photonstorm
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5b922be56e
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Version 2.1.1. of Phaser is an emergency point release. It addresses a potential race condition that could happen in States that tried to change state from the create method but had an empty preloader or pre-cached assets.
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2014-09-11 10:38:40 +01:00 |
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photonstorm
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a1a0861070
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readme update + screen shot
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2014-09-11 10:38:38 +01:00 |
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Clark Stevenson
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4b311944d7
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Should bring phaser upto date with master, P2 has been added as it is cool to have access to the p2 data.
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2014-09-11 00:02:23 +01:00 |
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Richard Davey
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5d5c8870f9
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Merge pull request #1180 from FedeOmoto/dev
Unnecessary "if" in Line.fromSprite method
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2014-09-09 22:11:26 +01:00 |
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Federico Omoto
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0bdb0bdde5
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Unnecessary "if" in Line.fromSprite method
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2014-09-09 17:24:36 -03:00 |
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Richard Davey
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e320ace5a8
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Merge pull request #1179 from FedeOmoto/dev
Documentation fixes
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2014-09-09 21:11:27 +01:00 |
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Federico Omoto
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471c2f444b
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Documentation fixes
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2014-09-09 16:22:59 -03:00 |
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photonstorm
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b801630d78
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Preparing for 2.1.1 development.
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2014-09-09 16:50:23 +01:00 |
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photonstorm
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2fc5c8f11e
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Updated for npm-publish.
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2014-09-09 16:28:25 +01:00 |
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photonstorm
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26fe06e00c
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Docs updates.
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2014-09-09 15:36:56 +01:00 |
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photonstorm
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37e4754511
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2.1.0 Release.
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2014-09-09 15:36:42 +01:00 |
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photonstorm
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b1b7414875
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New mini responsive template.
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2014-09-09 15:31:44 +01:00 |
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photonstorm
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33d9b19e29
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The Debug canvas is now cleared on State swap.
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2014-09-09 15:28:58 +01:00 |
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photonstorm
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03bd2aaf46
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2.1.0 pre-built releases.
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2014-09-09 14:47:54 +01:00 |
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photonstorm
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133ffd5fd1
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2.1.0 docs updates.
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2014-09-09 14:47:30 +01:00 |
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photonstorm
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f82bce7a3a
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Grunt task updates.
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2014-09-09 14:47:15 +01:00 |
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photonstorm
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1f089d74c5
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Phaser.Easing.Default is a new property that is used when a specific type of ease isn't given. It defaults to Linear.None but can be overridden to anything (thanks @alvinsight)
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2014-09-09 14:01:49 +01:00 |
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photonstorm
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24e896301b
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Adding new build file: Phaser + Arcade Physics + Ninja physics.
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2014-09-09 12:50:01 +01:00 |
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photonstorm
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5eedc4c2c5
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The physics config object is now stored locally in World.config.
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2014-09-09 12:49:31 +01:00 |
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photonstorm
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3fc527ba53
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Added Math.numberArray back in and renamed the replacement to Math.numberArrayStep to avoid breaking the API.
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2014-09-09 12:49:17 +01:00 |
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photonstorm
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5e6c40e392
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Fixed the jsdocs and crop method used on preloader sprites.
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2014-09-09 12:48:38 +01:00 |
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photonstorm
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a1c9b64327
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Now bails out of a few methods if RESIZE is set.
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2014-09-09 12:48:21 +01:00 |
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photonstorm
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2e9dc682a1
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Tidied up a redundant if call.
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2014-09-09 12:47:59 +01:00 |
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photonstorm
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b4e7da78ed
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jsdocs updated.
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2014-09-09 12:47:39 +01:00 |
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photonstorm
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c40c140631
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Camera.roundPx is a new boolean. If set to true it will call view.floor as part of its update loop, keeping its boundary to integer values. Set to false to disable this from happening (#1141)
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2014-09-09 12:47:27 +01:00 |
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photonstorm
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79d873f47b
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If you are using CocoonJS, please set your game render type to CANVAS and not WEBGL or AUTO. You should also disable any of the ScaleManager screen resizing or margin setting code. By default in this mode CocoonJS will now set 'screencanvas=true' which helps with performance significantly.
