Richard Davey
468bf7821d
Updated copyright year
2023-01-02 17:36:27 +00:00
Richard Davey
59fbcc5ca3
Updated copyright year
2022-02-28 14:29:51 +00:00
Richard Davey
02c34cd64e
Replace integer with number
2020-11-23 10:22:13 +00:00
Richard Davey
750880fe5f
Fix culled tiles return
2020-11-20 14:58:43 +00:00
Richard Davey
9c92fccd3a
Updated to use new components
2020-10-02 13:47:36 +01:00
Richard Davey
da651dc650
Fixed require filename
2020-10-02 12:06:07 +01:00
Svipal
3997cad5a7
same work
2020-09-19 13:05:56 +02:00
Svipal
299f83c13d
fixed conflicts
2020-09-19 10:56:05 +02:00
svipal
79fe9abc6e
finished updating culling system
2020-09-18 17:16:52 +02:00
Svipal
1994185d6f
merged master
2020-09-08 22:17:04 +02:00
Richard Davey
0d934c730e
Every single Tilemap.Component
function has now been made public. This means you can call the Component functions directly, should you need to, outside of the Tilemap system.
2020-09-02 11:54:24 +01:00
svipal
5911b94d35
Revert "clean up"
...
This reverts commit 854589ddbe
.
woops
2020-04-10 20:55:31 +02:00
svipal
854589ddbe
clean up
2020-04-10 20:40:52 +02:00
Svipal
8665e08f13
refactored things so that there is no more switching at runtime depending on orientation
2020-04-03 19:36:13 +02:00
Svipal
1ccc815ce7
removed a few debug prints, moved isoBounds to a new component, started to add constants
2020-03-22 12:35:24 +01:00
Svipal
72cb3343d6
cleaning up debug prints and such
2020-03-21 11:25:04 +01:00
Svipal
cec71a85ea
added hexagonal support
2020-03-21 10:19:03 +01:00
Svipal
a7d4816564
added staggered support
2020-03-14 10:11:04 +01:00
svipal
e4c43e59ba
Update CullTiles.js
2020-02-08 11:55:33 +01:00
Svipal
9b86c5e6ed
commented
2020-02-07 15:31:15 +01:00
Svipal
1573e25214
added isoCullDistances parameter to DynamicTilemapLayer
2020-02-07 15:21:11 +01:00
Svipal
d7a857697f
fixed worldToTileXY and tileToWorldXY undefined point mistakes. Fixed getTilesWithinXY incorrect snaptoFloor setting
2020-02-07 14:05:42 +01:00
Svipal
dc330aaf4a
linted everything
2020-02-06 11:02:44 +01:00
Svipal
a8b60cf946
fixed dynamic layer rendering
2020-02-04 04:57:28 +01:00
Richard Davey
ff65e69cd1
Changed copyright date to 2020
2020-01-15 12:07:09 +00:00
Richard Davey
c91ed91ce3
License link update
2019-05-10 16:15:04 +01:00
Richard Davey
aa341854c7
Happy New Year
2019-01-15 16:20:22 +00:00
foobar
e481ea4cfd
Fix reference error when culling
2018-10-15 20:31:46 +02:00
Richard Davey
5115847791
Finished all the Tilemap component descriptions
2018-09-28 14:32:36 +01:00
Richard Davey
f8b3fcf539
Cull Tiles now needs a render order for the layer data.
2018-08-21 18:02:00 +01:00
Richard Davey
fcf5d20d7b
Disable culling if layer has non-1 scroll factor #3893
2018-08-06 22:22:32 +01:00
Richard Davey
86965c28e4
The Tilemap Culling function now uses the Tilemap tile dimensions for its bounds calculations, instead of the layer tile sizes, as they two don't have to match and it's the underlying grid size that takes precedence when calculating visible tiles. Fix #3893
2018-08-06 13:31:27 +01:00
Richard Davey
31421ee00a
The CullTiles
updates from 3.11 didn't factor in the position of the Tilemap Layer to its bounds calculations, causing Static layers displayed out of the Camera viewport to never render in Canvas mode. The method has also been optimized further, with less divisions and less checks if culling is disabled.
2018-08-03 00:40:56 +01:00
Richard Davey
20f1b37256
eslint fix and log update
2018-07-18 15:06:56 +01:00
Richard Davey
5ada70409e
Modified tile sizes.
2018-07-16 15:20:46 +01:00
Richard Davey
0cc52f6002
Swapped 4 ternaries for a single conditional #3834
2018-07-16 14:55:51 +01:00
tarsupin
ad24a0b8ec
Removed repetative code.
2018-07-14 20:09:36 -05:00
tarsupin
00a38f744a
Switching tabs to spaces
2018-07-14 14:41:13 -05:00
tarsupin
9ac505d5cc
Build is requiring me to pre-declare x, y, tile.
2018-07-14 14:38:19 -05:00
tarsupin
4fa3dc7159
Update CullTiles.js
2018-07-14 14:30:15 -05:00
tarsupin
e3d64c63b3
Major Optimization for Culling Tilemaps
...
Refine the loop to only scan through the drawn boundaries that are being tested against (except when skipping cull). This eliminates a huge bottleneck / lookup time from the original loop each frame.
The update should affect tilemaps exponentially based on their size. It reduced my culling time to 1/70th for 1000x1000 tilemaps, and by about 1/20th on 250x250 tilemaps. It also reduced my requestAnimationFrame time from over 16ms per frame to ~1ms for the larger map.
2018-07-14 14:14:55 -05:00
Richard Davey
8981cf4a03
Swapped from vec2 to explicit values for cullPadding
2018-07-12 16:51:54 +01:00
Richard Davey
b03d3ff783
Added support for cull padding
2018-07-12 16:44:36 +01:00
Richard Davey
e66cf4e00b
Adjusted bounds +- 1 tile
2018-07-12 16:32:25 +01:00
Richard Davey
12c6736c67
Stats recorded in tilesDrawn
and tilesTotal
.
2018-07-12 16:12:55 +01:00
Richard Davey
89db84377e
Added skipCull
property and setSkipCull
method
2018-07-12 15:31:25 +01:00
Richard Davey
a447d85401
CullTiles recoded to use Camera worldView - finally, properly culling, regardless of layer scale or camera zoom! Fix #3818
2018-07-12 15:07:45 +01:00
Richard Davey
869087044b
Starting work on proper tile culling
2018-07-12 01:14:34 +01:00
Craig Whiteside
375b1f8f18
Pulled out calculation for tile pixel position amended with tilemapLayer position
2018-06-23 21:20:54 +01:00
Craig Whiteside
ac82e39314
Fix whitespace
2018-06-23 16:40:19 +01:00