Commit graph

405 commits

Author SHA1 Message Date
Richard Davey
ca2c81fd79 Fix package name 2023-02-15 00:07:43 +00:00
Richard Davey
58576252cb Fixed BlurFX and added LinearGradientFX 2023-02-14 23:45:44 +00:00
Richard Davey
15f296824c Improved Vignette shader dramatically 2023-02-14 15:49:33 +00:00
Richard Davey
729f446e66 Added Shadow, Vignette, Pixelate and Shine FX 2023-02-14 13:33:07 +00:00
Richard Davey
428f008337 Import namespace 2023-02-14 01:30:07 +00:00
Richard Davey
ed1f79e57e Added Vignette and BaseFX class 2023-02-13 21:21:18 +00:00
Richard Davey
532d5a9375 Revised FX pipeline. Added Glow, Shadow and Pixelate. Tested against multi-pass. 2023-02-13 18:50:27 +00:00
Richard Davey
963ff647e6 Testing out a possible FX Pipeline 2023-02-13 01:30:22 +00:00
Richard Davey
cf6b0971cb Renaming SpriteFX to PreFX 2023-02-12 21:08:58 +00:00
Richard Davey
ed205f586b Bloom FX 2023-02-09 18:46:49 +00:00
Richard Davey
f6f1bf2281 Corrected jsdocs 2023-02-09 16:30:03 +00:00
Richard Davey
e82189f0fd Remove all Post Pipeline related functions 2023-02-03 17:41:56 +00:00
Richard Davey
65ca9cc967 PostPipeline is a new Game Object component that deals specifically with Post Pipelines 2023-02-03 17:41:43 +00:00
Richard Davey
bfb3008efe Don't create the temp parentMatrix if all we're doing is making a local matrix 2023-01-17 22:59:55 +00:00
Richard Davey
389b2889ee Typed return object 2023-01-17 11:53:36 +00:00
Richard Davey
acbcaf1c69 Update Transform.js 2023-01-16 16:03:31 +00:00
samme
90378c6e79 Docs: make originX and originY read only 2023-01-11 09:29:58 -08:00
Richard Davey
468bf7821d Updated copyright year 2023-01-02 17:36:27 +00:00
Richard Davey
129033a306 Added optional Float32Array 2022-12-27 18:25:36 +00:00
Richard Davey
67088c1075 Fixed return type 2022-12-14 16:38:04 +00:00
Richard Davey
14ddd29fbd Fixed TS errors 2022-11-30 15:06:52 +00:00
Richard Davey
49c2f106b5 Swapped to non-instance based checks and added generics 2022-11-22 20:35:59 +00:00
Richard Davey
e7efa068a7 Previously, calling createBitmapMask on a Shape Game Object would fail unless you passed the shape to the method. Now, it will correctly create a mask from the Shape without needing to pass it. Fix #5976 2022-11-22 17:40:56 +00:00
Richard Davey
465bf07334 The GameObjects.Components.Mask.createBitmapMask method can now accept the x, y, texture and frame parameters new to the BitmapMask constructor. 2022-11-10 15:09:27 +00:00
Richard Davey
3b57593e47 When calling GameObject.getPostPipeline and passing in a string for the pipeline name it would error with 'Uncaught TypeError: Right-hand side of 'instanceof' is not an object'. This is now handled correctly internally 2022-11-08 18:10:16 +00:00
Richard Davey
e868c5b284 Fix #6264 2022-10-26 15:24:41 +01:00
Richard Davey
f5960bea30 Get the default pipeline from the Pipeline Manager 2022-10-04 18:04:41 +01:00
Richard Davey
20485e1aa2 Added MobilePipeline 2022-10-04 17:08:48 +01:00
Richard Davey
17f2d7e072 Update Mask.js 2022-10-03 22:06:16 +01:00
Richard Davey
d9a2c052d8 No longer requires the Scene argument 2022-10-03 18:30:11 +01:00
Richard Davey
18ec3db0ef Update BlendMode.js 2022-09-29 18:51:16 +01:00
Richard Davey
476d117bf9 TransformMatrix.multiply now directly updates the Float32Array, leading to 6 less getter invocations.
`TransformMatrix.setQuad` is a new method that will perform the 8 calculations required to create the vertice positions from the matrix and the given values. The result is stored in the new `TransformMatrix.quad` Float32Array, which is also returned from this method.
2022-09-29 17:20:05 +01:00
Richard Davey
3dff7f07d2 Tween needs to persist 2022-09-27 21:12:47 +01:00
Richard Davey
3d0d2b4d94 The GameObject#setFrame method can now accept a Frame instance as its parameter, which will also automatically update the Texture the Game Object is using. 2022-09-26 17:15:34 +01:00
Rex
59bf0365c8 Update hitarea when changing frame 2022-06-17 14:46:03 +08:00
Richard Davey
058fb24096 The Transform Component has a new boolean read-only property hasTransformComponent which is set to true by default. 2022-05-31 18:11:17 +01:00
Richard Davey
ddd5e9b671 Typo fix 2022-05-31 00:25:44 +01:00
Richard Davey
4155daeaf6 Added jsdocs. Fix #6092 2022-05-06 15:16:41 +01:00
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Richard Davey
ba132ab25c Fixed JSDocs 2021-12-15 22:26:04 +00:00
Rex
784c2bd1ae Allow Shape game object to be a mask 2021-11-05 10:57:17 +08:00
Richard Davey
4b63bd2500 Update Pipeline.js 2021-11-02 17:05:16 +00:00
samme
ebb27e8ae4 Fix PathFollower end point when given to 2021-10-30 11:13:50 -07:00
Richard Davey
dddf601acb Added onFXCopy 2021-10-15 18:38:57 +01:00
Richard Davey
163978452e Added onFX 2021-10-15 00:58:40 +01:00
Richard Davey
6eebd6c1cf GameObjects.Components.FX is a new component that provides access to FX specific propertis and methods. The Image and Sprite Game Objects have this component by default. 2021-10-12 21:47:24 +01:00
Pierre Palatin
93543d650a
Fix Phaser.GameObjects.Components.Pipeline#postPipelines doc
* Updates the Documentation

Describe the changes below:
The `s` was missing in the doc for `postPipelines`, leading to wrong Typescript typing and misleading documentation.
2021-04-18 17:49:32 +02:00
Richard Davey
15908ce271 getPostPipeline will now return an array of them all if there is more than one instance 2021-01-11 17:17:00 +00:00
Richard Davey
c124d4c0a6
Merge pull request #5467 from rexrainbow/improve-postfx-pipeline
Remove a type of Post Pipeline instances, not only a single instance
2021-01-04 16:14:48 +00:00
Richard Davey
1b0649ed34 Fixed issue causing Cannot read property 'pipelines' of null to be thrown if using 3.50 with the HEADLESS renderer. Fix #5468 2021-01-04 11:22:00 +00:00