Funnisimo
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bfcfde52f9
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FIX: #4748 Physics.Arcade.Body.hitTest - bug with circles
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2019-09-12 10:02:01 -05:00 |
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Richard Davey
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5b10c07d2e
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ArcadePhysics.Body.checkWorldBounds would incorrectly report as being on the World bounds if the blocked.none flag had been toggled elsewhere in the Body. It now only sets if it toggles a new internal flag
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2019-09-05 16:06:08 +01:00 |
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Richard Davey
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b5d9ba3891
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Added namespace for TS
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2019-08-07 12:47:51 +01:00 |
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Richard Davey
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0de2695b07
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PhysicsEditorParser has now been exposed under the Phaser.Physics.Matter namespace, so you can call methods on it directly.
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2019-07-26 18:15:26 +01:00 |
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Richard Davey
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bb29aed88a
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Matter.Factory.constraint wouldn't allow a zero length constraint to be created due to a falsey check of the length argument. You can now set length to be any value, including zero, or leave it undefined to have it automatically calculated
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2019-06-22 11:19:56 +01:00 |
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Richard Davey
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6c575ca20e
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Arcade.Events.WORLD_STEP is a new event you can listen to. It is emitted by the Arcade Physics World every time the world steps once. It is emitted _after_ the bodies and colliders have been updated. Fix #4289
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2019-06-19 15:41:45 +01:00 |
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Richard Davey
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ef4b3cfe89
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Improved update handler to cut down on body iteration and stepping without an update due. Fix #4529
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2019-06-19 15:32:17 +01:00 |
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Richard Davey
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96298cf920
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Added new resetFlags method and willStep and delta arguments to preUpdate .
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2019-06-19 15:31:29 +01:00 |
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Richard Davey
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b917a0611f
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ESLint fix
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2019-06-19 09:46:38 +01:00 |
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Richard Davey
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57fd8c9ce1
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Merge pull request #4540 from BdR76/patch-2
drawDebug, display checkCollision sides
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2019-06-19 09:28:31 +01:00 |
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Richard Davey
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932583402c
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Merge pull request #4589 from samme/x/arcade-static-body-setSize
Change arguments to Arcade.StaticBody#setSize
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2019-06-19 09:21:00 +01:00 |
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samme
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7bba56be16
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Change arguments to StaticBody#setSize
`center` replaces `offsetX`, `offsetY`
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2019-06-12 10:59:07 -07:00 |
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Richard Davey
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9c7b26260e
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StaticPhysicsGroup can now take a classType property in its Group Config and will use the value of it, rather than override it. If none is provided it'll default to ArcadeSprite . Fix #4401
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2019-06-12 12:06:40 +01:00 |
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Richard Davey
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77859b1cdf
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Calling Arcade Physics Body.reset on a Game Object that doesn't have any bounds, like a Container, would throw an error about being unable to access getTopLeft . If this is the case, it will now set the position to the given x/y values
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2019-06-11 18:20:56 +01:00 |
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Markus Appel
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5ff9b20668
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Correct docs of arcade physics body member
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2019-06-09 12:22:15 +02:00 |
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samme
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6a2c476557
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Use defaultStrokeWidth in drawDebug()
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2019-06-04 13:27:02 -07:00 |
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Richard Davey
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558f6aea55
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JSDoc fixes
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2019-06-04 16:01:37 +01:00 |
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Richard Davey
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17ad54b35b
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You can pass in a Body for a Matter Game Object to use
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2019-06-01 10:53:05 +01:00 |
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Richard Davey
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63ead0cbc1
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Added Matter.bodies
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2019-05-31 19:42:49 +01:00 |
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BdR76
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717c89d79b
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Changed if-statements to multiple lines
Changed the if-statements to multiple lines as per ESLint config
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2019-05-31 13:15:23 +02:00 |
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Richard Davey
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897de33a64
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Merge pull request #4554 from samme/types/group-classType
Remove GroupClassTypeConstructor type
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2019-05-30 22:05:55 +01:00 |
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Richard Davey
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09318530a4
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Matter.Factory.fromVertices can now take a vertices path string as its vertexSets argument, as well as an array of vertices.
