Richard Davey
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c312d0ef8b
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Phaser.Utils.Bounds functions.
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2017-02-28 01:10:45 +00:00 |
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Felipe Alfonso
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1f8702e323
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Shape batch rendering base
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2017-02-27 17:41:52 -03:00 |
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Felipe Alfonso
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2d24935147
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Support for atlas on bitmap text
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2017-02-27 15:18:29 -03:00 |
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Richard Davey
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5e5a5ac776
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Testing out new Bounds component and Class getter mods.
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2017-02-27 09:49:04 +00:00 |
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Felipe Alfonso
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8b2b9697ca
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BitmapText Canvas Rendering
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2017-02-24 12:13:04 -03:00 |
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Richard Davey
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1cddea424e
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Added and fixed-up the Container game object.
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2017-02-24 02:59:44 +00:00 |
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Richard Davey
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8262b4ec5c
|
Removed dead code from Blitter
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2017-02-24 02:59:33 +00:00 |
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Richard Davey
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cbeee62549
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Optimized getBounds, also allow container object to be passed to it.
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2017-02-24 01:58:27 +00:00 |
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Richard Davey
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b6bef1ded9
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Fixed issue with component private vars being shared.
Added Key Capture to Keyboard Manager.
Added rotation and angle wrapping.
Optmized getBounds.
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2017-02-24 01:45:24 +00:00 |
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Felipe Alfonso
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2d10cff333
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Bitmap text rendering on WebGL
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2017-02-23 17:52:52 -03:00 |
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Felipe Alfonso
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618e47c103
|
BitmapText work in progress
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2017-02-23 15:18:01 -03:00 |
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photonstorm
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c88749af98
|
Added in GetBounds component and fixed angle error in Transform.
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2017-02-23 17:15:41 +00:00 |
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Richard Davey
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1732419749
|
Blitter and Sprite game objects updated and added back in with new class system.
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2017-02-23 03:54:54 +00:00 |
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Richard Davey
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63b2b55cf8
|
Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :)
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2017-02-23 03:10:48 +00:00 |
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Felipe Alfonso
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feed39a8e6
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Canvas rendering working with the new game object
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2017-02-22 19:15:50 -03:00 |
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Felipe Alfonso
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4deb7ea81c
|
Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation
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2017-02-22 13:44:14 -03:00 |
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photonstorm
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f083699986
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Removed transform from Children.
Added parent property.
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2017-02-22 16:37:49 +00:00 |
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photonstorm
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9f9a49ec8c
|
GO update.
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2017-02-22 16:30:53 +00:00 |
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Richard Davey
|
bd367f60fa
|
Event fix.
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2017-02-22 00:00:26 +00:00 |
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Richard Davey
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226e0b216d
|
Added KeyCombo.progress.
|
2017-02-21 23:51:18 +00:00 |
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Richard Davey
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fa69035e4f
|
Finished off Key Combo support. All config options now working correctly.
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2017-02-21 23:01:05 +00:00 |
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Richard Davey
|
101be294e0
|
Adding support for Key Combos.
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2017-02-21 20:58:17 +00:00 |
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Felipe Alfonso
|
365b9ec3f4
|
Camera effect rendering for canvas
|
2017-02-21 17:15:44 -03:00 |
|
Felipe Alfonso
|
d309be3b2e
|
Canvas rendering working with the new system.
|
2017-02-21 17:05:18 -03:00 |
|
Felipe Alfonso
|
1a0f4119c6
|
Cameras working with BlitterBatch
|
2017-02-21 16:21:03 -03:00 |
|
Richard Davey
|
fbb591fd94
|
Tided up the Key handler.
|
2017-02-21 16:52:40 +00:00 |
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Richard Davey
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8fd0a7a531
|
Finished off the Keyboard Manager, tided up the classes and removed un-needed functions.
|
2017-02-21 16:05:36 +00:00 |
|
Richard Davey
|
9579263333
|
New Input Manager and Keyboard handler in and working.
|
2017-02-21 01:04:37 +00:00 |
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Felipe Alfonso
|
efdc4898f3
|
Removed global scene graph. New system works with camera system
|
2017-02-20 21:38:22 -03:00 |
|
Felipe Alfonso
|
08da842e4b
|
Translation only hasPoint check
|
2017-02-20 12:39:16 -03:00 |
|
Richard Davey
|
2b8426a199
|
Fixed data passing.
|
2017-02-17 02:07:56 +00:00 |
|
Richard Davey
|
1e17678648
|
Refactoring Game Loop to include MasterClock and State data packages.
|
2017-02-17 01:43:55 +00:00 |
|
photonstorm
|
bea71e7879
|
Added data payload to State Manager.
|
2017-02-16 17:18:50 +00:00 |
|
Felipe Alfonso
|
44acf9ebfc
|
hasPoint
|
2017-02-14 17:01:38 -03:00 |
|
Richard Davey
|
ec4799c8b9
|
Blitter Bobs can now have alpha and visible of their own.
Blitter now filters children down to a render list if dirty.
CanvasRenderer resets alpha in postRender.
|
2017-02-13 23:57:32 +00:00 |
|
Richard Davey
|
d480263fa9
|
BlitterBatch will now flush if you try to add too many Bobs (avoids index error).
|
2017-02-13 21:50:41 +00:00 |
|
Felipe Alfonso
|
36d627d165
|
Cleanup WebGLRenderer, batches and transform
|
2017-02-13 12:27:32 -03:00 |
|
Richard Davey
|
a9f674bc92
|
Added preserveDrawingBuffer config
|
2017-02-13 12:08:30 +00:00 |
|
Richard Davey
|
2a320e171c
|
Small tidy-up.
|
2017-02-13 12:06:09 +00:00 |
|
Richard Davey
|
69bd717a5c
|
Removed old Transform.
Changed copyblock.
|
2017-02-13 12:01:19 +00:00 |
|
Richard Davey
|
725d15685a
|
Tidying up.
|
2017-02-13 11:52:01 +00:00 |
|
Richard Davey
|
e73cf7a7d3
|
Tidying up.
|
2017-02-12 13:21:27 +00:00 |
|
Richard Davey
|
0975752463
|
Added new CameraManager and tided up all the related functions.
|
2017-02-12 13:19:55 +00:00 |
|
Richard Davey
|
b3db404bb1
|
BG Color added to webgl renderer.
|
2017-02-11 20:25:12 +00:00 |
|
Richard Davey
|
2edfa51ccd
|
Fixed Color error. Values now working :)
|
2017-02-11 15:05:42 +00:00 |
|
Richard Davey
|
2f2d8d694f
|
Final few Color functions. Game Config now uses Color object for Background Color.
|
2017-02-11 08:18:22 +00:00 |
|
Felipe Alfonso
|
e4f72c99c8
|
Adding camera reference and removing camera reference
|
2017-02-10 10:49:18 -03:00 |
|
Richard Davey
|
3e3b327bda
|
Added Simplex Noise functions.
|
2017-02-10 01:28:55 +00:00 |
|
Felipe Alfonso
|
34713ab16b
|
Camera effects
|
2017-02-09 21:48:32 -03:00 |
|
Richard Davey
|
58ece7299a
|
Added in all of the final Color functions.
Added in all of the blend mode functions.
|
2017-02-09 22:39:46 +00:00 |
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