Richard Davey
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c6fc61e470
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Fixed class names
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2018-03-21 14:41:45 +00:00 |
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Richard Davey
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db613c793a
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-21 03:17:00 +00:00 |
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Richard Davey
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2f86100f87
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MatterGameObject is a new function, available via the Matter Factory in this.matter.add.gameObject , that will inject a Matter JS Body into any Game Object, such as a Text object.
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2018-03-21 03:16:36 +00:00 |
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Richard Davey
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5cae6d38b3
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Matter.SetBody and SetExistingBody will now set the origin of the Game Object to be the Matter JS sprite.xOffset and yOffset values, which will auto-center the Game Object to the origin of the body, regardless of shape.
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2018-03-21 03:16:01 +00:00 |
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orblazer
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dca7996179
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Fix multiple types on Physics, Texture and Input
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2018-03-20 16:10:19 +01:00 |
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Richard Davey
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19a08286c0
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More types added
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2018-03-19 15:01:14 +00:00 |
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orblazer
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ae15eca7bd
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Update JSDoc on "Matter.JS" physics
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2018-03-19 01:10:32 +01:00 |
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Richard Davey
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edeb63ebbd
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eslint fix
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2018-03-18 14:21:53 +00:00 |
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Richard Davey
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3d4be64331
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Testing MatterGameObject
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2018-03-17 18:07:05 +00:00 |
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Richard Davey
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05a4385cd7
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jsdoc fixes
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2018-03-16 17:29:39 +00:00 |
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Samid\Sami
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f5e471dad7
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removed trailing space for JSHint validation.
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2018-03-08 11:46:01 +01:00 |
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Samid\Sami
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84481da4d1
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* Fix #3345 by adding beginPath and closePath when done drawing in postUpdate.
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2018-03-08 11:16:04 +01:00 |
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Richard Davey
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3c65121cb3
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eslint fixes
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2018-02-16 19:17:49 +00:00 |
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Richard Davey
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86f00eeb52
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eslint fixes
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2018-02-16 18:17:51 +00:00 |
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Richard Davey
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b81b268b29
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Matter JS bodies now have a destroy method that removes them from the world.
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2018-02-14 19:33:56 +00:00 |
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Richard Davey
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8f4a1012fd
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Updated jsdocs.
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2018-02-13 01:39:22 +00:00 |
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Richard Davey
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2813ac8162
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Moved PluginManager and merged configs into single root file for easier changing.
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2018-02-12 23:03:48 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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eaca4eb462
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Added jsdocs
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2018-02-12 13:48:53 +00:00 |
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Richard Davey
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e448ec59f0
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Added removeConstraint method.
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2018-02-12 13:48:52 +00:00 |
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Richard Davey
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d421e9264e
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Fixed #3145
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2018-02-12 13:48:49 +00:00 |
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Richard Davey
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8de078d333
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Added jsdocs
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2018-02-12 13:48:48 +00:00 |
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Richard Davey
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92db8cfa2c
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Added jsdocs and fix #3179
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2018-02-12 13:48:48 +00:00 |
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Richard Davey
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c7a84a1f7a
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Merge pull request #3209 from vulcanoidlogic/master
matterjs PointerConstraint.js world.events.on undefined
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2018-02-09 16:51:52 +00:00 |
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Richard Davey
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5db058021f
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Added jsdocs.
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2018-02-09 15:23:33 +00:00 |
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Richard Davey
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73833e6628
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Fixed require path.
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2018-02-09 15:23:12 +00:00 |
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Greg
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79b61defe6
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#3200 Errors in Input Mouse Events examples
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2018-02-09 00:21:08 -05:00 |
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Richard Davey
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91887815f6
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Merged Arcade Physics methods and added jsdocs
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2018-02-09 01:40:41 +00:00 |
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Richard Davey
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40689d1e35
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Updated jsdocs.
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2018-02-07 15:27:21 +00:00 |
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Richard Davey
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f1a25921c7
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Fixed missing Pipeline component.
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2018-01-30 19:16:00 +00:00 |
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Michael Hadley
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16767927cb
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Bug fix: setExisting -> setExistingBody
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2018-01-28 08:06:05 -06:00 |
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Michael Hadley
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7acd9b0381
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Tiled object parser: store points as xy objects instead of arrays
V2 used arrays, but other places in the codebase (and users) will expect an object with XY props over an array.
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2018-01-27 08:34:11 -06:00 |
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Michael Hadley
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cbc493df98
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MatterTileBody bug fix: tile -> this.tile
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2018-01-26 22:31:53 -06:00 |
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Michael Hadley
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801d2e92e1
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Revert "Add matter component for inertia - useful for platformers"
This reverts commit 2b20c8bbfb .
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2018-01-26 21:51:20 -06:00 |
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Michael Hadley
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ec444f876e
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Extend SetBody component with setExistingBody method
This makes it easy to add compound bodies to a MatterSprite/MatterImage
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2018-01-26 21:50:22 -06:00 |
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Michael Hadley
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0d84860a8a
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Update Matter.World to render compound bodies
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2018-01-26 21:50:21 -06:00 |
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Michael Hadley
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2b20c8bbfb
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Add matter component for inertia - useful for platformers
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2018-01-25 16:05:49 -06:00 |
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Michael Hadley
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08df6b4cb0
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Bug fix: wrong prop name
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2018-01-25 15:34:25 -06:00 |
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Michael Hadley
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7730af643d
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Add better support for concave polygons to MatterTileBody
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2018-01-25 15:17:33 -06:00 |
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Michael Hadley
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578fe59110
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Add scale support to MatterTileBody
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2018-01-25 15:17:10 -06:00 |
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Michael Hadley
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64d172546c
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JSDoc Matter.World#convertTilemapLayer & Matter.World#convertTiles
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2018-01-25 14:04:58 -06:00 |
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Michael Hadley
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27930fb4bb
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JSDoc MatterTileBody
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2018-01-25 13:58:03 -06:00 |
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Michael Hadley
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92fb2a9c21
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Update MatterTileBody to use latest Tile API
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2018-01-25 13:49:28 -06:00 |
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Michael Hadley
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a6556e9364
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Expose Phaser.Physics.Matter.TileBody
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2018-01-25 13:48:47 -06:00 |
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Michael Hadley
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ccdad43920
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Matter world and factory methods for creating a tile body
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2018-01-21 12:53:48 -06:00 |
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Michael Hadley
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348da8c81e
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MatterTileBody: wrapper around a Tile that provides access to a matter body
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2018-01-21 12:53:27 -06:00 |
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Richard Davey
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d46662cd46
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Swapped to using Number.MAX_VALUE so repeat -1 now works properly in IE11 and below.
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2018-01-18 14:59:32 +00:00 |
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Richard Davey
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2deb9edc9e
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Plugins now check to see if the Scene is already booted and adapt accordingly.
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2018-01-18 14:00:31 +00:00 |
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Richard Davey
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5a333bc2fd
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Updated to new Plugin format, removed injection and mapping
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2018-01-18 05:18:09 +00:00 |
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Richard Davey
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108b6bd2a3
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Events call the world directly, avoids an unnecessary function jump.
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2018-01-17 15:28:53 +00:00 |
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