gotenxds
|
bb7cbb36f6
|
If animation is reversed it should start from last frame.
|
2016-05-27 17:43:36 +03:00 |
|
gotenxds
|
2c752a25c2
|
Deleted whitespace.
|
2016-05-27 15:55:46 +03:00 |
|
John Doe
|
911d345571
|
Merge remote-tracking branch 'origin/ReverseAnimation' into ReverseAnimation
Conflicts:
src/animation/Animation.js
typescript/phaser.comments.d.ts
typescript/phaser.d.ts
|
2016-05-27 15:46:57 +03:00 |
|
John Doe
|
ce17ac9902
|
Added a reverse functionality to animations.
|
2016-05-27 15:44:32 +03:00 |
|
John Doe
|
11805b311d
|
Added a reverse functionality to animations.
|
2016-05-27 02:24:23 +03:00 |
|
photonstorm
|
027725e702
|
Defs update.
|
2016-05-24 02:31:07 +01:00 |
|
photonstorm
|
07ef075e92
|
Phaser.Line.intersectsRectangle checks for intersection between a Line and a Rectangle, or any Rectangle-like object such as a Sprite or Body.
|
2016-05-24 02:30:00 +01:00 |
|
photonstorm
|
c1c2e6bc9d
|
Removed left-over Body.isCircle checks.
|
2016-05-23 23:02:04 +01:00 |
|
photonstorm
|
d8d0c8ac65
|
2.4.9 build files.
|
2016-05-23 13:18:30 +01:00 |
|
photonstorm
|
e974ff4ee9
|
Removed Circle functions and updated setSize docs.
|
2016-05-23 13:16:21 +01:00 |
|
photonstorm
|
9b9e398c73
|
InputHandler.checkPointerDown had an incorrect single pipe character |, instead of an OR check ||, and an isDown check, causing Button Over events to fail (thanks @pengchuan #2486)
|
2016-05-23 13:03:11 +01:00 |
|
photonstorm
|
16e9acac84
|
Updated Body.reset call.
|
2016-05-23 12:54:41 +01:00 |
|
photonstorm
|
8743e8952c
|
Reverted worldScale calculation.
|
2016-05-23 12:54:33 +01:00 |
|
photonstorm
|
09dd84565e
|
Arcade Physics Body incorrectly positioned if the Sprite had a negative scale (see http://www.html5gamedevs.com/topic/22695-247-248-body-anchoring-any-migration-tips/) (thanks @SBCGames @icameron @Nuuf @EvolViper #2488 #2490)
|
2016-05-23 12:46:01 +01:00 |
|
Richard Davey
|
07e2edc651
|
Merge pull request #2495 from monagames/ts-colormatrix-filter-fix
Ts colormatrix filter fix
|
2016-05-23 12:39:22 +01:00 |
|
Richard Davey
|
06bd29662a
|
Merge pull request #2491 from monagames/systemjs-ts-fixes
Fixes for typescript declarations with system.js
|
2016-05-23 12:34:50 +01:00 |
|
Richard Davey
|
6fb0ee4f63
|
Merge pull request #2489 from wingyplus/pixi-d-ts
typescript/pixi.d.ts: Add `padding` to Graphics.generateTexture
|
2016-05-23 12:33:53 +01:00 |
|
photonstorm
|
7844ad927c
|
Preparing for 2.4.9 dev.
|
2016-05-23 12:32:37 +01:00 |
|
monagames
|
2fee58fefc
|
Fixed typescript definitions for PIXI ColorMatrixFilter
|
2016-05-22 09:58:10 +02:00 |
|
monagames
|
12397377ab
|
Fixes for typescript declarations with system.js
|
2016-05-21 20:22:40 +02:00 |
|
Thanabodee Charoenpiriyakij
|
1387aaa055
|
typescript/pixi.d.ts: Add padding to Graphics.generateTexture
|
2016-05-21 14:12:37 +07:00 |
|
photonstorm
|
d1234d1685
|
Preparing for 2.5.0 dev.
|
2016-05-19 13:45:51 +01:00 |
|
photonstorm
|
9f28d0659d
|
Phaser 2.4.8 release.
|
2016-05-19 12:36:51 +01:00 |
|
Richard Davey
|
0bf2f985af
|
Merge pull request #2483 from zeterain/patch-6
Update Documentation in Game.js
|
2016-05-19 11:59:48 +01:00 |
|
zeterain
|
cd188ed0ab
|
Update Documentation in Game.js
Updated the documentation in Game.js to indicate that the renderType property could be set to Phaser.HEADLESS.
