Commit graph

18 commits

Author SHA1 Message Date
Richard Davey
c81cf0c882 Lots of Tilemap updates, moved the renderer out, added components and new tests. 2013-07-02 23:41:25 +01:00
Richard Davey
0591c7f2bd Doing one final commit before the task of merging physics with core. 2013-06-25 15:35:45 +01:00
Richard Davey
59f7a59312 Updated docs 2013-06-01 19:59:20 +01:00
Richard Davey
d510b785b1 Putting everything back together again :) 2013-05-31 18:21:32 +01:00
Richard Davey
3c0c349089 More refactoring for 1.0.0 2013-05-28 21:38:37 +01:00
Richard Davey
a6e8436e6d Massive input overhaul continued 2013-05-16 21:34:24 +01:00
Sean
77582fb1ed Re-format optional parameters. 2013-05-10 16:31:18 +01:00
Sean
ca932038fb Finish document for ScrollRegion, ScrollZone, Tilemap, Device, TilemapLayer. 2013-05-10 16:31:16 +01:00
Richard Davey
54a5e6477c Lots of new tile map commands and tests. 2013-05-02 05:01:34 +01:00
Richard Davey
2a5b6ef12a Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more. 2013-05-02 03:37:45 +01:00
Richard Davey
e948f1e3be Fixed daft issue in Camera and fully implemented tilemap collision. 2013-04-28 22:04:36 +01:00
Richard Davey
4c21ac0d87 Tilemap collision is now working but all Camera following seems to be broken as a result. Awesome. 2013-04-28 22:04:36 +01:00
Richard Davey
b2e1434f5e Tilemap collision working but needs speeding up 2013-04-25 20:05:56 +01:00
Richard Davey
b8ab13fec8 Getting tilemap collision up and running 2013-04-25 01:55:56 +01:00
Richard Davey
3898faf17e New v0.9.3 release - see the changelog in the README for full details. 2013-04-24 02:48:03 +01:00
Richard Davey
f2678104fa Saving first iteration of the ScrollZone game object. 2013-04-22 01:53:24 +01:00
Richard Davey
a90606a28a Complete 0.9 release 2013-04-18 16:49:08 +01:00
Richard Davey
6bb4c5e3fc Preparing for new release 2013-04-18 14:16:18 +01:00