Richard Davey
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ffb2bd5534
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TextureSource respects Config.PixelArt setting
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2017-06-08 00:12:22 +01:00 |
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Richard Davey
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e5f5b557b1
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Added Retro Font to BitmapText convertor
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2017-06-07 23:49:22 +01:00 |
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Felipe Alfonso
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9244b271cc
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Fixed issue when creating EffectLayer and RenderPass
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2017-06-02 12:27:51 -04:00 |
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photonstorm
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ea44513fda
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ESLint updates.
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2017-06-02 17:08:22 +01:00 |
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Felipe Alfonso
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9a1bb506ee
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Camera Scroll added to Tile map
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2017-06-01 18:42:57 -04:00 |
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Felipe Alfonso
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ea71909b4e
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Tile rendering correctly
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2017-06-01 17:29:51 -04:00 |
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Felipe Alfonso
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dc035ddaab
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Tilemap Rendering
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2017-06-01 17:05:50 -04:00 |
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Felipe Alfonso
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d19d1f6b8d
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Tilemap Static Mesh Construction
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2017-05-31 13:40:51 -04:00 |
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Felipe Alfonso
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c470df9db5
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Static Tilemap Base
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2017-05-30 12:55:15 -04:00 |
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Richard Davey
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4b68b5b5a3
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Merge pull request #3017 from andresmrm/patch-1
Fix Phaser CE README link
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2017-05-29 12:36:09 +01:00 |
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Andrés Martano
|
5b58ec57a0
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Fix Phaser CE README link
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2017-05-27 17:47:15 -03:00 |
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photonstorm
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2fbbee5dc6
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Revised Seeking to handle repeats (almost)
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2017-05-25 17:16:20 +01:00 |
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photonstorm
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3fb432e378
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Added Tween.pause and Tween.resume.
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2017-05-25 16:02:40 +01:00 |
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photonstorm
|
0470a5e532
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Fixed progress clamp.
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2017-05-25 15:11:21 +01:00 |
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photonstorm
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3b98cc5966
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Added Tween.loopCounter, Tween.loop is now an integer. Tween.progress, Tween.duration, Tween.totalProgress and Tween.totalDuration all calculated.
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2017-05-25 14:51:20 +01:00 |
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photonstorm
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1c268871e0
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Removed Tween.startDelay because you can do it via TweenData.delay. Added new Duration calculation functions and TD caches.
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2017-05-25 14:33:31 +01:00 |
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photonstorm
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9470eedf10
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Tidying up.
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2017-05-24 17:40:03 +01:00 |
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photonstorm
|
191c618ee5
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Removed dead code.
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2017-05-24 07:09:53 +01:00 |
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photonstorm
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aa94ba4a52
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Moved the gen functions into Init.
Added Tween.totalDuration and populated it from CalcDuration.
Seek now uses totalDuration for better results, but still doesn't cover delays.
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2017-05-24 07:07:55 +01:00 |
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photonstorm
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945fd3d2c3
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Seeking working on single property tweens with no delays :)
|
2017-05-24 05:59:34 +01:00 |
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photonstorm
|
f5d97f488b
|
Call toString to avoid crashes if numbers are passed in.
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2017-05-24 05:59:14 +01:00 |
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photonstorm
|
7ee785b395
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Renamed yoyoDelay back to 'hold' and implemented it being used both to delay a yoyo, and also to hold in the end position before starting a repeat.
|
2017-05-24 05:24:20 +01:00 |
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photonstorm
|
17f65a5baf
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Fixed Tween.loop functionality. Tween now resets properly as well.
|
2017-05-24 05:02:14 +01:00 |
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photonstorm
|
bd4161e43b
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You can now specify additional ease function values via the easeParams property.
|
2017-05-24 04:38:17 +01:00 |
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photonstorm
|
11f15fb424
|
Tidying up un-used functions.
