Richard Davey
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04b5985724
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Merge pull request #3445 from delftswa2018/3385-Rendertexture-alpha-not-changing-in-WEBGL-mode
Fix changing alpha in RenderTextureWebGLRenderer
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2018-03-22 14:52:14 +00:00 |
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Gerard van Alphen
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78c1e86021
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Fix changing alpha in RenderTextureWebGLRenderer
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2018-03-22 14:58:41 +01:00 |
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Richard Davey
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5816b863fa
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Removed TransformNode so it doesn't break the 3.3 CI build
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2018-03-22 13:19:52 +00:00 |
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Richard Davey
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0ef92e1172
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Merge branch 'pr/3439'
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2018-03-21 16:06:56 +00:00 |
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Richard Davey
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8e7944a1b4
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Updated EventEmitter reference
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2018-03-21 14:09:58 +00:00 |
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Richard Davey
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3f0ee709f0
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Renamed methods to avoid confliction with Animation component
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2018-03-21 14:09:30 +00:00 |
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orblazer
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439df07fd5
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Fix "object" type on GameObjects and Input
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2018-03-21 12:19:31 +01:00 |
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Richard Davey
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db613c793a
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-21 03:17:00 +00:00 |
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Richard Davey
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786d181a91
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Sorted the components
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2018-03-21 03:16:49 +00:00 |
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orblazer
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4f7f2b8981
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Fix RemoveCallback call on Group
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2018-03-21 00:32:13 +01:00 |
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orblazer
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5a518f2e5f
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Fix "object" types on Camera and GameObjecs
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2018-03-20 23:28:26 +01:00 |
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Richard Davey
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d329724ae5
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Added the ComputedSize component to the Text Game Object, which allows Text.getBounds, and related methods, to work again instead of returning NaN.
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2018-03-20 19:00:48 +00:00 |
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Richard Davey
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28206e872f
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Merge pull request #3433 from orblazer/fix-types
Fix "any" types
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2018-03-20 16:28:43 +00:00 |
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orblazer
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7fba122321
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Fix "any" types
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2018-03-20 17:15:49 +01:00 |
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Richard Davey
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31bf979eb2
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Merge pull request #3432 from orblazer/fix-types
Fix nullable and multiple types
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2018-03-20 15:31:17 +00:00 |
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Felipe Alfonso
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701d43b3c3
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TransformNode Implemented for nested transformations
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2018-03-20 12:15:14 -03:00 |
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orblazer
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87633fdfad
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Fix multiple types on GameObjects
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2018-03-20 15:56:31 +01:00 |
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orblazer
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4cff464555
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Fix nullable types
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2018-03-20 15:36:03 +01:00 |
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Richard Davey
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b6f2c80ae6
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Groups will now listen for a destroy event from any Game Object added to them, and if received will automatically remove that GameObject from the Group. Fix #3418
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2018-03-20 01:08:45 +00:00 |
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Richard Davey
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cb5b12e9d3
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The GameObject destroy event is now emitted at the start of the destroy process, before things like the body or input managers have been removed, so you're able to use the event handler to extract any information you require from the GameObject before it's actually disposed of. Previously, the event was dispatched at the very end of the process.
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2018-03-20 01:05:53 +00:00 |
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Richard Davey
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3591edcb73
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Merge pull request #3417 from rexrainbow/master
Bug fix: font might not sync to context
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2018-03-20 00:34:51 +00:00 |
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orblazer
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b4a30b8e43
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Add callbacks on GameObjects
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2018-03-19 22:27:16 +01:00 |
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orblazer
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bf630f7d57
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Fix types in JSDocs
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2018-03-19 19:49:14 +01:00 |
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Richard Davey
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620bcc6ae5
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jsdoc fixes and additions
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2018-03-19 13:45:00 +00:00 |
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orblazer
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87d6cdaff8
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Update JSDoc on GameObjects
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2018-03-19 13:50:32 +01:00 |
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orblazer
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90def456f2
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Update JSDoc on GameObjects
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2018-03-19 12:54:31 +01:00 |
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Rex
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4125e74550
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Bug fix: font might not sync to context
Sync font before runWordWrap
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2018-03-18 22:53:02 +08:00 |
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Richard Davey
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cc0998660e
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Updated jsdocs
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2018-03-18 13:43:37 +00:00 |
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Richard Davey
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a8886a60d3
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Actually round the value.
