Commit graph

19 commits

Author SHA1 Message Date
Felipe Alfonso
0b91a9e95d Fix RenderPass render target binding 2017-11-14 14:30:34 -03:00
Felipe Alfonso
dc45945d99 WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources 2017-09-13 17:54:32 -03:00
photonstorm
dbc1298752 Moved access of game property to sys.game to keep it inline with the Injection Map. 2017-08-16 17:15:12 +01:00
Felipe Alfonso
2a3f966cb5 Light Layer update work in progress 2017-08-03 16:02:57 -04:00
photonstorm
d804e056ed Renaming from State to Scene internally.
This is one monster update.
2017-07-14 14:50:51 +01:00
photonstorm
360a724253 Added Tint component to RenderPass. 2017-07-04 12:25:31 +01:00
Richard Davey
f770712c2a Huge refactoring of States, plugins and object factories 2017-07-04 01:59:31 +01:00
Felipe Alfonso
88e07a9c88 Render pass fix for setting texture 2017-06-28 05:22:48 -04:00
Felipe Alfonso
25977cfc4d Dynamic tilemap webgl rendering 2017-06-21 22:19:03 -04:00
Felipe Alfonso
9244b271cc Fixed issue when creating EffectLayer and RenderPass 2017-06-02 12:27:51 -04:00
Felipe Alfonso
d216793595 Texture Filtering and Repeat property 2017-05-19 21:16:45 -04:00
Felipe Alfonso
d71d7d50bc Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers 2017-05-17 11:09:06 -04:00
Richard Davey
422468ec29 Reminder docs and jshint fixes. 2017-05-10 00:43:12 +01:00
Felipe Alfonso
8df65e7270 changed renderTexture name 2017-04-20 20:50:47 -03:00
Felipe Alfonso
1742ec0f12 RenderPass Update 2017-04-20 15:06:57 -03:00
Felipe Alfonso
18e3b9379d Render Pass rendering on the screen 2017-04-20 13:18:14 -03:00
Felipe Alfonso
fd4d25a3b6 RenderPass update 2017-04-18 19:15:10 -03:00
Richard Davey
929d6fc8ef Enforced GameObjects to specify their type (a string based const) 2017-04-13 00:05:12 +01:00
Felipe Alfonso
581fdb50ee RenderTarget added to renderable game objects 2017-04-11 10:15:38 -03:00