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2018-12-12 11:08:52 +00:00 |
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Richard Davey
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bacff65177
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Refactoring texture batch creation
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2018-12-11 15:00:12 +00:00 |
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Richard Davey
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5683713253
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Added flush argument
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2018-12-11 14:59:50 +00:00 |
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Richard Davey
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8e495da71d
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Fixed currentScissor assignment order of operation
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2018-12-08 11:37:26 +00:00 |
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Richard Davey
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2780babe10
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Final Doc Jam merge
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2018-12-03 15:16:23 +00:00 |
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Richard Davey
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6f8759c186
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Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0 ) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects.
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2018-11-30 10:27:25 +00:00 |
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Richard Davey
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fafc597b4c
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Added fillRect back in for non-transparent canvas
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2018-11-28 15:49:24 +00:00 |
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Richard Davey
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b0df6892b5
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The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera.
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2018-11-27 13:54:59 +00:00 |
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Richard Davey
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8cd45a72b2
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ESLint fixes
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2018-11-20 11:02:19 +00:00 |
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Richard Davey
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eb5da1f26d
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Docs update
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2018-11-16 10:56:43 +00:00 |
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Richard Davey
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41343e3102
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Removed copy paste error
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2018-11-16 10:46:22 +00:00 |
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Richard Davey
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5147fb281a
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Added new Blend Modes.
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2018-11-13 15:10:25 +00:00 |
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Richard Davey
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48686881dc
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Removed clearColor. CSS now handles this. Context always transparent.
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2018-11-13 15:10:10 +00:00 |
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Richard Davey
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1b51ef1130
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Remove fillRect. CSS now handles the background color.
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2018-11-13 15:09:42 +00:00 |
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Richard Davey
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76918e76b0
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ERASE tests
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2018-11-13 10:32:24 +00:00 |
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Richard Davey
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a1273e42b8
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Added ERASE blend mode
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2018-11-13 10:31:56 +00:00 |
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Richard Davey
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06688eedd8
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-11-10 04:22:51 +00:00 |
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