Commit graph

16087 commits

Author SHA1 Message Date
Richard Davey
20f3f0b973 Update CHANGELOG-v3.50.md 2020-12-02 13:15:33 +00:00
Richard Davey
375d6fa196 Updated docs 2020-12-02 13:15:27 +00:00
Richard Davey
6b1fda19e1 Use onActive and reset textures, fixing all rendering issues 2020-12-02 13:15:16 +00:00
Richard Davey
2687be611a Added on onActive hook 2020-12-02 13:14:57 +00:00
Richard Davey
361704f048 Only reset post pipeline if it has one. Fix #5421 2020-12-02 12:23:59 +00:00
Richard Davey
9f8f76c690 Removed unused property 2020-12-02 12:23:40 +00:00
Richard Davey
e41d5a0296 Tidying up the class 2020-12-02 11:45:38 +00:00
Richard Davey
e8a36a2477 Update WebGLPipelineUniformsConfig.js 2020-12-02 11:11:52 +00:00
Richard Davey
a694590945 Fixed for 3.50 Beta 12 2020-12-02 11:11:48 +00:00
Richard Davey
1868a749cb Enable Lights Plugin again 2020-12-02 11:11:34 +00:00
Richard Davey
2d78642944 Pipelines now populate their own uniforms 2020-12-02 11:11:24 +00:00
Richard Davey
dd1757a288 Shaders will now automatically get all active uniforms and populate the uniforms object 2020-12-02 11:11:08 +00:00
Richard Davey
e29626ab2c Testing Light Layer 2020-12-01 17:24:30 +00:00
Richard Davey
24c4dee27d Update CHANGELOG-v3.50.md 2020-12-01 17:24:23 +00:00
Richard Davey
cbf15747c7 Set default size to 1 2020-12-01 17:24:16 +00:00
Richard Davey
079dbcc72f Back to Normal Map only pipeline 2020-12-01 17:24:04 +00:00
Richard Davey
ce6a81c97d Updated JSDocs 2020-12-01 17:23:53 +00:00
Richard Davey
c1bf08de70 New Point Light class 2020-12-01 17:23:42 +00:00
Richard Davey
ea6a7d0f05 Install Point Light Pipeline (build flag?) 2020-12-01 17:23:33 +00:00
Richard Davey
05e046eb0e Added Point Light Pipeline to the const 2020-12-01 17:23:18 +00:00
Richard Davey
496564e9d0 Create PointLightPipeline.js 2020-12-01 17:23:03 +00:00
Richard Davey
c8a8f59d69 New Point Light shader 2020-12-01 17:22:57 +00:00
Richard Davey
239e44b264 Improved docs 2020-11-30 16:13:03 +00:00
Richard Davey
57e6246c52 Added limit parameter 2020-11-30 16:12:55 +00:00
Richard Davey
652a5e62ae Ignore private functions 2020-11-30 14:23:50 +00:00
Richard Davey
23ad56862f Enable use of 'active' 2020-11-30 14:21:00 +00:00
Richard Davey
35829bcf0d Added removePostPipeline. Fix #5419 2020-11-30 10:07:41 +00:00
Richard Davey
e020898134 Update LightPipeline.js 2020-11-30 09:46:28 +00:00
Richard Davey
15b47e6a54 Testing new Light Layer 2020-11-30 09:46:28 +00:00
Richard Davey
18de5273a6
Merge pull request #5417 from rexrainbow/pipeline-component-typo
Typo
2020-11-30 09:21:11 +00:00
Richard Davey
fc752f8d9a
Merge pull request #5416 from rexrainbow/generate-grid-verts-modify
Add flipY optional argument
2020-11-30 09:20:19 +00:00
Rex
cdfee008ec Typo 2020-11-29 20:29:38 +08:00
Rex
e7fd7d6804 Remove flipX argument 2020-11-29 18:00:12 +08:00
Rex
ed7a53cfa9 Add flipX, flipY optional arguments
Add flipX, flipY optional arguments to flip render result
2020-11-29 17:43:36 +08:00
Richard Davey
41a0c192a4 Fix #5413 2020-11-28 15:42:23 +00:00
Richard Davey
6dd40df318 Update LayerCreator.js 2020-11-27 15:14:10 +00:00
Richard Davey
3ec63c6dec Only remove from displayList if set. Fix #5413 2020-11-27 15:14:04 +00:00
Richard Davey
f528265fad Preparing for Beta 12 2020-11-27 12:49:10 +00:00
Richard Davey
55129f2d70 Phaser 3.50 Beta 11 build 2020-11-27 12:47:06 +00:00
Richard Davey
a846883e03 Removed Layer3D and added Layer 2020-11-27 12:45:44 +00:00
Richard Davey
2bae79fcac 3.50 Defs Update 2020-11-27 12:43:10 +00:00
Richard Davey
238b496bbc Moved to own repo 2020-11-27 12:28:39 +00:00
Richard Davey
e635fd28ca Update CHANGELOG-v3.50.md 2020-11-27 11:14:07 +00:00
Richard Davey
e96cbde8d6 Added new displayList property and Layer documentation 2020-11-27 11:13:59 +00:00
Richard Davey
aa06070644 Added the new Layer Game Object 2020-11-26 16:21:21 +00:00
Richard Davey
e4306dfe23 Update CHANGELOG-v3.50.md 2020-11-26 16:21:13 +00:00
Richard Davey
fdae90089c Use the new depthList property 2020-11-26 16:21:09 +00:00
Richard Davey
e5f9066072 GameObjects.Components.Depth.depthList is a new property that all Game Objects that have the Depth Component now have. It contains a reference to the List responsible for managing the depth sorting of the Game Object. This is typically the Scene Display List, but can also be a Layer. It allows the Depth component to queue a depth sort directly on the list it belongs to now, rather than just the Scene. 2020-11-26 16:20:54 +00:00
Richard Davey
a2f0a815d6 Reset textures before draw 2020-11-26 14:20:01 +00:00
Richard Davey
3149bb5dfa JSDoc fix 2020-11-26 14:19:29 +00:00