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2018-03-17 17:03:30 +00:00 |
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Richard Davey
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05a4385cd7
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jsdoc fixes
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2018-03-16 17:29:39 +00:00 |
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Richard Davey
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24eec0ccd0
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Merge pull request #3365 from samme/feature/tilesprite-settileposition
Add Phaser.GameObjects.TileSprite#setTilePosition
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2018-03-16 12:55:03 +00:00 |
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Richard Davey
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19ea528c99
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Merge pull request #3392 from samme/feature/group-create-active
Add `active` to Group create methods
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2018-03-16 12:51:21 +00:00 |
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Richard Davey
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1fea31bac8
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Fixed package names
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2018-03-16 00:46:39 +00:00 |
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Richard Davey
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19a17bcf63
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Updating docs
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2018-03-15 17:27:30 +00:00 |
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samme
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731b006ec3
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Add active to Group create methods
- Adds `active=true` argument to Group#create
- Adds `active=true` config value to Group#createMultiple etc.
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2018-03-14 12:22:08 -07:00 |
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Richard Davey
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1d23aad976
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TextStyle has two new properties: baselineX and baselineY which allow you to customize the 'magic' value used in calculating the text metrics.
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2018-03-13 13:21:51 +00:00 |
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Richard Davey
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247e8b9337
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Text.setFixedSize was incorrectly setting the text property instead of the parent property. Fix #3375
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2018-03-12 16:34:21 +00:00 |
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Richard Davey
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1ebf639de3
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-12 16:30:16 +00:00 |
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Felipe Alfonso
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be81ddfd51
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Fixed issue on RenderTexture canvas clear. The clearRect was affected by previous transformations
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2018-03-12 13:30:05 -03:00 |
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Richard Davey
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267e8b4b84
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-12 16:27:49 +00:00 |
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Felipe Alfonso
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9585a1c78b
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Fixed issue of render texture only rendering the first frame. It should've read the cut properties
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2018-03-12 13:27:32 -03:00 |
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Felipe Alfonso
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e0a4577938
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Fixed issue of TileSprite rendering pattern based on the power of 2 dimension on canvas.
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2018-03-12 13:18:38 -03:00 |
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Richard Davey
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70d9c7d728
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Always return the parent Text object, no matter the flow
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2018-03-12 16:13:42 +00:00 |
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Richard Davey
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e2ad743b92
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_this fix
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2018-03-12 14:52:35 +00:00 |
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Richard Davey
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0368473b95
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The SetFrame method now has two optional arguments: updateSize and updateOrigin (both true by default) which will update the size and origin of the Game Object respectively. Fix #3339
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2018-03-12 14:45:18 +00:00 |
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samme
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f4e843038c
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Expect v3.3.0
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2018-03-12 07:23:20 -07:00 |
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Richard Davey
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edf1aa7cc1
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The onContextRestored callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368
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2018-03-12 13:37:13 +00:00 |
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samme
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aebce8a695
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Add Phaser.GameObjects.TileSprite#setTilePosition
Both arguments are optional.
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2018-03-10 11:41:22 -08:00 |
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Richard Davey
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935a89342d
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Calling setText on a BitmapText object will now recalculate its display origin values. Fix #3350
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2018-03-09 17:08:12 +00:00 |
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Richard Davey
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87f2d0f831
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Merge pull request #3335 from iamchristopher/fix-group-clear-from-scene
Fixed Group doesn't remove children from Scene when cleared
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2018-03-09 15:54:44 +00:00 |
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