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2019-05-29 14:50:57 +01:00 |
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samme
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8e717d5588
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Remove GroupClassTypeConstructor type
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2019-05-23 15:10:40 -07:00 |
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Richard Davey
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d7af904bfa
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Added Matter velocity, angularVelocity and force methods
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2019-05-21 14:23:32 +01:00 |
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Richard Davey
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478d6989c5
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Expose the Matter.Body module
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2019-05-20 17:13:05 +01:00 |
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BdR76
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f28df06bcf
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drawDebug, display checkCollision sides
drawDebug, instead of rectangle only draw the sides where checkCollision is true, similar to debugger in layer
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2019-05-19 14:49:15 +02:00 |
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hizzd
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4aa3d9f81a
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Fixed separateCircle cause the position set NaN.
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2019-05-11 20:52:57 +08:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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e8f6bae7cb
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A Body with damping and drag enabled would fail to move if it went from zero velocity to a new velocity inside an update loop. It will now reset its speed accordingly and retain its new velocity
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2019-05-10 12:28:06 +01:00 |
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Richard Davey
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a6341a97a8
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Fixed Types references
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2019-05-09 15:32:53 +01:00 |
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Richard Davey
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2008438919
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Added new Matter World config def
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2019-05-09 15:31:59 +01:00 |
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Richard Davey
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6955507ee0
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Physics root type
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2019-05-09 12:35:01 +01:00 |
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Richard Davey
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1531288301
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Matter Types
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2019-05-09 12:34:27 +01:00 |
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Richard Davey
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490dd62f2b
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Impact Types
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2019-05-09 12:34:05 +01:00 |
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Richard Davey
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fbe2470f99
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Arcade Physics Types
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2019-05-09 12:33:37 +01:00 |
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Richard Davey
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e916dbe783
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Math Types
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2019-05-09 12:32:37 +01:00 |
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Richard Davey
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8e8b182359
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Group Types
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2019-05-09 11:56:16 +01:00 |
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Richard Davey
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ff9f7cf574
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Always world step once
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2019-05-08 15:43:01 +01:00 |
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Richard Davey
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18a924c39c
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Passing an _array_ of configuration objects to physics.add.group would ignore them and none of the children would be assigned a physics body. Fix #4511
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2019-05-07 16:17:28 +01:00 |
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Richard Davey
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63ddc0b07d
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Merge pull request #4279 from akuskis/Issue_#4256.Circles_collision
Fix circles collision #4256
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2019-05-04 12:44:29 +01:00 |
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Richard Davey
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fda7772d3f
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Fixed jsdocs to flag arguments as optional. Fix #4506
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2019-05-03 18:23:39 +01:00 |
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Richard Davey
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dcf2d44f4a
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Removed un-used properties
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2019-05-03 17:38:37 +01:00 |
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Richard Davey
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bf741e962c
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Restored Arcade Physics v1 and merged in all the core changes
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2019-05-03 17:28:06 +01:00 |
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Richard Davey
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11c1b458fa
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Phaser.Physics.Arcade.Events is now exposed in the namespace, preventing it from erroring if you use them in TypeScript. Fix #4481
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2019-04-24 13:44:57 +01:00 |
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Richard Davey
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09487bbfc6
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Added new resetCollisionIDs method re: #4334
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2019-04-08 10:34:52 +01:00 |
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Richard Davey
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2ecaad5f03
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Fixes use of static keyword. Fix #4458
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2019-04-05 18:04:34 +01:00 |
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Richard Davey
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3075e088c7
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Added directX and directY properties as well as setDirectPosition method.
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2019-04-01 23:15:00 +01:00 |
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Richard Davey
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64d8f928d0
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Fixed sleeping and strengthening direct control movement.
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2019-04-01 17:19:38 +01:00 |
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Richard Davey
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e7334834ff
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Abort? Then abort.
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2019-04-01 17:19:07 +01:00 |
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Richard Davey
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c907432c2b
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Refactoring to handle checkCollision better
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2019-04-01 17:18:58 +01:00 |
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