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2014-09-08 22:34:53 +01:00 |
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photonstorm
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09915ebfde
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Tidying up debug.
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2014-09-08 22:34:53 +01:00 |
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photonstorm
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282db76351
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Readme update.
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2014-09-08 22:34:53 +01:00 |
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photonstorm
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052e5042ed
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jsdoc fix.
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2014-09-08 22:34:53 +01:00 |
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photonstorm
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df16970bcc
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Readme update.
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2014-09-08 22:34:53 +01:00 |
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photonstorm
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59f7c53019
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P2.Body.addCapsule didn't use to pass the radius value through pxm, but now does so you have to specify it in pixels, not meters.
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2014-09-08 22:34:53 +01:00 |
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Richard Davey
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73e9a74350
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Update docgen with a few bug fixes and creating a viewer.
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2014-09-07 17:43:57 +01:00 |
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Richard Davey
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3102ad534d
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Swapped the order of the Camera.view floor to avoid the 1px jitter effect on the right of maps.
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2014-09-06 10:26:54 +01:00 |
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Richard Davey
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d72117ab8d
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Merge pull request #1170 from codevinsky/feature/utils
Phaser.Utils.range: easily create an array that contains a range of numbers.
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2014-09-05 17:59:32 +01:00 |
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Richard Davey
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199016b0a8
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Merge pull request #1172 from eguneys/dev
A new custom build with no physics added.
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2014-09-05 17:15:41 +01:00 |
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photonstorm
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7c02358eed
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More FlexGrid updates.
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2014-09-05 16:19:32 +01:00 |
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photonstorm
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22df587bd3
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Swapped to using FlexLayers.
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2014-09-05 15:46:21 +01:00 |
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photonstorm
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ff07317120
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First version of the FlexLayer class.
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2014-09-05 15:46:10 +01:00 |
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photonstorm
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4903e47a98
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Rectangle.topRight returns a Point object that represents the top-right coordinate of the Rectangle.
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2014-09-05 15:45:47 +01:00 |
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Jeremy Dowell
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06c6b23454
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moved: Utils.range to Math.numberArray
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2014-09-05 09:36:36 -05:00 |
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eguneys
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fdf00b1b49
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A new custom build with no physics added.
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2014-09-05 11:38:40 +03:00 |
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photonstorm
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72c0f50b6b
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Lots of small enhancements and layer types.
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2014-09-05 08:02:44 +01:00 |
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photonstorm
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0af4ec4da2
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The StateManager will now check if a State has a method called resize . If it does, and if the game is running in the RESIZE Scale Mode then this method will be called whenever the game resizes. It will be passed two parameters: width and height that will match the games new dimensions. Resizing can happen as a result of either the parent container changing shape, or the browser window resizing.
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2014-09-05 06:22:10 +01:00 |
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photonstorm
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0c9eef8a91
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FlexGrid added to the ScaleManager.
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2014-09-05 06:02:25 +01:00 |
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photonstorm
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07f529bf12
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First experimental build of FlexGrid.
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2014-09-05 06:01:48 +01:00 |
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photonstorm
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f2a8a927f9
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Group.addMultiple allows you to pass an array of game objects and they'll all be added to the Group in turn.
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2014-09-05 06:01:25 +01:00 |
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photonstorm
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cb14fd1c01
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Rectangle.centerOn(x,y) allows you to quickly center a Rectangle on the given coordinates.
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2014-09-05 04:13:21 +01:00 |
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Jeremy Dowell
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1835453880
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fixed: jshint errors
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2014-09-04 19:31:53 -05:00 |
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Jeremy Dowell
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6c3fac5665
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added: Phaser.Utils.range
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2014-09-04 19:28:46 -05:00 |
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photonstorm
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ac9c9a1f9b
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Fixed the assignment of the fullScreenTarget so FS mode works again now.
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2014-09-05 01:07:51 +01:00 |
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