photonstorm
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c88749af98
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Added in GetBounds component and fixed angle error in Transform.
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2017-02-23 17:15:41 +00:00 |
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Richard Davey
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1732419749
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Blitter and Sprite game objects updated and added back in with new class system.
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2017-02-23 03:54:54 +00:00 |
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Richard Davey
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63b2b55cf8
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Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :)
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2017-02-23 03:10:48 +00:00 |
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Felipe Alfonso
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feed39a8e6
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Canvas rendering working with the new game object
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2017-02-22 19:15:50 -03:00 |
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Felipe Alfonso
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4deb7ea81c
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Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation
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2017-02-22 13:44:14 -03:00 |
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photonstorm
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f083699986
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Removed transform from Children.
Added parent property.
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2017-02-22 16:37:49 +00:00 |
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photonstorm
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9f9a49ec8c
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GO update.
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2017-02-22 16:30:53 +00:00 |
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Richard Davey
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bd367f60fa
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Event fix.
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2017-02-22 00:00:26 +00:00 |
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Richard Davey
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226e0b216d
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Added KeyCombo.progress.
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2017-02-21 23:51:18 +00:00 |
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Richard Davey
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fa69035e4f
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Finished off Key Combo support. All config options now working correctly.
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2017-02-21 23:01:05 +00:00 |
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Richard Davey
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101be294e0
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Adding support for Key Combos.
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2017-02-21 20:58:17 +00:00 |
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Felipe Alfonso
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365b9ec3f4
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Camera effect rendering for canvas
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2017-02-21 17:15:44 -03:00 |
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Felipe Alfonso
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d309be3b2e
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Canvas rendering working with the new system.
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2017-02-21 17:05:18 -03:00 |
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Felipe Alfonso
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1a0f4119c6
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Cameras working with BlitterBatch
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2017-02-21 16:21:03 -03:00 |
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Richard Davey
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fbb591fd94
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Tided up the Key handler.
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2017-02-21 16:52:40 +00:00 |
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Richard Davey
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8fd0a7a531
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Finished off the Keyboard Manager, tided up the classes and removed un-needed functions.
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2017-02-21 16:05:36 +00:00 |
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Richard Davey
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9579263333
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New Input Manager and Keyboard handler in and working.
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2017-02-21 01:04:37 +00:00 |
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Felipe Alfonso
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efdc4898f3
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Removed global scene graph. New system works with camera system
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2017-02-20 21:38:22 -03:00 |
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Felipe Alfonso
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08da842e4b
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Translation only hasPoint check
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2017-02-20 12:39:16 -03:00 |
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Richard Davey
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2b8426a199
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Fixed data passing.
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2017-02-17 02:07:56 +00:00 |
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Richard Davey
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1e17678648
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Refactoring Game Loop to include MasterClock and State data packages.
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2017-02-17 01:43:55 +00:00 |
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photonstorm
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bea71e7879
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Added data payload to State Manager.
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2017-02-16 17:18:50 +00:00 |
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Felipe Alfonso
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44acf9ebfc
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hasPoint
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2017-02-14 17:01:38 -03:00 |
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Richard Davey
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ec4799c8b9
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Blitter Bobs can now have alpha and visible of their own.
Blitter now filters children down to a render list if dirty.
CanvasRenderer resets alpha in postRender.
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2017-02-13 23:57:32 +00:00 |
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Richard Davey
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d480263fa9
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BlitterBatch will now flush if you try to add too many Bobs (avoids index error).
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2017-02-13 21:50:41 +00:00 |
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Felipe Alfonso
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36d627d165
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Cleanup WebGLRenderer, batches and transform
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2017-02-13 12:27:32 -03:00 |
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Richard Davey
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a9f674bc92
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Added preserveDrawingBuffer config
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2017-02-13 12:08:30 +00:00 |
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Richard Davey
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2a320e171c
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Small tidy-up.
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2017-02-13 12:06:09 +00:00 |
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Richard Davey
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69bd717a5c
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Removed old Transform.
Changed copyblock.
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2017-02-13 12:01:19 +00:00 |
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Richard Davey
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725d15685a
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Tidying up.
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2017-02-13 11:52:01 +00:00 |
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Richard Davey
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e73cf7a7d3
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Tidying up.
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2017-02-12 13:21:27 +00:00 |
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Richard Davey
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0975752463
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Added new CameraManager and tided up all the related functions.
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2017-02-12 13:19:55 +00:00 |
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Richard Davey
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b3db404bb1
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BG Color added to webgl renderer.
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2017-02-11 20:25:12 +00:00 |
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Richard Davey
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2edfa51ccd
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Fixed Color error. Values now working :)
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2017-02-11 15:05:42 +00:00 |
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Richard Davey
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2f2d8d694f
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Final few Color functions. Game Config now uses Color object for Background Color.
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2017-02-11 08:18:22 +00:00 |
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Felipe Alfonso
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e4f72c99c8
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Adding camera reference and removing camera reference
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2017-02-10 10:49:18 -03:00 |
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Richard Davey
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3e3b327bda
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Added Simplex Noise functions.
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2017-02-10 01:28:55 +00:00 |
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Felipe Alfonso
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34713ab16b
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Camera effects
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2017-02-09 21:48:32 -03:00 |
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Richard Davey
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58ece7299a
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Added in all of the final Color functions.
Added in all of the blend mode functions.
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2017-02-09 22:39:46 +00:00 |
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Richard Davey
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90bd8a7991
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New Graphics.Color functions (in preparation for doing State background color management)
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2017-02-09 14:48:25 +00:00 |
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Felipe Alfonso
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24b382ece0
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Rotation and zooming for camera
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2017-02-08 14:27:12 -03:00 |
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Felipe Alfonso
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6f19416129
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camera scrolling
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2017-02-08 12:52:51 -03:00 |
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Richard Davey
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2c37dc3fda
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StateManager moved to GlobalStateManager and a new State level proxy introduced.
You can now start, stop and swap states on the fly.
State.visible now also skips the renderer.
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2017-02-08 01:09:12 +00:00 |
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Felipe Alfonso
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00185d6193
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-02-07 21:08:20 -03:00 |
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Felipe Alfonso
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3e3eb60801
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Multiple camera clipping
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2017-02-07 21:08:09 -03:00 |
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Richard Davey
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a877cdaa02
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Fixed State.renderToTexture setting.
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2017-02-07 22:00:55 +00:00 |
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Richard Davey
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b0e2018c73
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Fixed issue with scope of the GameObjectFactory in multi-state games.
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2017-02-07 21:49:25 +00:00 |
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Richard Davey
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7cef0e49fd
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Working through context issues.
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2017-02-07 20:47:41 +00:00 |
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Richard Davey
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00ac45137d
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Trying to fix State order.
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2017-02-07 19:53:21 +00:00 |
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Felipe Alfonso
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e0f0b3541b
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Canvas camera scissor
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2017-02-07 16:30:50 -03:00 |
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