Stephan de Souza
cb89b9c293
Missed comma
2015-05-14 10:04:37 -03:00
Stephan de Souza
7fb555e70e
Adds Heal Method to Phaser.Components.Health
...
Ideal when used in games with health packs, bonus items, or healing sprites.
In fact: Doing a negative damage causes the same effect, but as a new method is better for documentation.
2015-05-13 16:55:17 -03:00
photonstorm
83adc51698
Fixed the FixedToCamera :)
2015-03-24 21:35:09 +00:00
photonstorm
12fc424305
Huge amount of jsdoc updates.
2015-03-23 23:46:09 +00:00
photonstorm
08c9513f98
Improving the Component documentation.
2015-03-23 19:56:23 +00:00
photonstorm
165e5935c2
JSDoc fixes.
2015-03-18 19:14:58 +00:00
photonstorm
6cf982a4a0
Fixed to Destroy component if still in render loop.
2015-03-11 01:44:46 +00:00
Richard Davey
7eb73e99a8
Merge pull request #1648 from pnstickne/wip-components-docs
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Component documentation
2015-03-01 10:46:55 +00:00
Paul
4de95c09b5
Component documentation
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- Required changes for documentation to show up correctly
- Uses multiple @extends, which currently [mostly] works in jsdoc
and like closure compiler
2015-02-28 23:00:17 -08:00
Paul
ee34327c93
Components: bug fixes
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- Use property check ('in') to avoid property access
- Promoted 'body' property for physics
2015-02-28 17:49:45 -08:00
Paul
0e5272b217
Merge remote-tracking branch 'upstream/dev' into wip-components-toproto
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Conflicts:
src/gameobjects/Image.js
src/gameobjects/Rope.js
src/gameobjects/Sprite.js
src/gameobjects/Text.js
src/gameobjects/TileSprite.js
src/gameobjects/components/Core.js
2015-02-28 15:51:47 -08:00
photonstorm
a69e53f901
Copyright date change.
2015-02-25 03:36:23 +00:00
photonstorm
72530d963b
Default exists should be true!
2015-02-25 02:49:19 +00:00
photonstorm
c799dfe7da
Fixed physics postUpdate issue causing particles and all kinds of things to go awry.
2015-02-25 02:18:05 +00:00
photonstorm
ec19abb91c
Component preUpdate changes.
2015-02-25 00:59:27 +00:00
photonstorm
c9939f8691
Tilemap fix #1635
2015-02-24 22:57:59 +00:00
Paul
4f747a1c00
Components - moving install to prototype
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- This ensures the components are regsitered once per type
instead of once per instance (which is duplicate work)
2015-02-22 20:44:11 -08:00
photonstorm
8b7085e20a
RenderTexture guards.
2015-02-22 19:30:43 +00:00
photonstorm
3d0bc682f0
Moved Events.
2015-02-19 05:00:55 +00:00
photonstorm
88f10f7f89
Updated fixedToCamera docs to reflect non-nesting ( #1596 )
2015-02-18 22:58:48 +00:00
photonstorm
77a3bfea23
loadTexture guard.
2015-02-17 15:48:54 +00:00
photonstorm
5b0c751647
Animation component guard.
2015-02-17 15:48:43 +00:00
photonstorm
166c0363fc
jshint fixes
2015-02-17 05:59:54 +00:00
photonstorm
bf4c1d0620
Split out all the common GameObject features into components.
2015-02-17 05:15:04 +00:00