|
2016-05-18 10:56:44 -06:00 |
|
photonstorm
|
a6a2c61240
|
Sprites that had a tint on them, that then had their frame changed via either Sprite.frame or Sprite.frameName wouldn't re-tint the new frame, and would become stuck on the old frame in Canvas mode (thaks @spayton #2453)
|
2016-05-17 21:04:40 +01:00 |
|
photonstorm
|
d161a7f6bc
|
Sounds played using the Audio tag, set to loop, would get caught in an endless pause-play loop cycle (thanks @rroylance #2473)
|
2016-05-17 16:43:11 +01:00 |
|
photonstorm
|
7018ca2132
|
Position in Body.reset #2470
|
2016-05-16 15:20:44 +01:00 |
|
photonstorm
|
54683b7fb2
|
Sounds played using the Audio tag, that were paused and then resumed again (either directly in code, or via a game pause event) would not resume from the point at which they paused (thanks @rroylance #2473)
|
2016-05-16 15:16:19 +01:00 |
|
photonstorm
|
02e8b1ae0a
|
If you set Game.renderType to Phaser.HEADLESS it will no longer render the output to the canvas. The canvas is still created (although not added to the DOM), as it's required internally, but no rendering now takes place on it (thanks @ForgeableSum #2464)
|
2016-05-16 14:53:11 +01:00 |
|
photonstorm
|
ac89d1aec7
|
Arcade Physics Body has a new property worldBounce . This controls the elasticity of the Body specifically when colliding with the World bounds. By default this property is null , in which case Body.bounce is used instead. Set this property to a Phaser.Point object in order to enable a World bounds specific bounce value (thanks @VitaZheltyakov #2465)
|
2016-05-16 13:53:12 +01:00 |
|
photonstorm
|
f9994fac75
|
Fixed a bug in Arcade Physics Body.preUpdate which would incorrectly apply the position of an offset Body (one which has had Body.setSize used on it) when combined with a Sprite with a non-zero anchor (thanks @SBCGames #2470)
|
2016-05-16 13:39:46 +01:00 |
|
photonstorm
|
19dce62734
|
Arcade Physics has had a new world argument added to the following functions: distanceBetween , distanceToXY , distanceToPointer , angleBetween , angleToXY and angleToPointer . The argument (which is false by default), when enabled will calculate the angles or distances based on the Game Objects world property, instead of its x and y properties. This allows it to work for objects that are placed in offset Groups, or are children of other display objects (thanks @Skeptron for the thread #2463)
|
2016-05-16 13:31:57 +01:00 |
|
photonstorm
|
a26bd55811
|
TS defs fix #2475
|
2016-05-16 13:03:48 +01:00 |
|
Richard Davey
|
6eca457877
|
Merge pull request #2476 from staff0rd/generate_texture
fix generateTexture return type
|
2016-05-16 12:56:27 +01:00 |
|
photonstorm
|
4fd2524c61
|
Text.setStyle has a new argument update which will optionally automatically call updateText after setting the new style (thanks @staff0rd #2478)
|
2016-05-16 12:55:27 +01:00 |
|
stafford
|
e6b9ca4e22
|
fix generateTexture return type
|
2016-05-12 15:30:33 +10:00 |
|
photonstorm
|
f34b567295
|
BitmapData.copy, and by extension any method that uses it, including BitmapData.draw, drawGroup and drawFull, now all support drawing RenderTexture objects. These can either be passed directly, or be the textures of Sprites, such as from a call to generateTexture.
|
2016-05-12 03:48:14 +01:00 |
|
photonstorm
|
94832677b9
|
Docs update.
|
2016-05-11 16:39:39 +01:00 |
|
photonstorm
|
85d5d9715d
|
Removed, this has gone to its own branch.
|
2016-05-11 16:38:56 +01:00 |
|
photonstorm
|
1d18c70371
|
BitmapData.drawGroupProxy is now capable of iterating through Sprites that have children, and also now uses the world positions for drawing instead.
|
2016-05-11 16:38:42 +01:00 |
|
photonstorm
|
74af2079b6
|
Swap to use worldScale instead of worldTransform.
|
2016-05-11 16:37:31 +01:00 |
|
photonstorm
|
621673b9ca
|
Revert worldScale setter.
|
2016-05-11 16:37:21 +01:00 |
|
photonstorm
|
815907184a
|
Typo fix.
|
2016-05-11 16:37:01 +01:00 |
|
photonstorm
|
9649f714bb
|
InputHandler.checkPointerDown and checkPointerOver will now test the worldTransform scale property of a Sprite. If zero it will fast return, where-as before it would incorrectly report an up event (thanks @jaapaurelio #2466)
|
2016-05-11 12:25:35 +01:00 |
|
photonstorm
|
368913fd98
|
Removed WebGL Tilemap renderer, has moved to its own branch to be part of 2.5.0.
|
2016-05-11 11:27:36 +01:00 |
|
photonstorm
|
a2ba13e33f
|
Docs update.
|
2016-05-11 11:27:36 +01:00 |
|
photonstorm
|
16203a378a
|
PIXI.defaultRenderer is now set to null in Game.destroy, allowing it to be reset if a new Game instance is created on the same page (thanks @xtforgame ##2474)
|
2016-05-11 11:27:36 +01:00 |
|
Richard Davey
|
fd8f6117e2
|
Merge pull request #2469 from mortonfox/patch-1
Update link to CONTRIBUTING.md
|
2016-05-11 10:04:14 +01:00 |
|
Morton Fox
|
e125696ccd
|
Update link to CONTRIBUTING.md
|
2016-05-07 00:43:13 -04:00 |
|