Commit graph

5395 commits

Author SHA1 Message Date
Richard Davey
0c48c2d6a8 * Added P2.Body.thrustLeft which will move the Body to the left by the speed given (thanks James Pryor)
* Added P2.Body.thrustRight which will move the Body to the right by the speed given (thanks James Pryor)
2016-03-01 22:31:58 +00:00
Samuel Hodge
6b85dbd6a9 Update Polygon.js 2016-02-28 16:00:29 -05:00
Samuel Hodge
a53676a924 Added new format for polygon points 2016-02-26 14:56:25 -05:00
photonstorm
763557af5d Added github template files. 2016-02-26 17:51:10 +00:00
photonstorm
ede6806e41 The default state of the internal property _boundDispatch in Phaser.Signal is now false, which allows for use of boundDispatches (thanks @alvinlao #2346) 2016-02-26 13:40:35 +00:00
photonstorm
08ce659447 Sound.position can no longer become negative, meaning calls to AudioContextNode.start with negative position offsets will no longer throw errors (thanks @Weedshaker #2351) 2016-02-26 13:36:19 +00:00
photonstorm
15d952171c SoundManager.destroy doesn't close the context if it's being stored in PhaserGlobal (thanks @brianbunch #2356) 2016-02-26 13:31:45 +00:00
photonstorm
cc3a07bada SoundManager.close now validates that context.close is a valid function before calling it (thanks @brianbunch #2355) 2016-02-26 13:29:35 +00:00
photonstorm
c04a2be36b Format updates. 2016-02-26 13:26:27 +00:00
photonstorm
1b5e3853dc README update. 2016-02-26 13:23:24 +00:00
Richard Davey
6ba5515995 Merge pull request #2357 from FilamentGames/dev
Patch for destructive getLocalBounds in PIXI.DisplayObjectContainer
2016-02-26 15:21:17 +02:00
Richard Davey
a8ae5a0024 Merge pull request #2353 from fillmoreb/patch-1
Fix for world.centerX and world.centerY with negative bounds origin.
2016-02-26 15:20:05 +02:00
Richard Davey
e21ec2f0d6 Merge pull request #2349 from stoneman1/dev
Fixed issue with IE crashing on this.context.close() in SoundManager.…
2016-02-26 15:17:28 +02:00
Alex Stone
db7c417baf Reset worldTransforms of children after computing local bounds. 2016-02-25 20:37:09 -06:00
fillmoreb
b1c74e694e Update World.js
Phaser.World.centerX and Phaser.World.centerY only worked if the bounds had an origin of 0,0.  This change takes into account the actual origin.
2016-02-25 11:58:22 -07:00
Stoneman1
62f0a52544 Fixed issue with IE crashing on this.context.close() in SoundManager.js (There was no check if context exists) 2016-02-24 13:08:37 +02:00
photonstorm
ba5981a03f Removed a console.log from the TilingSprite generator. 2016-02-19 14:46:55 +00:00
Richard Davey
dc701755c3 Merge pull request #2345 from stoneman1/dev
Fixed issue with  not removing mouseoutglobal eventlistener
2016-02-19 15:36:00 +02:00
Stoneman1
4d587d3e40 Fixed issue with not removing mouseoutglobal eventlistener 2016-02-19 15:15:31 +02:00
photonstorm
ad6f0557f7 Preparing for 2.4.7 development. 2016-02-18 15:06:43 +00:00
photonstorm
e8e6dd7b55 Merge remote-tracking branch 'origin/master' into dev 2016-02-18 15:03:46 +00:00
photonstorm
8399073fde Added 2.4.6 to the Change Log. 2016-02-18 15:03:13 +00:00
photonstorm
47123c192d 2.4.6 Build files + docs + TS Docs. 2016-02-18 14:41:53 +00:00
photonstorm
866994743b URI + ? fix. 2016-02-18 14:34:20 +00:00
photonstorm
0b5a4391f1 StateManager.destroy now sets clearCache and clearWorld internally before clearing the current state, as otherwise they would have been left untouched, such as from Game.destroy (thanks @i-dimitrov #2138) 2016-02-18 13:10:54 +00:00
photonstorm
9acf7c223e Docs and TS updates. 2016-02-18 13:05:00 +00:00
Richard Davey
6cf8bc75ba Merge pull request #2328 from taylankasap/dev
Added RandomDataGenerator.sign (returns -1 or +1)
2016-02-18 15:03:51 +02:00
photonstorm
17071b578c BaseTexture.destroy wasn't correctly removing the texture from the BaseTextureCache if it was a cached CanvasPool entry (such as Text objects use), causing drawImage errors in Canvas mode, and just blank textures in WebGL (thanks @civet #2339) 2016-02-18 12:59:40 +00:00
photonstorm
46cc05a377 Groups now check for child.parent before calling removeFromHash (thanks @spayton #2323 #2338) 2016-02-18 12:29:01 +00:00
Richard Davey
8aefd0fe9b Preparing for 2.4.6 development. 2016-02-17 16:28:27 +00:00
