Commit graph

18640 commits

Author SHA1 Message Date
Richard Davey
308267267a Update README.md 2022-10-03 15:07:01 +01:00
Richard Davey
bf8ec50fe1 Remove use of 'len' for iOS test 2022-10-03 14:42:33 +01:00
Richard Davey
dcb1c8a9dd Allowing custom resolution for mask shader 2022-09-29 23:35:06 +01:00
Richard Davey
7a69937170 Update CHANGELOG-v3.60.md 2022-09-29 22:11:21 +01:00
Richard Davey
3abea4286f When rendering a Sprite with a Camera set to roundPixels it will now run Math.floor on the Matrix position, preventing you from noticing 'jitters' as much when Camera following sprites in heavily zoomed Camera systems. 2022-09-29 22:11:02 +01:00
Richard Davey
f136a796fa * Camera.preRender will now apply Math.floor instead of Math.round to the values, keeping it consistent with the Renderer when following a sprite. 2022-09-29 22:10:29 +01:00
Richard Davey
e2c9838896 Update StampConfig.js 2022-09-29 18:51:31 +01:00
Richard Davey
9ba74e9f8c Added scale, blendMode and erase support 2022-09-29 18:51:27 +01:00
Richard Davey
18ec3db0ef Update BlendMode.js 2022-09-29 18:51:16 +01:00
Richard Davey
f7196a07c2 Added stamp method docs and swap to using config object 2022-09-29 17:42:52 +01:00
Richard Davey
4b14d3d6c6 Create StampConfig.js 2022-09-29 17:42:40 +01:00
Richard Davey
cf5ef43932 Update CHANGELOG-v3.60.md 2022-09-29 17:20:09 +01:00
Richard Davey
476d117bf9 TransformMatrix.multiply now directly updates the Float32Array, leading to 6 less getter invocations.
`TransformMatrix.setQuad` is a new method that will perform the 8 calculations required to create the vertice positions from the matrix and the given values. The result is stored in the new `TransformMatrix.quad` Float32Array, which is also returned from this method.
2022-09-29 17:20:05 +01:00
Richard Davey
2e870a0a2c Previously, the Multi Tint methods batchSprite, batchTexture, batchTextureFrame and batchFillRect would all make heavy use of the TransformMatrix.getXRound and getYRound methods, which in turn called getX and getY and applied optional rounding to them. This is all now handled by one single function (setQuad) with no branching, meaning rendering one single sprite has cut down 16 function calls and 48 getters to just 1 function. 2022-09-29 17:17:24 +01:00
Richard Davey
519aed9f4a Update Camera.js 2022-09-29 16:46:30 +01:00
Richard Davey
64ee29252d Update CHANGELOG-v3.60.md 2022-09-29 15:02:04 +01:00
Richard Davey
fba997d75e If you create a repeating or looping TimerEvent with a delay of zero it will now throw a runtime error as it would lead to an infinite loop. Fix #6225 2022-09-29 15:02:02 +01:00
Richard Davey
47db3fe2f6 Update CHANGELOG-v3.60.md 2022-09-29 14:56:34 +01:00
Richard Davey
e86c78dd1e lint fix 2022-09-29 14:56:31 +01:00
Richard Davey
3438370b50 Update CHANGELOG-v3.60.md 2022-09-29 14:54:39 +01:00
Richard Davey
9aa1e0c2a9
Merge pull request #6216 from JernejHabjan/visible-children-performance
Improve visible children performance
2022-09-29 14:54:16 +01:00
Richard Davey
b2d47b11c1
Merge pull request #6214 from rexrainbow/getviewport-with-camera
Get viewport under a camera
2022-09-29 14:40:08 +01:00
Richard Davey
347413afb1
Merge pull request #6227 from EmilSV/tween-fixes
Tween fixes
2022-09-29 14:36:26 +01:00
Richard Davey
70da8df4a1
Merge pull request #6228 from EmilSV/tween-seek-fix
Tween seek use less then instead of less or equal
2022-09-29 14:35:50 +01:00
Richard Davey
3528354a4b Added handy 'stamp' method 2022-09-28 22:43:29 +01:00
Richard Davey
064a1e0f4f Added resetStamp 2022-09-28 22:43:20 +01:00
Richard Davey
0d951029b6 No need for 'this.frame' 2022-09-28 20:57:50 +01:00
Richard Davey
a60660a474 Create on READY 2022-09-28 20:57:42 +01:00
Richard Davey
87ad2b37e2 Update CHANGELOG-v3.60.md 2022-09-28 20:34:37 +01:00
Richard Davey
e3503ef8b4 All of the following Texture Manager methods will now allow you to pass in a Phaser Texture as the source parameter: addSpriteSheet, addAtlas, addAtlasJSONArray, addAtlasJSONHash, addAtlasXML and addAtlasUnity. This allows you to add sprite sheet or atlas data to existing textures, or textures that came from external sources, such as SVG files, canvas elements or Dynamic Textures. 2022-09-28 20:34:34 +01:00
Richard Davey
8bfe54287a Updated documentation 2022-09-28 19:53:59 +01:00
Richard Davey
676f0db838 Added Stamp 2022-09-28 19:53:49 +01:00
Richard Davey
0e57db40d4 Improved docs 2022-09-28 19:09:35 +01:00
Richard Davey
f9ecb2461b Update DynamicTexture.js 2022-09-28 17:51:09 +01:00
Richard Davey
32be383eea Update CHANGELOG-v3.50.md 2022-09-28 17:51:05 +01:00
Richard Davey
edf6ffaf61 Update TypeScript 2022-09-28 15:33:02 +01:00
Richard Davey
d97016598e Update CHANGELOG-v3.60.md 2022-09-27 23:39:26 +01:00
Richard Davey
d64878736f Testing out the new DynamicTexture 2022-09-27 23:39:23 +01:00
Richard Davey
d3de5ef1e4 SceneManager.systemScene` is a new property that is set during the game boot and is a system Scene reference that plugins and managers can use, that lives outside of the Scene list. 2022-09-27 23:39:04 +01:00
Richard Davey
3dff7f07d2 Tween needs to persist 2022-09-27 21:12:47 +01:00
Richard Davey
951006bf8f Create NineSlice.js 2022-09-27 18:42:50 +01:00
Richard Davey
62f3315b1c Trying DynamicTexture (to replace RenderTexture) 2022-09-27 18:42:46 +01:00
Richard Davey
b13232c211 Moved nineslice out, use multi pipeline and make snapshot functions smaller 2022-09-27 16:59:01 +01:00
Richard Davey
35bae05603 Allow negative offsets 2022-09-27 13:29:34 +01:00
Richard Davey
77824e589e Update CHANGELOG-v3.60.md 2022-09-26 23:18:14 +01:00
Richard Davey
e15f2414d6 Update TextureManager.js 2022-09-26 23:18:12 +01:00
Richard Davey
90ad29e958 Renamed frameFill to repeat and made it a lot more flexible.
Added resetStamp and removed un-used methods.
2022-09-26 23:18:07 +01:00
Richard Davey
9ca7513b14 Use Tween.callbackScope fix #6229 2022-09-26 21:42:24 +01:00
Richard Davey
f23a08ef7c Update CHANGELOG-v3.60.md 2022-09-26 18:32:34 +01:00
Richard Davey
291f3049e6 RenderTexture.isDrawing is a new read-only flag that tells if the Render Texture is currently batch drawing, or not. 2022-09-26 18:32:31 +01:00