Commit graph

77 commits

Author SHA1 Message Date
Richard Davey
e48d49d29f Added Displacement FX 2023-02-16 01:52:00 +00:00
Richard Davey
526a6489ba Added BarrelFX 2023-02-16 00:42:17 +00:00
Richard Davey
720417c3dd Added ColorMatrix 2023-02-15 18:50:44 +00:00
Richard Davey
1cf3aa428a Exposed all the FX pipelines for easier access 2023-02-15 01:15:25 +00:00
Richard Davey
a93a6c75c3 Added working BloomFX 2023-02-15 00:50:26 +00:00
Richard Davey
b615e67a3b Rename LinearGradient to Gradient and use better shader 2023-02-15 00:05:33 +00:00
Richard Davey
58576252cb Fixed BlurFX and added LinearGradientFX 2023-02-14 23:45:44 +00:00
Richard Davey
65f3d340ec Working through Blur FX 2023-02-14 18:53:52 +00:00
Richard Davey
729f446e66 Added Shadow, Vignette, Pixelate and Shine FX 2023-02-14 13:33:07 +00:00
Richard Davey
9f53a0460a Added GlowFX by default (testing) 2023-02-14 01:30:47 +00:00
Richard Davey
963ff647e6 Testing out a possible FX Pipeline 2023-02-13 01:30:22 +00:00
Richard Davey
cf6b0971cb Renaming SpriteFX to PreFX 2023-02-12 21:08:58 +00:00
Richard Davey
a493f51192 Set the Post Pipeline name into the instance correctly, so we can pass by reference to setPostPipeline 2023-02-03 18:26:56 +00:00
Richard Davey
468bf7821d Updated copyright year 2023-01-02 17:36:27 +00:00
Richard Davey
1e9bb686d3 When calling PipelineManager.clear and rebind it will now check if the vao extension is available, and if so, it'll bind a null vertex array. This helps clean-up from 3rd party libs that don't do this directly, such as ThreeJS. 2022-11-29 23:38:47 +00:00
Richard Davey
c9e37ed373 Remove calls to resetTextures 2022-10-07 16:09:23 +01:00
Richard Davey
ba8d25909f Update PipelineManager.js 2022-10-04 18:27:11 +01:00
Richard Davey
03f09e2c10 Added setDefaultPipeline method 2022-10-04 18:20:17 +01:00
Richard Davey
64972f8456 Added default pipeline and mobile swap 2022-10-04 18:04:18 +01:00
Richard Davey
20485e1aa2 Added MobilePipeline 2022-10-04 17:08:48 +01:00
Richard Davey
554ef91353 Correct docs 2022-10-04 14:49:26 +01:00
Richard Davey
f09ec762ee Removed Graphics Pipeline
The WebGL Graphics Pipeline has been removed. This pipeline wasn't used in v3.55, as all Graphics rendering is handled by the MultiTint pipeline, for better batching support. No Phaser Game Objects use the Graphics pipeline any longer, so to save space it has been removed and is no longer installed by the Pipeline Manager.
2022-07-12 13:39:51 +01:00
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Richard Davey
508630ad81 Added renderTargets, maxDimension, frameInc and targetIndex 2021-10-20 12:36:54 +01:00
Richard Davey
904ca9f7c4 Removed SpriteFX as you extend it, not instantiate it 2021-10-12 01:03:04 +01:00
Richard Davey
7af3693fb5 Add SpriteFX Pipeline to const and default array 2021-10-11 18:49:13 +01:00
Richard Davey
0ab2534306 Update PipelineManager.js 2021-09-21 14:53:18 +01:00
Richard Davey
e954547cf7 The PipelineManager.rebind method will now flag all pipelines as glReset = true, so they know to fully rebind the next time they are invoked. 2021-03-01 17:50:40 +00:00
Richard Davey
cbe1a3219a JSDoc improvements 2020-12-14 13:33:42 +00:00
Richard Davey
8839007e0f Update the projection matrix on bind 2020-12-11 10:24:27 +00:00
Richard Davey
d6d5c09552 The Shader Game Object now supports being able to use a Render Texture as a sampler2D texture on the shader. Fix #5423 2020-12-07 12:19:42 +00:00
Richard Davey
402e6d23b1 Testing making the pipeline responsible for setting the buffer to cut down on potential points of failure 2020-12-04 18:06:16 +00:00
Richard Davey
509fbcae44 Update PipelineManager.js 2020-12-04 13:40:32 +00:00
Richard Davey
e2ccfffd3b Split up the classes to avoid plugin issues. Fix #5420 2020-12-04 13:04:48 +00:00
Richard Davey
ea6a7d0f05 Install Point Light Pipeline (build flag?) 2020-12-01 17:23:33 +00:00
Richard Davey
23ad56862f Enable use of 'active' 2020-11-30 14:21:00 +00:00
Richard Davey
0ee1338765 Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
Richard Davey
30c2eb5d0e Ability to link Post Pipeline to owner object 2020-11-20 17:29:42 +00:00
Richard Davey
0b589564ea JSDoc fixes 2020-11-20 16:37:53 +00:00
Richard Davey
4903241ac9 No longer use setPost. 2020-11-17 17:30:25 +00:00
Richard Davey
11e4fe6e14 Update PipelineManager.js 2020-11-17 17:15:32 +00:00
Richard Davey
e36a086e5d Updated data types 2020-11-17 16:50:36 +00:00
Richard Davey
60c7d8a2e9 New classes property, new event handling system and removed un-used methods 2020-11-17 14:10:06 +00:00
Richard Davey
f5f20db048 Don't batch if no pipeline 2020-11-16 17:08:50 +00:00
Richard Davey
8c996b4697 Added setPost, isCurrentPost, removed setCameraPipeline 2020-11-16 15:46:34 +00:00
Richard Davey
5062c97784 Added copyToGame method to finalise fbo to renderer 2020-11-15 17:32:37 +00:00
Richard Davey
ce0b9d94c5 Added option to clear frame before copy 2020-11-15 12:53:33 +00:00
Richard Davey
691b680e36 Added JSDocs and fixed boot sequence 2020-11-13 15:54:49 +00:00
Richard Davey
bddfd707fc Added preBatchCamera and postBatchCamera and the rest of the Utility methods 2020-11-13 14:18:57 +00:00
Richard Davey
d50afad9e5 Testing new util methods 2020-11-12 18:09:21 +00:00