Commit graph

667 commits

Author SHA1 Message Date
photonstorm
e83bd3d544 Added NOOP.
Added Config pre and post boot callbacks.
Added Image and start of the Game Factory rebuild.
2016-11-28 16:55:25 +00:00
photonstorm
6d35609c29 Updated path. 2016-11-28 13:30:02 +00:00
Richard Davey
14d2c6a8ae Updated CanvasPool to store the type (2d or webgl), so it doesn't give incorrect canvases back out again. Updated Features to use proper canvases when feature testing. Added Interpolation code. Cached the Smoothing prefix. 2016-11-26 02:32:59 +00:00
Richard Davey
e45096611e Converted the Device and CanvasPool into page level singletons, that can be shared by all instances of a Phaser Game running in the same page. 2016-11-26 01:28:53 +00:00
Richard Davey
3009a42df4 Added new DOM controls and the CanvasPool. 2016-11-26 00:36:11 +00:00
Richard Davey
1d4cdbd56a Added and refactored the Random Data Generator. Working nicely, removed some redundant apply calls, and made the private vars properly private. 2016-11-25 05:12:02 +00:00
Richard Davey
45002461db Added in final Device tests. 2016-11-25 04:33:48 +00:00
Richard Davey
5ca567c7e0 Adding more Device tests. 2016-11-25 04:00:15 +00:00
Richard Davey
36ca61dddb Added in the final DOM level functions. 2016-11-25 02:08:33 +00:00
Richard Davey
970dea20f5 Added checksum ability to build process.
Fixed RequestAnimationFrame.
2016-11-25 01:37:14 +00:00
Richard Davey
96c7446b1e Added RAF 2016-11-25 00:34:37 +00:00
photonstorm
247a837961 Game update. 2016-11-24 17:01:58 +00:00
photonstorm
e041a51de5 Fixed missing output. 2016-11-24 17:01:58 +00:00
photonstorm
7883a7d305 Added more options to Config class. 2016-11-24 15:40:05 +00:00
Richard Davey
13f49f6086 Added webpack shell script to copy build file to examples. 2016-11-24 01:35:07 +00:00
Richard Davey
65cc4cca34 Updates for Phaser CE and the split versions. 2016-11-23 02:21:46 +00:00
Richard Davey
c298a45d1f Updated folder paths and the 2.7 README. 2016-11-23 00:17:46 +00:00