Richard Davey
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2630a48266
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Added TileSprite to the renderer.
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2016-10-07 02:09:12 +01:00 |
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Richard Davey
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b18bdab447
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UID is set by the Renderer now, removing another Phaser global.
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2016-10-07 01:33:01 +01:00 |
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Richard Davey
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c67904311c
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Moved default vertex shader to the sprite shader.
Added multi-texture support back in.
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2016-10-07 01:12:31 +01:00 |
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Richard Davey
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8a72f0ff35
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FilterTexture converted.
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2016-10-06 23:36:00 +01:00 |
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Richard Davey
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caffc9ca5f
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Added FilterManager and StencilManager to new renderer.
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2016-10-06 22:59:42 +01:00 |
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Richard Davey
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dc92c92a30
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Removed all instances of gl.id .
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2016-10-05 01:45:22 +01:00 |
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photonstorm
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482bb96056
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Added in SpriteBatch, Graphics and Strip shaders.
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2016-10-04 16:51:47 +01:00 |
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photonstorm
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03f67a2677
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Refactored WebGL renderer working for Sprites and Containers.
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2016-10-04 15:39:54 +01:00 |
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