Richard Davey
08a5b4969a
Split the Animation functions up to make them more manageable. Fixed bug in AddFrameAt.
2017-05-03 00:31:36 +01:00
Richard Davey
4ad87957bf
Added Animation.removeFrame, removeFrameAt and getFrameAt.
2017-05-02 23:58:15 +01:00
Richard Davey
ed5eda4bdc
Optmized the addFrameAt method.
2017-05-02 22:07:08 +01:00
Felipe Alfonso
12d3771c0a
Tile Sprite rendering on WebGL
2017-05-02 17:57:21 -03:00
Richard Davey
d787bfbf78
Added Animation.addFrame and addFrameAt including sequence updating.
2017-05-02 19:49:03 +01:00
Richard Davey
1bfec64f2e
Animation Manager now has Pause All and Resume All events and handlers, and all child Animations listen for and respect it.
2017-05-02 16:49:48 +01:00
Richard Davey
2c9be48a73
Add Animation Event + handler.
2017-05-02 16:18:58 +01:00
Richard Davey
47c4df66e6
Added Remove Animation event and handler.
2017-05-02 16:02:49 +01:00
Richard Davey
a8bc0c0c27
Merge pull request #3013 from rblopes/upgrade-tooling
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[Phaser 3] Upgrade of development dependencies
2017-05-01 22:51:56 +01:00
Rafael Barbosa Lopes
1b77dc4fa4
Upgraded development dependencies, some clean up.
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This commit brings the following updates:
- Removal of the following redundant or unused packages:
- `json-loader`: Webpack 2 can handle JSON files by default;
- `copy-webpack-plugin`: unused;
- `webpack-dev-server`: unused.
- Upgrade of the following packages to their latest versions:
- `fs-extra`;
- `webpack`: upgraded to the latest stable version;
- `webpack-shell-plugin`.
- Addition of the following packages:
- `uuid`, in replacement of the deprecated `node-uuid`, with no
changes to the public API.
- `eslint`, with ESLint linting utility.
- Addition of two runnable scripts to help development tasks:
- `build`: An alias for running `webpack`.
- `eslint`: Alias for running ESLint using the provided configuration
in the project.
- Fix the package entry point, so package consumers will be capable to use
library in a future release.
- Update `.npmignore`, so npm will include only the relevant package
files.
- Some clean-up and a few code fixes.
2017-04-30 21:52:22 -03:00
Richard Davey
9663a4022e
Start of shuffle action.
2017-05-01 01:44:29 +01:00
Richard Davey
9d1640063b
Added tabIndex property.
2017-05-01 01:27:35 +01:00
Felipe Alfonso
e6fefdab24
Using canvas buffer for generating tile texture
2017-04-28 15:10:32 -03:00
photonstorm
456809e8dd
GetFrames can now handle you setting just a string for the frames array, and it'll get all the frames from the texture for it.
2017-04-28 04:31:08 +01:00
photonstorm
3647e28427
Added Texture.getFrameNames which is handy for things like atlas imports or sprite sheets.
2017-04-28 04:30:32 +01:00
photonstorm
17d6667c63
Swapped to perf.now.
2017-04-28 03:15:08 +01:00
photonstorm
54442c59d4
Forcing Variable Timer for further testing.
2017-04-28 03:15:02 +01:00
photonstorm
119ae11736
Using perf.now and tidying it all up.
2017-04-28 03:14:30 +01:00
photonstorm
4d142ad026
Updated Animation so it now uses the delta values, rather than the time. Smoother and no longer suffers duration peak errors.
2017-04-28 03:14:09 +01:00
photonstorm
1eda6229be
Moved the raf after the callback.
2017-04-28 03:13:32 +01:00
photonstorm
960acce62c
eslint fixes
2017-04-28 03:13:22 +01:00
photonstorm
ba2e5ffc26
Added Format String util.
2017-04-28 01:52:46 +01:00
photonstorm
a232e6c97d
Created VariableTimeStep loop and integrated it into the Game and State Systems.
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Added GetSpeed Math util.
2017-04-27 17:03:19 +01:00
Richard Davey
07f72f489a
Added TickerLoop and made it optional via config.
2017-04-27 03:11:56 +01:00
photonstorm
d2fa3779f4
Working on the new TickerLoop.
2017-04-26 17:13:56 +01:00
photonstorm
8264351f75
Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
2017-04-26 16:03:22 +01:00
photonstorm
427018d291
You can now provide the TextMetrics as part of the config object, to avoid the expensive canvas scanning needed.
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Text.getTextMetrics and TextStyle.getTextMetrics added to faciliate this. Plus added to toJSON.
2017-04-26 15:54:23 +01:00
photonstorm
e2576fe512
Text.padding supported and working.
2017-04-26 15:34:15 +01:00
Richard Davey
3f6c74c1f7
More work on Text Metrics.
2017-04-26 03:55:42 +01:00
Felipe Alfonso
4073db3551
TileSprite base and renderer
2017-04-25 19:09:13 -03:00
Richard Davey
0df585f7d5
Testing various text measuring options.
2017-04-25 19:46:13 +01:00
Richard Davey
a4dc2d28aa
Added TextStyle.toJSON and merged the output with Text.toJSON.
2017-04-25 18:24:37 +01:00
Richard Davey
ad0ff4d64b
Added BuildFromConfig for Text object.
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Updated TextStyle to use advanced object getter.
2017-04-25 18:07:23 +01:00
Richard Davey
c0254bbbf0
Added setScaleMode and setBlendMode functions.
2017-04-21 03:12:25 +01:00
Felipe Alfonso
d4e4509e22
Render off-screen and on-screen for EffectLayer
2017-04-20 21:30:19 -03:00
Felipe Alfonso
3c476ae26b
Fixed EffectRenderer
2017-04-20 21:25:31 -03:00
Richard Davey
b3fb6d64f2
Added ability to create EffectLayer via config object.
2017-04-21 00:54:57 +01:00
Felipe Alfonso
8df65e7270
changed renderTexture name
2017-04-20 20:50:47 -03:00
Felipe Alfonso
1742ec0f12
RenderPass Update
2017-04-20 15:06:57 -03:00
Felipe Alfonso
18e3b9379d
Render Pass rendering on the screen
2017-04-20 13:18:14 -03:00
Richard Davey
d7c1ef1062
Updated issue template.
2017-04-20 13:07:23 +01:00
Richard Davey
e631c2031b
Merge pull request #2990 from johnfn/patch-1
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Fix typo in Color
2017-04-20 12:47:08 +01:00
Felipe Alfonso
fd4d25a3b6
RenderPass update
2017-04-18 19:15:10 -03:00
photonstorm
6aa2fb009b
Renamed Texture Parsers to follow conventions elsewhere in the library. Started on SS from Atlas.
2017-04-18 15:31:30 +01:00
Felipe Alfonso
88c599cb28
Fixed render target issue with BitmapText
2017-04-13 12:55:25 -03:00
Felipe Alfonso
bcbec418b1
Fixed Graphics and Blitter issue with renderTarget
2017-04-13 12:45:01 -03:00
Richard Davey
81c6124a4d
Added more toJSON GameObject functions.
2017-04-13 00:35:27 +01:00
Richard Davey
5eee8225bf
Added ToJSON Game Object component.
2017-04-13 00:05:21 +01:00
Richard Davey
929d6fc8ef
Enforced GameObjects to specify their type (a string based const)
2017-04-13 00:05:12 +01:00
Richard Davey
612db78818
Added AnimationJSON Loader File type.
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Fixed ToJSON component.
2017-04-12 15:27:05 +01:00