Richard Davey
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175af00c60
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Stores the new resolution, should it change (unlikely, but ...)
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2019-01-10 13:42:11 +00:00 |
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Richard Davey
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956a0913b8
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Added new jsdocs
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2018-10-22 12:12:31 +01:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Matthew Roelle
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700509275d
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Changed setFloatXv methods to accept a Float32Array rather than instantiate its own
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2018-09-12 20:25:15 -07:00 |
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Richard Davey
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a418995c15
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Fixed jsdoc versions and updated them for #4019
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2018-09-12 15:34:48 +01:00 |
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Matthew Roelle
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7465717d92
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Fixed doccomment for float array uniforms
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2018-09-09 18:19:09 -07:00 |
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Matthew Roelle
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aeeefb3cf6
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Added support for setting float array uniforms in the WebGLRenderer and WebGLPipeline
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2018-09-09 18:05:29 -07:00 |
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Richard Davey
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65d81ec426
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Formatting
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2018-08-07 16:26:22 +01:00 |
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Richard Davey
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4843d7eefe
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Pipelines have a boot handler now.
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2018-07-13 11:13:46 +01:00 |
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Richard Davey
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7aa46657c2
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
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Richard Davey
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f45ab89f8d
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The ForwardDiffuseLightPipeline, used by the Lights system, now sets a flag if the Scene doesn't contain any lights. All of the Game Objects now check this flag and don't even bother adding themselves to the batch if there are no lights in the Scene, as they'd never render anyway. This also avoids the ghost-image problem if you swap Scenes to a new Scene with the Light Manager enabled, but no actual lights defined. Fix #3707
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2018-05-31 16:57:30 +01:00 |
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Felipe Alfonso
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0c90f068fc
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Added jsdoc comments to WebGLPipeline
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2018-04-25 19:52:20 -03:00 |
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Richard Davey
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741d1f5793
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Doc pending tags
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2018-04-24 15:32:08 +01:00 |
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Richard Davey
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4f6239dadb
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jsdoc and eslint fixes
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2018-04-05 09:02:36 +01:00 |
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Richard Davey
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620bcc6ae5
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jsdoc fixes and additions
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2018-03-19 13:45:00 +00:00 |
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Richard Davey
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bfabe35cdf
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eslint fixes
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2018-03-05 21:49:08 +00:00 |
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Felipe Alfonso
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c1d482b593
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Added jsdoc comments to new methods and properties on WebGLPipeline and WebGLRenderer
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2018-03-05 12:28:59 -03:00 |
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Felipe Alfonso
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98893e1bba
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Modified WebGLPipeline and it's child classes to make them easier to generate custom Pipelines. Added functions to WebGLPipeline to modify uniforms. Exposed Renderer namespace for usage outside the engine
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2018-03-05 11:29:48 -03:00 |
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Felipe Alfonso
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abfe7536e9
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Removed the read of constant values from the WebGLRenderingContext object. Now they are read from an instance of webgl context.
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2018-02-19 17:49:17 -03:00 |
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Richard Davey
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d23688c3e4
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Added eslint fixes and overrides
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2018-02-16 18:44:07 +00:00 |
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Richard Davey
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86f00eeb52
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eslint fixes
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2018-02-16 18:17:51 +00:00 |
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Richard Davey
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e1554c34d6
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eslint fixes
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2018-02-16 18:07:49 +00:00 |
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Richard Davey
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4e6df03512
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Updated semver
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2018-02-15 14:31:15 +00:00 |
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Felipe Alfonso
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e2bebd3ddd
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jsdoc property and method updates
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2018-02-14 16:52:37 -03:00 |
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Felipe Alfonso
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74abb96211
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Added alpha and tint to static tilemap layer. Fixed BitmapMask binding resources issue.
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2018-02-14 16:45:22 -03:00 |
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Felipe Alfonso
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2aa94c28eb
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WebGL types added to jsdoc
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2018-02-12 21:12:17 -03:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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97bb52faec
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Added jsdocs
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2018-02-09 19:19:21 +00:00 |
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Felipe Alfonso
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4d03853935
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Added cleanup routine for all webgl content on WebGLRenderer destroy function
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2018-01-31 14:36:00 -03:00 |
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Felipe Alfonso
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d9b04ef2e9
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Light2D Plugin added to scene
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2018-01-30 19:46:43 -03:00 |
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Felipe Alfonso
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de4b308fbd
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Light2D update
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2018-01-30 00:38:31 -03:00 |
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Felipe Alfonso
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71a6360a7b
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Pipeline components added
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2018-01-29 18:46:48 -03:00 |
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Felipe Alfonso
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00c6c4a6df
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Light2D Pipeline
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2018-01-26 20:17:11 -03:00 |
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Felipe Alfonso
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ba280c7517
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BitmapMask and GeometryMask are rendering correctly
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2018-01-25 15:43:19 -03:00 |
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Felipe Alfonso
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bd8e9b2003
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Static Tilemap Layer rendering
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2018-01-25 02:26:14 -03:00 |
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Felipe Alfonso
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dd9cef61cf
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Image WebGL rendering
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2018-01-23 17:32:20 -03:00 |
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Felipe Alfonso
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0f0b422fd7
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FlatTint Pipeline progress
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2018-01-22 19:51:15 -03:00 |
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Felipe Alfonso
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961f00ac11
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BlitterPipeline added
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2018-01-22 18:21:47 -03:00 |
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Felipe Alfonso
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31be6fa51d
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WebGLRenderer cleanup
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2018-01-20 01:05:56 -03:00 |
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Felipe Alfonso
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cfe07706e6
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Cleaning up WebGLRenderer
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2018-01-17 18:25:43 -03:00 |
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