Richard Davey
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5062c97784
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Added copyToGame method to finalise fbo to renderer
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2020-11-15 17:32:37 +00:00 |
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Richard Davey
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ce0b9d94c5
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Added option to clear frame before copy
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2020-11-15 12:53:33 +00:00 |
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Richard Davey
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691b680e36
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Added JSDocs and fixed boot sequence
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2020-11-13 15:54:49 +00:00 |
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Richard Davey
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bddfd707fc
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Added preBatchCamera and postBatchCamera and the rest of the Utility methods
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2020-11-13 14:18:57 +00:00 |
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Richard Davey
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d50afad9e5
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Testing new util methods
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2020-11-12 18:09:21 +00:00 |
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Richard Davey
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9235b7a695
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Add Utility Pipeline and copyFrames method
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2020-11-11 17:46:44 +00:00 |
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Richard Davey
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6e115e4e04
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Call rebind function
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2020-11-10 15:50:30 +00:00 |
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Richard Davey
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ca52436340
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Removed Camera Pipeline
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2020-11-10 11:59:12 +00:00 |
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Richard Davey
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167f50f28f
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Added new PostFX Pipeline to extend from
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2020-11-06 15:35:05 +00:00 |
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Richard Davey
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883402da8a
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Added forceZero method and used it
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2020-11-05 10:50:40 +00:00 |
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Richard Davey
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34f3ae9755
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Removed stack and lock support
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2020-11-04 18:01:01 +00:00 |
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Richard Davey
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e72a3b27e4
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Call new unbind method
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2020-11-03 18:04:57 +00:00 |
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Richard Davey
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a5ae67e1a6
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Added Camera Pipeline
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2020-10-30 17:55:56 +00:00 |
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Richard Davey
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6353496751
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Added the ability for a pipeline to be locked or unlocked
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2020-10-29 17:22:29 +00:00 |
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Richard Davey
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9a0f33d24c
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Cause a full bind on first set
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2020-10-29 14:41:04 +00:00 |
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Richard Davey
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c5b538afcd
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Added the new Graphics Pipeline
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2020-10-28 17:39:54 +00:00 |
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Richard Davey
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39c77f431f
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Flush here, rather than in renderer
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2020-10-27 18:06:28 +00:00 |
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Richard Davey
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93b569c5ca
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Look-up based on string or instance
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2020-10-27 14:05:48 +00:00 |
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Richard Davey
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59a215d643
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* Types.Core.PipelineConfig is a new configuration object that you can set in the Game Config under the pipeline property. It allows you to define custom WebGL pipelines as part of the Game Config, so they're automatically installed and ready for use by all Scenes in your game. You can either set the pipeline object, or set it under the render sub-config.
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2020-10-27 13:44:58 +00:00 |
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Richard Davey
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14e90c60d8
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Don't resize to zero dimensions and run proper compare
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2020-10-26 14:04:45 +00:00 |
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Richard Davey
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8708255948
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Removed Layer3D Game Object and old MeshPipeline
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2020-10-13 10:56:21 +01:00 |
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Richard Davey
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dda4431366
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Merged the Layer3D Game Object and pipeline back in for now
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2020-10-07 17:44:36 +01:00 |
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Richard Davey
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6bc858e332
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Moved out OBJFile and updated PipelineManager
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2020-10-01 18:00:02 +01:00 |
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Richard Davey
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0410c9f5aa
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Updated JSDocs
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2020-09-22 11:33:40 +01:00 |
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Richard Davey
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0013db3747
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Created new Mesh Pipeline
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2020-09-18 17:50:20 +01:00 |
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Richard Davey
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67e49b515c
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The PipelineManager.resize method along with WebGLPipeline.resize and anything else that extends them no longer receives or uses the resolution parameter.
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2020-09-12 11:57:16 +01:00 |
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Emil Schnedler Vad
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e1106a0112
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Says webglRender but it is in PipelineManager
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2020-09-11 18:44:11 +02:00 |
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Richard Davey
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296dafebf5
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No need for gl ref
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2020-09-09 13:33:25 +01:00 |
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Richard Davey
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da4c387d86
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Reference fixes
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2020-09-09 13:21:38 +01:00 |
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Richard Davey
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6734932a32
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Update PipelineManager.js
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2020-09-09 13:09:25 +01:00 |
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Richard Davey
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52c2312455
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Update PipelineManager.js
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2020-09-09 13:05:18 +01:00 |
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Richard Davey
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d3e82f2d76
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The new Pipeline Manager class
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2020-09-09 13:05:17 +01:00 |
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