Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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11ed074450
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Refactoring how events are handled internally and in the docs
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2019-01-15 14:37:24 +00:00 |
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Richard Davey
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3d36215623
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Added repeat event.
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2018-12-06 15:39:47 +00:00 |
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Richard Davey
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eda6e648fc
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Animation now extends the EventEmitter.
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2018-12-06 15:28:48 +00:00 |
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Richard Davey
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4c4421c47f
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Docjam merge
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2018-10-19 12:32:43 +01:00 |
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Richard Davey
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4b1c762296
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Updated @memberOf to @memberof
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2018-10-10 10:49:13 +01:00 |
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Richard Davey
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5ad4c8dc2b
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All of the Animation Events now pass the Game Object as the final argument, this includes animationstart , animationrestart , animationrepeat , animationupdate and animationcomplete .
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2018-09-27 15:55:16 +01:00 |
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Richard Davey
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ef558fea3c
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Type definition fixes
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2018-09-07 17:19:19 +01:00 |
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Shukizu
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96c7a4830c
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fixed playReverse with repeat bigger than 1 #3837
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2018-09-01 12:40:26 -03:00 |
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Shukizu
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a1bb80997e
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fixed play in yoyo mode, bug found by @Ben-Millions #3837
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2018-09-01 10:48:23 -03:00 |
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Richard Davey
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0a4fc5b026
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Calling setTimeScale on the Sprite's Animation component will now set the time scale value and keep it set until you change it again. Previously it would be reset to 1 when a new animation was loaded into the component, but this no longer happens - once the time scale is set it remains in effect, regardless of which animations are played on the Sprite.
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2018-08-31 18:45:50 +01:00 |
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khaleb
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2f6f8b2190
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fix keyword-spacing
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2018-07-24 09:36:15 -03:00 |
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khaleb
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6b81bc78a3
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added since 3.12.0 in new methods, fixed keywords-spacing issue, renamed 'revert' method to 'reverse'
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2018-07-24 09:28:56 -03:00 |
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Shukizu
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8da8fbedd1
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fix animations with yoyo mode (issue: #3837)
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2018-07-22 14:57:07 -03:00 |
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Shukizu
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ebc9d8d96d
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Add a 'revert' function that can revert the flow of a animation at any time (issue #3837)
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2018-07-22 11:44:57 -03:00 |
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Richard Davey
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7aa46657c2
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Tidying up jsdocs and changing float to number
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2018-06-26 23:19:14 +01:00 |
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Chris Andrew
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cb6077f231
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Documented most of the Animation component class and some of the Animation class.
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2018-06-01 13:11:25 +01:00 |
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Richard Davey
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6ef465a734
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Animation.yoyo was ignored when calculating the next frame to advance to, breaking the yoyo effect. It now yoyos properly
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2018-05-15 09:40:22 +01:00 |
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Travis O'Neal
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67ea16e3b2
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Fixed bug in AnimationConfig jsdoc and filled in several empty descriptions
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2018-04-19 11:36:13 -04:00 |
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Richard Davey
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c2edab2d7b
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Removed all animation callbacks and added events
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2018-04-07 12:36:11 +01:00 |
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Richard Davey
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9368c80922
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getFrameByProgress will return the Animation Frame that is closest to the given progress value.
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2018-04-04 17:14:43 +01:00 |
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Richard Davey
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e734e7ef6b
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Extensive Animation API changes to use milliseconds, improve docs and access to properties
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2018-04-04 16:13:45 +01:00 |
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orblazer
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0d58832e5f
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Fix types on Animations and Boot
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2018-03-27 13:30:00 +02:00 |
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orblazer
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37b6fc5862
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Fix many multiple types
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2018-03-20 15:58:02 +01:00 |
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orblazer
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45158c2fbd
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Update JSDoc on Animations and Boot
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2018-03-19 18:13:33 +01:00 |
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orblazer
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ddf2f748cd
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Update JSDoc on Animation
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2018-03-19 13:54:20 +01:00 |
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Richard Davey
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cc0998660e
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Updated jsdocs
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2018-03-18 13:43:37 +00:00 |
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Richard Davey
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26f0578261
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jsdoc fixes
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2018-02-22 01:07:30 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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40689d1e35
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Updated jsdocs.
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2018-02-07 15:27:21 +00:00 |
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Richard Davey
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9850ccb108
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Removed un-used visible property and added jsdocs.
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2018-01-24 23:50:46 +00:00 |
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Richard Davey
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bc298aca7b
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Testing doc snippets
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2018-01-21 13:19:58 +00:00 |
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Richard Davey
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04debe7a71
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Added jsdocs
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2018-01-21 13:01:38 +00:00 |
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Richard Davey
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c77c412183
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Updated paths.
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2018-01-16 13:04:35 +00:00 |
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Richard Davey
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df26c96438
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Moved Animation files.
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2018-01-16 13:00:55 +00:00 |
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