Commit graph

35 commits

Author SHA1 Message Date
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
11ed074450 Refactoring how events are handled internally and in the docs 2019-01-15 14:37:24 +00:00
Richard Davey
3d36215623 Added repeat event. 2018-12-06 15:39:47 +00:00
Richard Davey
eda6e648fc Animation now extends the EventEmitter. 2018-12-06 15:28:48 +00:00
Richard Davey
4c4421c47f Docjam merge 2018-10-19 12:32:43 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
5ad4c8dc2b All of the Animation Events now pass the Game Object as the final argument, this includes animationstart, animationrestart, animationrepeat, animationupdate and animationcomplete. 2018-09-27 15:55:16 +01:00
Richard Davey
ef558fea3c Type definition fixes 2018-09-07 17:19:19 +01:00
Shukizu
96c7a4830c fixed playReverse with repeat bigger than 1 #3837 2018-09-01 12:40:26 -03:00
Shukizu
a1bb80997e fixed play in yoyo mode, bug found by @Ben-Millions #3837 2018-09-01 10:48:23 -03:00
Richard Davey
0a4fc5b026 Calling setTimeScale on the Sprite's Animation component will now set the time scale value and keep it set until you change it again. Previously it would be reset to 1 when a new animation was loaded into the component, but this no longer happens - once the time scale is set it remains in effect, regardless of which animations are played on the Sprite. 2018-08-31 18:45:50 +01:00
khaleb
2f6f8b2190 fix keyword-spacing 2018-07-24 09:36:15 -03:00
khaleb
6b81bc78a3 added since 3.12.0 in new methods, fixed keywords-spacing issue, renamed 'revert' method to 'reverse' 2018-07-24 09:28:56 -03:00
Shukizu
8da8fbedd1 fix animations with yoyo mode (issue: #3837) 2018-07-22 14:57:07 -03:00
Shukizu
ebc9d8d96d Add a 'revert' function that can revert the flow of a animation at any time (issue #3837) 2018-07-22 11:44:57 -03:00
Richard Davey
7aa46657c2 Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Chris Andrew
cb6077f231 Documented most of the Animation component class and some of the Animation class. 2018-06-01 13:11:25 +01:00
Richard Davey
6ef465a734 Animation.yoyo was ignored when calculating the next frame to advance to, breaking the yoyo effect. It now yoyos properly 2018-05-15 09:40:22 +01:00
Travis O'Neal
67ea16e3b2 Fixed bug in AnimationConfig jsdoc and filled in several empty descriptions 2018-04-19 11:36:13 -04:00
Richard Davey
c2edab2d7b Removed all animation callbacks and added events 2018-04-07 12:36:11 +01:00
Richard Davey
9368c80922 getFrameByProgress will return the Animation Frame that is closest to the given progress value. 2018-04-04 17:14:43 +01:00
Richard Davey
e734e7ef6b Extensive Animation API changes to use milliseconds, improve docs and access to properties 2018-04-04 16:13:45 +01:00
orblazer
0d58832e5f Fix types on Animations and Boot 2018-03-27 13:30:00 +02:00
orblazer
37b6fc5862 Fix many multiple types 2018-03-20 15:58:02 +01:00
orblazer
45158c2fbd Update JSDoc on Animations and Boot 2018-03-19 18:13:33 +01:00
orblazer
ddf2f748cd Update JSDoc on Animation 2018-03-19 13:54:20 +01:00
Richard Davey
cc0998660e Updated jsdocs 2018-03-18 13:43:37 +00:00
Richard Davey
26f0578261 jsdoc fixes 2018-02-22 01:07:30 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
9850ccb108 Removed un-used visible property and added jsdocs. 2018-01-24 23:50:46 +00:00
Richard Davey
bc298aca7b Testing doc snippets 2018-01-21 13:19:58 +00:00
Richard Davey
04debe7a71 Added jsdocs 2018-01-21 13:01:38 +00:00
Richard Davey
c77c412183 Updated paths. 2018-01-16 13:04:35 +00:00
Richard Davey
df26c96438 Moved Animation files. 2018-01-16 13:00:55 +00:00
Renamed from src/animations/frame/Animation.js (Browse further)