photonstorm
e25d944d67 Small typo fix. 2016-02-17 13:42:14 +00:00
photonstorm
daea5f53ff Fixed Edge device check. 2016-02-17 13:37:32 +00:00
photonstorm
34c484367c Phaser 2.4.5 Build files. 2016-02-17 13:27:09 +00:00
Richard Davey
e6c508edcd Color.updateColor would pass color.a to the getColor32 method without first putting the value into the range 0 - 255 (thanks @mainpsyhos #2327) 2016-02-17 03:50:06 +00:00
Richard Davey
f6d273c4fc DisplayObject._generateCachedSprite (which is called from updateCache or when cacheAsBitmap is enabled) would bitwise | 1 the bounds width and height. This would often lead to incorrect rounding (heights of 4 would become 5, while heights of 5 would remain 5). This has now been removed and the width and height are passed through Mail.ceil and then checked to make sure they aren't less than 1 pixel in either direction (thanks @alesdotio #2078) 2016-02-17 03:40:04 +00:00
Richard Davey
b629539176 SpriteBatch incorrectly applied the PIXI SpriteBatch prototype over the top of Phaser.Group meaning that Sprites with animations wouldn't render correctly (thanks @qdrj #1951) 2016-02-17 03:23:56 +00:00
Richard Davey
0c52b9316a Text with lineSpacing set wouldn't apply the lineSpacing to the final line of text in the Text string, or to text with just single lines. This could lead to incorrect height calculations for further layout and unwanted padding at the bottom of Text objects (thanks @Lopdo #2137) 2016-02-17 03:14:51 +00:00
Richard Davey
15411f1e56 Tween.onLoop would be fired when a Tween repeated and Tween.onRepeat would be fired when a Tween looped. These are now reversed to fire correctly (thanks @vladkens #2024) 2016-02-17 02:57:45 +00:00
Richard Davey
071d9cffd0 Graphics.generateTexture has a new argument padding which allows you to add extra spacing onto the generated texture. This is useful for small Graphics objects where you find a few pixels getting sliced off the edges due to rounding issues (#1933) 2016-02-17 02:31:29 +00:00
Richard Davey
74fd042749 If the Mouse was over a Sprite and you then clicked it, it would dispatch another Over event. This is now surpressed if the Over event has already been dispatched previously (thanks @McFarts #2133)
InputHandler.pointerOver could fail to return anything in some instances, now always returns a boolean.
2016-02-17 02:07:07 +00:00
Richard Davey
83a35e41d6 ctrl + click is now only considered a right-click if event.buttons = 1, this should allow you to use ctrl as a key modifier on Windows (and any device with a multi-button mouse attached) and still use ctrl + click on OS X / trackpads for a right-click (thanks @yuvalsv #2167) 2016-02-17 01:46:55 +00:00
Richard Davey
1932515f56 Fixed a really nasty bug in Chrome OS X where a ctrl + click (i.e. simulated right-click) on a trackpad would lock up the Pointer leftButton, causing future clicks to fail. This is now handled by way of a mouseout listener on the window object, sadly the only way to force a mouseup in Chrome (thanks @KyleU #2286) 2016-02-17 01:26:35 +00:00
photonstorm
4426c712ff jshint fix. 2016-02-12 17:29:30 +00:00
photonstorm
6ad22bc098 Phaser 2.4.5-RC2 with fresh docs and build files. 2016-02-12 16:00:36 +00:00
photonstorm
59ff0b0a57 Docs fix. 2016-02-12 14:49:37 +00:00
Richard Davey
989e443aca Docs update. 2016-02-09 14:01:10 +00:00
Richard Davey
989d53ecba Undo #1993 2016-02-09 14:01:04 +00:00
Richard Davey
92479eb03f * Device.safariVersion now holds the major version of the Safari browser.
* Device.edge is a boolean that is set if running under the Microsoft Edge browser.
* Device.dolby is a boolean that is set if the browser can play EC-3 Dolby Digital Plus files
* The Loader and SoundManager can now play Dolby Digital Plus files on supported devices.
2016-02-09 13:17:14 +00:00
Richard Davey
332fb6fe68 Fixed window global check. 2016-02-09 11:41:24 +00:00
Richard Davey
30b563085b The z property assigned to children of a Group now starts from zero instead of 1, this is an internal change mostly but if you relied on the z property for some reason then please be aware of this (thanks pantoninho) 2016-02-09 11:31:46 +00:00