Richard Davey
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5273799912
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Added Color component to Stage and Image.
Added tint support into the Batch Manager.
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2016-10-19 02:21:20 +01:00 |
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Richard Davey
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1aebdb9dd7
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Fixed the Batch renderer at last. Just need to add multi-texture support back in.
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2016-10-19 01:56:31 +01:00 |
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Richard Davey
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238c2fc8aa
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Trying more things to get it working!
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2016-10-19 00:23:40 +01:00 |
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photonstorm
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18b12dfc3e
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Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components.
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2016-10-18 17:03:25 +01:00 |
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Richard Davey
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c39c97f9d8
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Starting to split up.
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2016-10-17 21:22:55 +01:00 |
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Richard Davey
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d3f7813616
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Timeline component base.
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2016-10-16 23:52:09 +01:00 |
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Richard Davey
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60b23a157e
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Added tint to Color component.
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2016-10-16 23:51:54 +01:00 |
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photonstorm
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3020e3b8cf
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Updating core objects.
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2016-10-14 08:59:24 +01:00 |
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photonstorm
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d8adad4294
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Dirty on creation.
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2016-10-14 08:58:48 +01:00 |
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photonstorm
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64838a319a
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New Color component.
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2016-10-14 08:58:35 +01:00 |
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photonstorm
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bfd391b251
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Using Color component.
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2016-10-14 08:58:26 +01:00 |
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photonstorm
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15fbd0962d
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Renamed to Update Manager.
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2016-10-14 08:58:12 +01:00 |
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photonstorm
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f9ffe098c3
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Check the worldAlpha when rendering.
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2016-10-14 06:32:03 +01:00 |
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photonstorm
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9fcfa86cbf
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Forced alpha context.
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2016-10-14 06:31:53 +01:00 |
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photonstorm
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386e22b0fd
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Commented out all the bg color stuff. It now just changes the canvas CSS.
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2016-10-14 06:31:26 +01:00 |
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photonstorm
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9961eeee6b
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Added worldAlpha property.
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2016-10-14 06:31:01 +01:00 |
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photonstorm
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9f07eb176b
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StateManager no longer saves and resets the context around a Canvas state render function.
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2016-10-14 06:30:44 +01:00 |
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photonstorm
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e06b900a61
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Removed antialias, transparent and physicsConfig arguments from the Game constructor.
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2016-10-14 06:30:07 +01:00 |
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photonstorm
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e01141e522
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Added updateFromDirtyParent.
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2016-10-14 06:29:42 +01:00 |
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photonstorm
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ee20190ea8
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The Children component can now skip modifying the Transforms.
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2016-10-14 06:29:22 +01:00 |
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photonstorm
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582d705b1f
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Updated base game objects.
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2016-10-14 04:09:22 +01:00 |
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photonstorm
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60d348c464
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Implemented a Dirty Transform Manager. Testing it out, but so far, so good.
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2016-10-14 04:09:07 +01:00 |
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photonstorm
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849655611f
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Quick todo list.
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2016-10-14 02:21:30 +01:00 |
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photonstorm
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ff2caeeb1c
|
Some quick Image tests (will need to move to Sprite soon)
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2016-10-14 02:21:21 +01:00 |
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photonstorm
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c5088d4ba6
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Updated Factory to add to parent.
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2016-10-14 02:21:04 +01:00 |
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photonstorm
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a85e8cf713
|
Added Container.
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2016-10-14 02:20:43 +01:00 |
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photonstorm
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26711241ac
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Disabled access to World and Camera for now.
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2016-10-14 02:20:35 +01:00 |
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photonstorm
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f6903df104
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Stage now extends Container.
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2016-10-14 02:20:01 +01:00 |
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photonstorm
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680ce51842
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Updated Container methods, renamed renderers, added Factory.
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2016-10-14 02:19:35 +01:00 |
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photonstorm
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d0cb0f2457
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Commented out World and Camera for now.
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2016-10-14 02:19:10 +01:00 |
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photonstorm
|
c2841cc1f6
|
Fixed parenting.
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2016-10-14 02:18:48 +01:00 |
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photonstorm
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fe623ec708
|
Fixed Transform, added in child management methods and tidied up.
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2016-10-14 02:18:37 +01:00 |
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Richard Davey
|
483c3eb34b
|
Updated to work with new Image properties.
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2016-10-13 01:54:40 +01:00 |
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Richard Davey
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6373d8ebb3
|
Moved methods and getters around.
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2016-10-13 01:54:30 +01:00 |
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Richard Davey
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559126d7b5
|
Moved to using new Transform component, and adjusted other properties.
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2016-10-13 01:54:18 +01:00 |
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Richard Davey
|
d6bb27f51c
|
Disabled the Debug class.
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2016-10-13 01:54:01 +01:00 |
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Richard Davey
|
72ee3c7a84
|
Updating Image game object to use the new Transform component.
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2016-10-13 00:08:26 +01:00 |
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Richard Davey
|
35854ea58d
|
Cache now adds in Default and Missing images to the new Texture Manager.
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2016-10-13 00:08:11 +01:00 |
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Richard Davey
|
e9b80ecb93
|
Added the Transform components.
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2016-10-12 23:53:39 +01:00 |
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Richard Davey
|
e05cc8978a
|
Added Data.merge.
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2016-10-12 22:39:37 +01:00 |
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photonstorm
|
ca4874cdd7
|
Data component updates.
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2016-10-12 17:05:27 +01:00 |
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photonstorm
|
9ed542781b
|
Added the new Data Component.
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2016-10-12 15:19:04 +01:00 |
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Richard Davey
|
271aab1844
|
Removed the GPU texture handlers out of the Texture Manager, and into the WebGL Renderer.
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2016-10-11 23:48:22 +01:00 |
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Richard Davey
|
379b54b554
|
Added TextureManager.addSpriteSheetFromAtlas and removed it from the Texture class.
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2016-10-11 22:46:23 +01:00 |
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Richard Davey
|
a2ac0a2c58
|
Multi-atlas loader support complete, adding to the Texture Manager properly.
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2016-10-11 22:11:54 +01:00 |
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Richard Davey
|
65ce4928d9
|
Expanded multi-atlas support in the Loader. Fixing ESLint errors too.
|
2016-10-11 19:50:36 +01:00 |
|
Richard Davey
|
591bf828a9
|
Phaser.ArrayUtils.numberArray now has optional prefix and suffix arguments, allowing you to do: numberArray(1, 4, 'Level ') and the Array will contain ["Level 1", "Level 2", "Level 3", "Level 4"] .
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2016-10-11 17:42:58 +01:00 |
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photonstorm
|
775dee029d
|
Added Loader.multiatlas - for multi-atlas textures.
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2016-10-11 16:48:12 +01:00 |
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photonstorm
|
ce3308ea1d
|
Hooking the Loader and Cache into the new Texture Manager.
|
2016-10-11 14:52:17 +01:00 |
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Richard Davey
|
e0ef9cab8b
|
Hooked the Texture Manager into the Cache.
|
2016-10-10 23:57:51 +01:00 |
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