Richard Davey
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cbbe152382
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Fixed issue with Tint array being copied to the prototype
|
2017-07-05 01:21:47 +01:00 |
|
photonstorm
|
f79db37cda
|
Updated to new class structure, fixed lots of ESLint errors and moved EarCut into the geom folder and used the un-minified and latest version.
|
2017-07-04 14:48:18 +01:00 |
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photonstorm
|
5d1393b9dc
|
Moved SnapShot feature into the renderer folder and updated paths.
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2017-07-04 13:10:26 +01:00 |
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photonstorm
|
c86c2bae81
|
ESLint fixes.
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2017-07-04 12:36:27 +01:00 |
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photonstorm
|
67b11f1e35
|
Added Tint support to Tile Sprites.
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2017-07-04 12:36:19 +01:00 |
|
photonstorm
|
34ffad1c5d
|
Lots of ESLint fixes and removal of un-used vars.
|
2017-07-04 12:25:43 +01:00 |
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photonstorm
|
2aae473658
|
Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text.
|
2017-07-04 12:01:27 +01:00 |
|
Richard Davey
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f770712c2a
|
Huge refactoring of States, plugins and object factories
|
2017-07-04 01:59:31 +01:00 |
|
Felipe Alfonso
|
755fa260c0
|
Added camera alpha for webgl
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2017-06-28 12:47:24 -04:00 |
|
Felipe Alfonso
|
88e07a9c88
|
Render pass fix for setting texture
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2017-06-28 05:22:48 -04:00 |
|
Richard Davey
|
33c2ec79ab
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Added support for Camera.backgroundColor
|
2017-06-28 02:01:07 +01:00 |
|
Richard Davey
|
fdb2e2f83e
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Added Camera.setBackgroundColor
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2017-06-28 01:51:04 +01:00 |
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Felipe Alfonso
|
1594036cfc
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Tile border added to static tilemap
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2017-06-27 17:49:06 -04:00 |
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Felipe Alfonso
|
b61635b51b
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Added tile border support to dynamic tilemap
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2017-06-27 17:22:39 -04:00 |
|
Alex Ford
|
7167120d01
|
Remove a couple of duplicate variable assignments
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2017-06-26 20:47:18 +01:00 |
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Felipe Alfonso
|
25977cfc4d
|
Dynamic tilemap webgl rendering
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2017-06-21 22:19:03 -04:00 |
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Felipe Alfonso
|
c3eb8bff3b
|
StaticTilemap position + scrollFactor
|
2017-06-09 11:43:09 -04:00 |
|
photonstorm
|
22875376b7
|
Moved scissor values to object so they can be read from batches.
Almost got Dynamic Text working with scissor (doesn't restore correctly on exit).
|
2017-06-08 17:15:02 +01:00 |
|
photonstorm
|
a836c894e6
|
Canvas Renderer now respects and applies ScaleMode.
|
2017-06-08 15:04:49 +01:00 |
|
Richard Davey
|
2cc3a391c4
|
WebGL createTexture respects config.pixelArt setting
|
2017-06-08 00:13:34 +01:00 |
|
Felipe Alfonso
|
dc035ddaab
|
Tilemap Rendering
|
2017-06-01 17:05:50 -04:00 |
|
Felipe Alfonso
|
d19d1f6b8d
|
Tilemap Static Mesh Construction
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2017-05-31 13:40:51 -04:00 |
|
Felipe Alfonso
|
73ff899ce2
|
vertex color and alpha properties
|
2017-05-22 15:29:27 -04:00 |
|
Felipe Alfonso
|
30ea09f0b0
|
Fixed issue with setting wrapping mode on textures
|
2017-05-22 10:44:05 -04:00 |
|
Felipe Alfonso
|
d216793595
|
Texture Filtering and Repeat property
|
2017-05-19 21:16:45 -04:00 |
|
Felipe Alfonso
|
22bc09dfd2
|
Fixed index offset
|
2017-05-18 16:52:45 -04:00 |
|
Felipe Alfonso
|
7b0370c57b
|
Added index offset to allow mesh batching
|
2017-05-18 16:44:00 -04:00 |
|
Felipe Alfonso
|
49bcb5829b
|
Added mesh rendering detection
|
2017-05-18 16:23:59 -04:00 |
|
Felipe Alfonso
|
399e12b2ca
|
Indexed Mesh Rendering
|
2017-05-18 15:57:05 -04:00 |
|
Felipe Alfonso
|
198fc359f7
|
Mesh WebGL Renderer
|
2017-05-17 12:12:17 -04:00 |
|
Felipe Alfonso
|
d71d7d50bc
|
Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers
|
2017-05-17 11:09:06 -04:00 |
|
Felipe Alfonso
|
7477eb5cf9
|
Snapshot implementation
|
2017-05-16 15:15:01 -04:00 |
|
Felipe Alfonso
|
70802cedcb
|
upload to GPU graphics
|
2017-05-10 23:52:32 -03:00 |
|
Felipe Alfonso
|
f84f4e626c
|
Graphics canvas texture generation
|
2017-05-10 21:24:57 -03:00 |
|
Felipe Alfonso
|
6511b4b0d5
|
Internal Transform Stack for Graphics
|
2017-05-08 17:13:48 -03:00 |
|
Felipe Alfonso
|
da9a6de007
|
Canvas TileSprite
|
2017-05-03 21:14:14 -03:00 |
|
Felipe Alfonso
|
12d3771c0a
|
Tile Sprite rendering on WebGL
|
2017-05-02 17:57:21 -03:00 |
|
Felipe Alfonso
|
e6fefdab24
|
Using canvas buffer for generating tile texture
|
2017-04-28 15:10:32 -03:00 |
|
Felipe Alfonso
|
4073db3551
|
TileSprite base and renderer
|
2017-04-25 19:09:13 -03:00 |
|
Felipe Alfonso
|
3c476ae26b
|
Fixed EffectRenderer
|
2017-04-20 21:25:31 -03:00 |
|
Felipe Alfonso
|
1742ec0f12
|
RenderPass Update
|
2017-04-20 15:06:57 -03:00 |
|
Felipe Alfonso
|
fd4d25a3b6
|
RenderPass update
|
2017-04-18 19:15:10 -03:00 |
|
Felipe Alfonso
|
bcbec418b1
|
Fixed Graphics and Blitter issue with renderTarget
|
2017-04-13 12:45:01 -03:00 |
|
Felipe Alfonso
|
581fdb50ee
|
RenderTarget added to renderable game objects
|
2017-04-11 10:15:38 -03:00 |
|
Felipe Alfonso
|
d08e23f4f4
|
Reset renderTarget to null when rendering camera effects
|
2017-04-10 16:15:18 -03:00 |
|
Felipe Alfonso
|
0370ebf15e
|
Fixed clearing render target issue
|
2017-04-07 02:06:55 -03:00 |
|
Felipe Alfonso
|
b1b184aed4
|
render target dimensions don't affect viewport
|
2017-04-07 01:34:35 -03:00 |
|
Felipe Alfonso
|
e83db4445f
|
Fixed issue with attribute order on osx and ios
|
2017-04-07 01:23:44 -03:00 |
|
Felipe Alfonso
|
511781bdb0
|
More granular errors and warnings
|
2017-04-07 00:42:06 -03:00 |
|
Felipe Alfonso
|
8c479a56c0
|
Effect Layer
|
2017-04-06 22:49:15 -03:00 |
|