Richard Davey
162e910d18
Added intent methods and leaderboard score class
2018-07-27 11:19:41 +01:00
Richard Davey
b30e4185b9
Updated log
2018-07-27 11:19:26 +01:00
Richard Davey
6749417ef3
lint fix
2018-07-27 11:19:19 +01:00
Richard Davey
08b7d00ce9
Fixed base64 method
2018-07-27 11:19:12 +01:00
Richard Davey
939fc24088
Added lots of new API calls
2018-07-27 09:43:21 +01:00
Richard Davey
c1111753f0
Added getBase64 method
2018-07-27 09:43:12 +01:00
Richard Davey
c65e3c7428
Added FB Instant Games Plugin to core (will prepare for moving to unique build once feature complete)
2018-07-27 08:33:51 +01:00
Richard Davey
1abe90433f
Updated log and docs
2018-07-27 02:49:05 +01:00
Richard Davey
a63acd0427
Updated docs.
2018-07-27 02:40:56 +01:00
Richard Davey
9331c15c48
Updated to use tint object.
2018-07-27 02:14:08 +01:00
Richard Davey
6027b65500
Added fill gradient and line gradient methods
2018-07-27 02:13:58 +01:00
Richard Davey
0c50b0eba8
Typo
2018-07-27 02:13:41 +01:00
Richard Davey
6163340f58
Updated log
2018-07-27 00:53:07 +01:00
Richard Davey
4481795d32
Swapped to using getX / getY
2018-07-27 00:53:00 +01:00
Richard Davey
8873bdcbf6
Fixed pipeline method call
2018-07-26 23:50:54 +01:00
Richard Davey
6877582531
Removed un-used pipeline and shaders
2018-07-26 23:43:49 +01:00
Richard Davey
4bdecf488b
jsdocs tweaks
2018-07-26 23:41:52 +01:00
Richard Davey
a09c2a4958
Now uses customViewports counter to avoid scissor setting and skips box check
2018-07-26 23:05:25 +01:00
Richard Davey
f2290abf9b
Added new customViewports counter
2018-07-26 23:05:08 +01:00
Richard Davey
1a62a3563e
Added refs to config and Scene Manager and new customViewport bool
2018-07-26 23:04:53 +01:00
Richard Davey
1777e16227
Sorting out the scissor stack
2018-07-26 17:50:07 +01:00
Richard Davey
a3c4c60519
Log update.
2018-07-26 16:34:13 +01:00
Richard Davey
d093f35e5c
Merged all of the required FTP methods into TTP.
2018-07-26 16:34:04 +01:00
Richard Davey
cc3ed1659e
Lint fix.
2018-07-26 16:33:51 +01:00
Richard Davey
e0c0db5f8e
Final bit of tidying up before merging this with the TTP.
2018-07-26 16:33:43 +01:00
Richard Davey
90219d46b3
Removed all references to the FlatTintPipeline.
2018-07-26 16:33:29 +01:00
Richard Davey
5dbd7591cd
Graphics now using the TextureTintPipe. Farewell draw calls!
2018-07-26 16:33:02 +01:00
Richard Davey
e851209b41
Camera effects using the new drawFillRect
method.
2018-07-26 16:32:31 +01:00
Richard Davey
947d301f42
Removed the unit batch from TTP and put it into FDLP
2018-07-26 15:31:44 +01:00
Richard Davey
bda9159cb0
Textures now use the frame UV values.
2018-07-26 15:05:10 +01:00
Richard Davey
d3e07b519a
Added setBlankTexture method
2018-07-26 15:04:46 +01:00
Richard Davey
1cc0e7d5e5
Moved the rendering code from the pipeline to the Graphics object
2018-07-26 15:04:35 +01:00
Richard Davey
620c5a3360
Added Graphics.setTexture and a clear texture command
2018-07-26 15:04:19 +01:00
Richard Davey
7acbbcf58a
Fixed linejoin, added arc and triangle, tidying up code
2018-07-26 13:49:05 +01:00
Richard Davey
39a6622623
Working on joints
2018-07-26 09:58:33 +01:00
Richard Davey
1749ea683c
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-07-25 23:00:39 +01:00
Richard Davey
c65e7dc5fa
Updated log
2018-07-25 23:00:36 +01:00
Richard Davey
250ff3764d
Merge pull request #3866 from tfelix/corrects-particlemanager-jsdocs
...
fix: Corrects the wrong JSdoc comments
2018-07-25 22:52:43 +01:00
Thomas Felix
43f6b1d231
fix: Corrects the wrong JSdoc comments
...
Wrong comments lead to a faulty Typescript Definition file missing
the depth attribute.
2018-07-25 22:13:38 +02:00
Richard Davey
3a2fcd0951
Updated path drawing, sorting out line-cap differences with Canvas
2018-07-25 17:04:44 +01:00
Richard Davey
9d11b93b05
Updated shader
2018-07-25 13:06:22 +01:00
tarsupin
79d64abaa3
Add spaces after ifs
2018-07-24 20:06:18 -05:00
tarsupin
2e72c9966b
Reset body to match current frame
...
When using setSize, empty height and width will automatically assign to match the current frame of the game object.
2018-07-24 20:05:51 -05:00
tarsupin
7af6e5477f
Empty params reset to current texture size
...
If the width and height aren't provided, it resets the body's size to match the current frame of the game object's texture.
2018-07-24 19:53:41 -05:00
Richard Davey
4c25d12b44
Recoding the FTP. Rects and Tris working again.
2018-07-25 01:27:03 +01:00
Richard Davey
9e40b16e4f
Added getX and getY to cut down on code in pipelines.
2018-07-25 01:26:41 +01:00
Richard Davey
7ccd469048
Updated the jsdocs.
2018-07-25 00:18:45 +01:00
Richard Davey
05a6275d9a
Added copyToArray method.
2018-07-25 00:18:33 +01:00
Richard Davey
0516fd47f7
The Flat Tint Pipeline is now using the same shader as the Texture Tint
...
Time to make sure no texture swaps happen and we can finally have Graphics mixed with Sprites in the display list with no swapping cost (and soon, no flush cost either when we unify the pipelines)
2018-07-24 17:07:26 +01:00
Richard Davey
8c19c2bef9
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-07-24 16:40:39 +01:00