|
2017-05-24 03:34:45 +01:00 |
|
photonstorm
|
568eb5e4b3
|
Large refactor after some performance profiling. Works a lot better as a single array. No deep iteration any more, and cleaner data structure.
|
2017-05-24 03:29:31 +01:00 |
|
photonstorm
|
b05e47c477
|
Removed TweenData array and refactored the Build functions to avoid object cloning.
|
2017-05-24 01:27:04 +01:00 |
|
photonstorm
|
adc8b496b9
|
Refactored so that only a single TweenData will exist per property.
|
2017-05-23 19:04:15 +01:00 |
|
photonstorm
|
4a71309335
|
Added missing properties and methods to Quad class.
Updated to use new Mesh Color and Alpha arrays.
|
2017-05-23 13:29:40 +01:00 |
|
Felipe Alfonso
|
73ff899ce2
|
vertex color and alpha properties
|
2017-05-22 15:29:27 -04:00 |
|
Felipe Alfonso
|
30ea09f0b0
|
Fixed issue with setting wrapping mode on textures
|
2017-05-22 10:44:05 -04:00 |
|
Felipe Alfonso
|
d216793595
|
Texture Filtering and Repeat property
|
2017-05-19 21:16:45 -04:00 |
|
Richard Davey
|
129a045d69
|
Start of Quad class.
|
2017-05-19 20:07:30 +01:00 |
|
Richard Davey
|
d1468bb550
|
Preparing for totalDuration work.
|
2017-05-19 02:41:31 +01:00 |
|
Felipe Alfonso
|
22bc09dfd2
|
Fixed index offset
|
2017-05-18 16:52:45 -04:00 |
|
Felipe Alfonso
|
7b0370c57b
|
Added index offset to allow mesh batching
|
2017-05-18 16:44:00 -04:00 |
|
Felipe Alfonso
|
49bcb5829b
|
Added mesh rendering detection
|
2017-05-18 16:23:59 -04:00 |
|
Felipe Alfonso
|
399e12b2ca
|
Indexed Mesh Rendering
|
2017-05-18 15:57:05 -04:00 |
|
Richard Davey
|
8fbf20e2f3
|
Added todo.
|
2017-05-18 06:43:03 +01:00 |
|
Richard Davey
|
9e018d956c
|
Updated require path.
|
2017-05-18 06:40:51 +01:00 |
|
Richard Davey
|
8358a89407
|
Huge refactoring to get a single Tween instance responsible for all properties and all targets. Much less iteration and object creation now.
|
2017-05-18 06:39:47 +01:00 |
|
Richard Davey
|
f049f2c133
|
Start of Timeline class.
|
2017-05-18 04:02:07 +01:00 |
|
Richard Davey
|
1b73562ba7
|
Fixed Tween.start property clash.
Added stagger and startDelay properties.
|
2017-05-18 03:33:18 +01:00 |
|
Richard Davey
|
5ba2a6ca64
|
Removed logs.
|
2017-05-18 02:33:15 +01:00 |
|
Richard Davey
|
90132a7a6f
|
Fixed TweenData.prev link.
|
2017-05-18 02:24:31 +01:00 |
|
Richard Davey
|
8d7629a4ab
|
TweenData now caches the start/end values to avoid re-calc on replay.
|
2017-05-18 02:21:40 +01:00 |
|
Richard Davey
|
320594294f
|
Fixed hold / delay / repeat issues.
|
2017-05-18 01:46:25 +01:00 |
|
Richard Davey
|
1a1e358598
|
Merged Forward and Backward into main Update function.
|
2017-05-18 00:44:44 +01:00 |
|
Richard Davey
|
7e93def699
|
Moved functions into components and reworked the Update loop to make it cleaner and faster.
|
2017-05-18 00:24:25 +01:00 |
|
Richard Davey
|
f84980ce54
|
Lots of Tween updates and fixes for loop and yoyo handling.
|
2017-05-17 19:13:49 +01:00 |
|