Felipe Alfonso
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bc281871ac
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- Particle Emitter canvas renderer
- Camera Effects resets blend mode to avoid bug when dealing with custom blended game objects
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2017-09-28 22:16:10 -03:00 |
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Richard Davey
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a735709684
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Removed backticks so it can build the dist file.
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2017-09-22 12:07:07 +01:00 |
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Felipe Alfonso
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4d63cf7be0
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Added more particle emitter properties and linear interpolation for particle's life
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2017-09-19 21:21:55 -03:00 |
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Felipe Alfonso
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6ccb6541d9
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Particle Renderer + Basic Particle Movement
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2017-09-17 17:13:40 -03:00 |
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Felipe Alfonso
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dc45945d99
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WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources
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2017-09-13 17:54:32 -03:00 |
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Felipe Alfonso
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de507de120
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Light Layer restore state on gl context lost
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2017-09-13 16:43:34 -03:00 |
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Felipe Alfonso
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a4e33f111b
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Previous resource deleted when gl context is lost
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2017-09-13 16:11:40 -03:00 |
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Richard Davey
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e3334e5904
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Moved LightLayer shaders into single files to avoid ES6 uglify errors with backtick operators.
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2017-09-08 17:16:54 +01:00 |
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Richard Davey
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44c88a8e3f
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Fixed bug in DrawImage where it wouldn't correctly draw a flipped image with an origin not 0.5
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2017-09-01 00:54:15 +01:00 |
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Richard Davey
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69376bf90f
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Working through canvas flip origin bug.
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2017-08-31 17:26:39 +01:00 |
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Felipe Alfonso
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17c24ef586
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Fixed canvas upload to gpu function
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2017-08-18 12:31:39 -03:00 |
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Felipe Alfonso
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ff9534a14a
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Added higher threshold for warning emission on shader linking and validation
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2017-08-16 08:57:46 -03:00 |
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Felipe Alfonso
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9856200fdf
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Added camera gameobject filtering
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2017-08-15 16:42:04 -03:00 |
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Felipe Alfonso
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5f5ccd04b6
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Lights work with camera zoom and also added support for light radius
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2017-08-14 22:51:43 -03:00 |
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Richard Davey
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0d3b8df879
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-08-10 05:17:58 +01:00 |
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Felipe Alfonso
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2a3f966cb5
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Light Layer update work in progress
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2017-08-03 16:02:57 -04:00 |
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Felipe Alfonso
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b0c578477d
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Light layer setup
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2017-08-02 23:06:13 -04:00 |
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Richard Davey
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d3789a305e
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Revamped how blend modes are handled. Added ability to swap between blendFunc and blendFunSeparate.
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2017-08-03 02:09:59 +01:00 |
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photonstorm
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1950316d19
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Added Phaser.FOREVER, Phaser.BlendModes and Phaser.ScaleModes consts.
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2017-08-02 17:06:27 +01:00 |
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photonstorm
|
24278c6f3b
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Fixed EarCut path.
Removed redundant TextureSource properties.
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2017-08-01 16:56:39 +01:00 |
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Felipe Alfonso
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1c5da095f6
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Fixed text rendering state leakage on webgl
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2017-07-27 15:26:12 -04:00 |
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Richard Davey
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848ba127ab
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Exposed the alpha corner values and implemented into the Sprite Batch.
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2017-07-25 22:28:02 +01:00 |
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photonstorm
|
d804e056ed
|
Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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Felipe Alfonso
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3afe6d82fa
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Fix text rendering when overlapped with other gameobjects in the display list
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2017-07-12 16:55:57 -04:00 |
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Richard Davey
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cbbe152382
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Fixed issue with Tint array being copied to the prototype
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2017-07-05 01:21:47 +01:00 |
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photonstorm
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f79db37cda
|
Updated to new class structure, fixed lots of ESLint errors and moved EarCut into the geom folder and used the un-minified and latest version.
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2017-07-04 14:48:18 +01:00 |
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photonstorm
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5d1393b9dc
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Moved SnapShot feature into the renderer folder and updated paths.
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2017-07-04 13:10:26 +01:00 |
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photonstorm
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c86c2bae81
|
ESLint fixes.
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2017-07-04 12:36:27 +01:00 |
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photonstorm
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67b11f1e35
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Added Tint support to Tile Sprites.
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2017-07-04 12:36:19 +01:00 |
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photonstorm
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34ffad1c5d
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Lots of ESLint fixes and removal of un-used vars.
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2017-07-04 12:25:43 +01:00 |
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photonstorm
|
2aae473658
|
Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text.
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2017-07-04 12:01:27 +01:00 |
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Richard Davey
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f770712c2a
|
Huge refactoring of States, plugins and object factories
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2017-07-04 01:59:31 +01:00 |
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Felipe Alfonso
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755fa260c0
|
Added camera alpha for webgl
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2017-06-28 12:47:24 -04:00 |
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Felipe Alfonso
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88e07a9c88
|
Render pass fix for setting texture
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2017-06-28 05:22:48 -04:00 |
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Richard Davey
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33c2ec79ab
|
Added support for Camera.backgroundColor
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2017-06-28 02:01:07 +01:00 |
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Richard Davey
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fdb2e2f83e
|
Added Camera.setBackgroundColor
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2017-06-28 01:51:04 +01:00 |
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Felipe Alfonso
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1594036cfc
|
Tile border added to static tilemap
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2017-06-27 17:49:06 -04:00 |
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Felipe Alfonso
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b61635b51b
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Added tile border support to dynamic tilemap
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2017-06-27 17:22:39 -04:00 |
|
Alex Ford
|
7167120d01
|
Remove a couple of duplicate variable assignments
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2017-06-26 20:47:18 +01:00 |
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Felipe Alfonso
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25977cfc4d
|
Dynamic tilemap webgl rendering
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2017-06-21 22:19:03 -04:00 |
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Felipe Alfonso
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c3eb8bff3b
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StaticTilemap position + scrollFactor
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2017-06-09 11:43:09 -04:00 |
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photonstorm
|
22875376b7
|
Moved scissor values to object so they can be read from batches.
Almost got Dynamic Text working with scissor (doesn't restore correctly on exit).
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2017-06-08 17:15:02 +01:00 |
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photonstorm
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a836c894e6
|
Canvas Renderer now respects and applies ScaleMode.
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2017-06-08 15:04:49 +01:00 |
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Richard Davey
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2cc3a391c4
|
WebGL createTexture respects config.pixelArt setting
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2017-06-08 00:13:34 +01:00 |
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Felipe Alfonso
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dc035ddaab
|
Tilemap Rendering
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2017-06-01 17:05:50 -04:00 |
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Felipe Alfonso
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d19d1f6b8d
|
Tilemap Static Mesh Construction
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2017-05-31 13:40:51 -04:00 |
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Felipe Alfonso
|
73ff899ce2
|
vertex color and alpha properties
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2017-05-22 15:29:27 -04:00 |
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Felipe Alfonso
|
30ea09f0b0
|
Fixed issue with setting wrapping mode on textures
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2017-05-22 10:44:05 -04:00 |
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Felipe Alfonso
|
d216793595
|
Texture Filtering and Repeat property
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2017-05-19 21:16:45 -04:00 |
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Felipe Alfonso
|
22bc09dfd2
|
Fixed index offset
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2017-05-18 16:52:45 -04:00 |
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