photonstorm
b71972fac5
Reverted dragX/Y calc.
2017-07-27 17:56:48 +01:00
photonstorm
228ca47274
Updating drag values.
2017-07-27 17:40:22 +01:00
photonstorm
80aa157a11
Falls back to GO width / height if no frame.
2017-07-27 17:38:31 +01:00
photonstorm
d5ed070fe6
Added missing reference in onDrag.
2017-07-27 14:33:03 +01:00
photonstorm
619caae3c3
Added new drag callbacks to allowed types list.
2017-07-27 14:23:41 +01:00
photonstorm
bd2e25e791
Swapped back to using non-class IO.
2017-07-27 14:23:14 +01:00
photonstorm
a1dc398a8e
Added callback hooks and removed duplicated vars.
2017-07-27 14:22:58 +01:00
Richard Davey
a8a642bc29
Fixed assignments
2017-07-27 03:59:45 +01:00
Richard Davey
5cc32c4804
Fixed splice bug.
2017-07-27 03:50:21 +01:00
Richard Davey
795fa5f5cb
Merging in the draggable input handler
2017-07-27 03:40:58 +01:00
Richard Davey
aac61e5b57
Removed button property from event, get it from the Pointer instead
2017-07-25 12:34:06 +01:00
Richard Davey
1b4e53d06f
Exposed buttons event property.
2017-07-25 04:53:23 +01:00
Richard Davey
e17118c1aa
Tidying up after refactor.
...
Everything working properly and faster than before. Swapped InteractiveObject for a class to help internal optimisation.
2017-07-25 04:10:50 +01:00
Richard Davey
320a0b893d
Preparing to normalize game object data
2017-07-25 02:47:26 +01:00
Richard Davey
466b0b11ca
Fixed argument
2017-07-24 23:54:28 +01:00
Richard Davey
4c2df65cff
Large refactoring of the Input Manager
...
Split events out into Game Object and global Pointer ones. Removed redundant topOnly checks (as the source array is already filtered), removing use of 'childOn' functions. Normalizing event data.
2017-07-24 23:47:55 +01:00
photonstorm
68cc76802d
Updated the shutdown method.
2017-07-24 17:10:30 +01:00
photonstorm
f81856a75c
Updated drag handlers.
2017-07-24 14:10:42 +01:00
photonstorm
102fa3e5d1
Movement event now checks draggable.
2017-07-24 14:10:32 +01:00
photonstorm
91a0b41f90
Up handler goes through draggable list.
2017-07-24 14:09:20 +01:00
photonstorm
812ea7d50b
Changed draggable to pointer array.
2017-07-24 14:09:04 +01:00
photonstorm
d068f8decb
Added new GetInteractiveObject method.
2017-07-24 14:08:48 +01:00
photonstorm
48389491f3
Added missing var.
2017-07-24 14:08:32 +01:00
photonstorm
ba7e04ff77
Callback result determines processing.
2017-07-24 14:08:26 +01:00
photonstorm
9bd93f36b2
Exposed method.
2017-07-21 14:05:04 +01:00
photonstorm
1cc79a3b23
Added onMove callback and event. Added processMove handler.
2017-07-21 13:59:22 +01:00
Richard Davey
fdf257d9ce
Fixed Up and Down events. Working properly including with topOnly.
2017-07-21 04:11:40 +01:00
Richard Davey
1ffb559b75
Added revised up down handlers
2017-07-21 04:05:33 +01:00
Richard Davey
7992dfd569
Refactored to support multi pointers per IO and topOnly
2017-07-21 03:39:55 +01:00
photonstorm
c6a2edd855
Refactored Input Manager as it was getting too large for a single file class. Split up into Scene and Global Managers, broke all functions off into single files and started work on the new multi-pointer flow.
2017-07-20 17:10:12 +01:00