photonstorm
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71f82477ea
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Tidying up all of the map files, sorting out Tiled paths and updated the tilemap examples for 1.1.4.
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2014-01-13 19:45:15 +00:00 |
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photonstorm
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0acef49a7c
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RenderTexture now displays correctly in Canvas games.
Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
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2013-12-23 04:20:09 +00:00 |
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photonstorm
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bf72b4d3b0
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Tilemap.createFromObjects can now turn a bunch of Tiled objects into Sprites in one single call, and copies across all properties as well.
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2013-12-22 04:27:12 +00:00 |
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photonstorm
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63d90a0176
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Sprites that are fixedToCamera can now be input dragged regardless of world position.
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2013-12-22 03:46:08 +00:00 |
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photonstorm
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352749e803
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Collision commands in and working. Updated sci-fly example. Multiple layers rendering. Mixed tile size on one layer rendering, but collision is grid bound.
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2013-12-19 05:09:49 +00:00 |
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photonstorm
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4c7a4ebf62
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Tiled map loader now working much better, rendering, layering properly.
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2013-12-19 03:49:28 +00:00 |
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photonstorm
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b2c680811b
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New unified Tiled loader.
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2013-12-18 13:02:01 +00:00 |
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photonstorm
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50eee95c99
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Improved TilemapLayer rendering and debug rendering significantly. Cleared out some old assets and added a new map.
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2013-12-18 00:44:04 +00:00 |
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photonstorm
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896e9af9f5
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TilemapLayers now render tiles correctly, with our without debugging overlay. Collision working well across single and index ranges.
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2013-12-17 05:07:00 +00:00 |
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photonstorm
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669570c701
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Tidying up the examples and more Tilemap work.
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2013-12-10 12:23:42 +00:00 |
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photonstorm
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74e0cfb13a
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Added Tutorial 2.
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2013-12-07 02:05:07 +00:00 |
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photonstorm
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13a03f3620
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TypeScript file updated, now compiles without error in VS and FlashDevelop.
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2013-12-06 13:48:40 +00:00 |
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photonstorm
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886618c056
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Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this.
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2013-12-06 04:34:27 +00:00 |
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photonstorm
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ca3c71e8f5
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Added max overlap clamp.
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2013-12-06 02:44:06 +00:00 |
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photonstorm
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8e289e6b7c
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Mostly working, just need to apply a max overlap to avoid tunneling, although a ray would be better.
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2013-12-06 02:34:28 +00:00 |
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photonstorm
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1f513a333e
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Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100).
Continued work on the tilemap collision - again, please don't use this version if you need working tilemaps.
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2013-12-06 01:07:25 +00:00 |
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photonstorm
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ea3802a556
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Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging!
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2013-12-05 18:12:16 +00:00 |
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