Richard Davey
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e2a92ac084
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Fix #3131
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2017-12-21 23:01:59 +00:00 |
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Richard Davey
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a86b68e361
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Removed un-needed WorldToCamera, implemented GetWorldPoint across the board
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2017-11-29 22:23:58 +00:00 |
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Felipe Alfonso
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3b296162cf
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Camera input transform update
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2017-11-28 19:18:05 -03:00 |
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Richard Davey
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f9cda636c5
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Added Camera.screenToCamera and setAngle methods.
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2017-11-28 11:15:22 +00:00 |
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Richard Davey
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8cf60b4c3e
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Tidying-up the namespace.
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2017-10-11 17:06:13 +01:00 |
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Richard Davey
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39140d28bf
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Small bounds tweak
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2017-10-10 00:38:05 +01:00 |
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Richard Davey
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4c075c9fe9
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Fixed init functions.
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2017-10-06 18:42:53 +01:00 |
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Richard Davey
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757c9a0bbc
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Fixed typo.
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2017-09-25 13:05:14 +01:00 |
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Richard Davey
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c0d70252d6
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Tidying up
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2017-09-20 11:18:34 +01:00 |
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Richard Davey
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32786ac2db
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Added x, y, z getters and setters and removed some test code.
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2017-09-19 15:49:24 +01:00 |
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Richard Davey
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42e792e076
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Added createRect method
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2017-09-19 01:35:01 +01:00 |
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Richard Davey
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a90e788528
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Added createMultiple and refactored randomCube, etc to take optional arrays of Sprite3Ds
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2017-09-19 00:45:32 +01:00 |
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Richard Davey
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d6fe678966
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Added Sprite3D.fastHide option and tidied up the Camera3D matrix transform
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2017-09-19 00:00:24 +01:00 |
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Richard Davey
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df0c457b0d
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Added randomisation options
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2017-09-18 21:48:38 +01:00 |
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Richard Davey
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696da1dcfb
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Fix #3059
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2017-09-18 20:52:01 +01:00 |
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Richard Davey
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8f0fb7029e
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Added pixelScale property and updated child removal functions. Removed z-index visibility check from Sprite3D.
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2017-09-18 14:44:45 +01:00 |
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Richard Davey
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14e6f9f067
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Added Sprite3D Game Object and ability for Camera3D to manage them
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2017-09-18 01:58:26 +01:00 |
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Richard Davey
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5e583ccce4
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Moved Scene Camera Manager to the cameras folder, split it all up and tidied everything up
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2017-09-18 00:21:41 +01:00 |
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Richard Davey
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413d50ca1d
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Fixed rotateAround method
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2017-09-16 04:00:45 +01:00 |
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Richard Davey
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2062b625d7
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Fixed divide by zero error in Camera projection
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2017-09-16 03:36:39 +01:00 |
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Richard Davey
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39d1f64030
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Removed Camera3D folder and merged into cameras folder and namespace.
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2017-09-16 03:07:57 +01:00 |
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Richard Davey
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01df434a72
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Moving from using the name 'components' to 'inc' where it's a case of the method being spllit into its own file to keep things clean, rather than an actual component.
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2017-09-13 14:17:38 +01:00 |
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Felipe Alfonso
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25630f2af5
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Static Tilemap Culling added
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2017-08-23 19:27:51 -03:00 |
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Richard Davey
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898348a177
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Added zoom in and zoom out ability to the Camera key controls
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2017-08-16 22:10:04 +01:00 |
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Felipe Alfonso
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9856200fdf
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Added camera gameobject filtering
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2017-08-15 16:42:04 -03:00 |
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photonstorm
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52bb355429
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Removing old and incorrect jsdoc blocks ready for first documentation pass.
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2017-08-01 13:10:08 +01:00 |
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Richard Davey
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0f553c275f
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Added Camera.setScroll
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2017-07-29 02:56:45 +01:00 |
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Richard Davey
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3e3599d03f
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Added Camera.setName method for chaining.
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2017-07-29 01:53:31 +01:00 |
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photonstorm
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486e80f0a9
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Added Camera.setRotation method for chaining.
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2017-07-28 17:59:50 +01:00 |
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photonstorm
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a4b197b71d
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Added Camera.setZoom method for chaining.
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2017-07-28 17:53:19 +01:00 |
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photonstorm
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a41503979b
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Move vars lower if we bail sooner
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2017-07-18 13:54:42 +01:00 |
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photonstorm
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c9acae689d
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ESLint
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2017-07-18 13:54:42 +01:00 |
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Richard Davey
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9a34ce71ac
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Added Camera Hit Test specific cull
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2017-07-18 02:35:55 +01:00 |
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photonstorm
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b82e4afa1d
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Added missing component.
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2017-07-17 11:23:11 +01:00 |
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photonstorm
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2405160cd1
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Added continuous polling feature to the Input Manager.
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2017-07-14 18:00:15 +01:00 |
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photonstorm
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8cefdaea8b
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Camera broken into components.
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2017-07-14 16:46:11 +01:00 |
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photonstorm
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d804e056ed
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Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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photonstorm
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26ef04c827
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Removed un-used vars and added inputEnabled flag.
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2017-07-13 15:48:31 +01:00 |
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Richard Davey
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b53c3a265a
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Added ability to round Text bounds
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2017-07-12 17:32:45 +01:00 |
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Richard Davey
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abb16fbf75
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Camera culling can be disabled
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2017-07-12 13:21:51 +01:00 |
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Felipe Alfonso
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b88a3e962c
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Camera culling working with camera and game objects transforms
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2017-07-10 23:36:12 -04:00 |
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Felipe Alfonso
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a3ee32cef4
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Point Screen To World Hit test now works with multiple cameras and camera transforms
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2017-07-10 22:27:24 -04:00 |
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Felipe Alfonso
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ebea116809
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PointScreenToWorldHitTest added to Global Input Manager
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2017-07-07 15:59:17 -04:00 |
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Felipe Alfonso
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7eaa45673c
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Simple camera culling
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2017-07-06 21:17:27 -04:00 |
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Felipe Alfonso
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bd6dd41135
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transform point to camera space
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2017-07-03 22:09:02 -04:00 |
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Felipe Alfonso
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9b7b075a9f
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center camera
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2017-07-03 22:00:46 -04:00 |
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Richard Davey
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066ae6e825
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-07-04 01:59:38 +01:00 |
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Richard Davey
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f770712c2a
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Huge refactoring of States, plugins and object factories
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2017-07-04 01:59:31 +01:00 |
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Felipe Alfonso
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8e9aea8301
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Set Camera Position
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2017-07-03 16:49:05 -04:00 |
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photonstorm
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e119e3a3fc
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Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files.
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2017-06-30 15:47:51 +01:00 |
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