photonstorm
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1097a699c3
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Fixed anchor issue with Sprite.body.
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2014-02-14 18:06:00 +00:00 |
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photonstorm
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bdb8908fee
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Groups now update their children across preUpdate, update and postUpdate.
Sprite.exists = false removes Body from world.
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2014-02-13 12:26:39 +00:00 |
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photonstorm
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312ec462bc
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Sprite.exists now toggles the Body as well. Sprite.exists = false will remove an active Body from the World.
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2014-02-13 09:55:46 +00:00 |
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photonstorm
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f6113ac6c4
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Physics World events added.
Group has new 'addToWorld' parameter, which fulfills the same function as the old useStage.
Stage now extends PIXI.Stage rather than owns one.
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2014-02-12 19:45:09 +00:00 |
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photonstorm
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424d1126bc
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Fixed updateTransform and added Body shape methods.
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2014-02-12 14:50:32 +00:00 |
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photonstorm
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c6cc2c9d71
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Updated p2.js to latest build. Checked tests. Added Debug draw (needs rotation support).
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2014-02-12 05:34:31 +00:00 |
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photonstorm
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2c100754bb
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Body.setPolygon converted and working, along with some other p2 Body methods hoisted up.
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2014-02-12 03:22:49 +00:00 |
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photonstorm
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5b64b01068
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New 'thrust' demo. Added Body.moveLeft, moveRight, moveUp, moveDown, rotateLeft, rotateRight and thrust methods. Also hooked up force and created an asteroids style example.
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2014-02-11 01:52:10 +00:00 |
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photonstorm
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1184d8bd76
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PointProxy added to allow for easy setting of force and velocity. More p2 tests done. World update done.
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2014-02-10 22:54:56 +00:00 |
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photonstorm
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2de934756c
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Body property updates. Still working out best way to handle velocity assignment.
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2014-02-10 19:33:27 +00:00 |
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photonstorm
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47e23096bd
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Integrating p2.js.
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2014-02-10 16:01:30 +00:00 |
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