Richard Davey
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1afa75d871
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Updated Loader, added ArrayBuffer to Base64, added GetURL. You can now load a file on its own, without using a Loader instance at all.
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2016-12-01 12:51:05 +00:00 |
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Ed Bishop
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0d3958a410
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This issue causes tsc to crap out under certain circumstances
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2016-12-01 12:40:36 +00:00 |
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Richard Davey
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f1a3e0b9f6
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Merge pull request #2896 from Autophagy/setCharacterLimit
Added feature: set character limit with suffix
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2016-12-01 12:09:00 +00:00 |
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Autophagy
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198f8d48e9
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Added feature: set character limit with suffix
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2016-12-01 10:43:21 +01:00 |
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Richard Davey
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58d09f82b1
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Merge pull request #2894 from tfelix/master
removeTextureAtlas now deletes the correct cache object.
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2016-11-30 23:50:39 +00:00 |
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Thomas Felix
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b4a0e7f826
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removeTextureAtlas now deletes the correct cache object.
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2016-11-30 20:54:38 +01:00 |
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samme
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8a82fab928
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Merge remote-tracking branch 'origin/master'
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2016-11-30 10:51:19 -08:00 |
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Richard Davey
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77b469b1a5
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State level Loader re-implemented, and lots of BaseLoader features updated.
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2016-11-30 17:16:45 +00:00 |
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Richard Davey
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17092eb573
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More Loader updates, lots to do though.
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2016-11-30 01:24:44 +00:00 |
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Richard Davey
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104d7a1341
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Added start of the new Loader.
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2016-11-30 01:24:44 +00:00 |
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Richard Davey
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e34d53a969
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Added a Set data structure.
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2016-11-30 01:24:44 +00:00 |
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Felipe Alfonso
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8d01f78a66
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2016-11-29 21:19:28 -03:00 |
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Felipe Alfonso
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a551110a39
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Added getBounds to Transform
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2016-11-29 21:19:19 -03:00 |
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photonstorm
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34303f1df6
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Added in the Update Manager, MainLoop and State Systems.
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2016-11-29 15:25:14 +00:00 |
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photonstorm
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c2f624d349
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Adding in the State Manager.
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2016-11-29 13:01:16 +00:00 |
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photonstorm
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1bb711ea2c
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Now using the new GetObjectValue utility.
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2016-11-29 13:01:05 +00:00 |
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photonstorm
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3a963905b2
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Handy new utility class, now used by Config and Settings.
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2016-11-29 13:00:48 +00:00 |
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photonstorm
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1db02f3d3a
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Added CreateRenderer function.
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2016-11-29 11:26:30 +00:00 |
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photonstorm
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3cac9fbba8
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Added Game Object Creator.
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2016-11-29 11:06:14 +00:00 |
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photonstorm
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28db9a2550
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Lots of work on the Game Object Factory patterns.
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2016-11-29 10:46:35 +00:00 |
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photonstorm
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bf6ccc3d8d
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Fixed export.
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2016-11-29 10:46:24 +00:00 |
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photonstorm
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7fdc83e0e2
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Added build dates.
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2016-11-28 16:57:20 +00:00 |
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photonstorm
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e83bd3d544
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Added NOOP.
Added Config pre and post boot callbacks.
Added Image and start of the Game Factory rebuild.
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2016-11-28 16:55:25 +00:00 |
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Richard Davey
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53e2b6c9bf
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Merge pull request #2891 from stoneman1/master
Build for release 2.7.1
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2016-11-28 16:54:07 +00:00 |
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Stoneman1
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e318d70c33
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Build for release 2.7.1
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2016-11-28 18:50:06 +02:00 |
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Richard Davey
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ede9bc1494
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Merge pull request #2890 from stoneman1/master
Changelog and Readme updated
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2016-11-28 14:33:54 +00:00 |
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photonstorm
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6d35609c29
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Updated path.
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2016-11-28 13:30:02 +00:00 |
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Stoneman1
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4e7484526b
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Changelog and Readme updated
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2016-11-28 15:20:12 +02:00 |
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Richard Davey
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d623971bfc
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Merge pull request #2887 from cloakedninjas/fix-resolution
Fixes 1707 - BaseTexture defaults to resolution of 1
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2016-11-28 12:52:22 +00:00 |
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Daniel Jackson
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04689f0c22
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Fixes 1707 - BaseTexture defaults to resolution of 1
Recreating after move to CE.
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2016-11-27 12:59:45 +00:00 |
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Richard Davey
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14d2c6a8ae
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Updated CanvasPool to store the type (2d or webgl), so it doesn't give incorrect canvases back out again. Updated Features to use proper canvases when feature testing. Added Interpolation code. Cached the Smoothing prefix.
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2016-11-26 02:32:59 +00:00 |
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Richard Davey
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e45096611e
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Converted the Device and CanvasPool into page level singletons, that can be shared by all instances of a Phaser Game running in the same page.
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2016-11-26 01:28:53 +00:00 |
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Richard Davey
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3009a42df4
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Added new DOM controls and the CanvasPool.
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2016-11-26 00:36:11 +00:00 |
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photonstorm
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4de6a89979
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Small README tweak.
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2016-11-25 14:25:35 +00:00 |
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Richard Davey
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dcb48e1f38
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Merge pull request #2882 from stoneman1/master
Changelog updated, preparing for 2.7.1 update
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2016-11-25 14:16:22 +00:00 |
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Stoneman1
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c9e212ba4a
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Changelog updated, preparing for 2.7.1 update
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2016-11-25 09:10:54 +02:00 |
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Richard Davey
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1d4cdbd56a
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Added and refactored the Random Data Generator. Working nicely, removed some redundant apply calls, and made the private vars properly private.
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2016-11-25 05:12:02 +00:00 |
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Richard Davey
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45002461db
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Added in final Device tests.
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2016-11-25 04:33:48 +00:00 |
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Richard Davey
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5ca567c7e0
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Adding more Device tests.
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2016-11-25 04:00:15 +00:00 |
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Richard Davey
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36ca61dddb
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Added in the final DOM level functions.
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2016-11-25 02:08:33 +00:00 |
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Richard Davey
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970dea20f5
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Added checksum ability to build process.
Fixed RequestAnimationFrame.
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2016-11-25 01:37:14 +00:00 |
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Richard Davey
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96c7446b1e
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Added RAF
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2016-11-25 00:34:37 +00:00 |
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photonstorm
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247a837961
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Game update.
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2016-11-24 17:01:58 +00:00 |
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photonstorm
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e041a51de5
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Fixed missing output.
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2016-11-24 17:01:58 +00:00 |
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Richard Davey
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23e14b4b58
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Merge pull request #2880 from Aleksey-Danchin/patch-1
Update phaser.d.ts
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2016-11-24 16:39:17 +00:00 |
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Алексей Данчин
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d30f869298
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Update phaser.d.ts
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2016-11-24 19:31:45 +03:00 |
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photonstorm
|
7883a7d305
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Added more options to Config class.
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2016-11-24 15:40:05 +00:00 |
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Richard Davey
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13f49f6086
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Added webpack shell script to copy build file to examples.
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2016-11-24 01:35:07 +00:00 |
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Richard Davey
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98c932e7c4
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Merge pull request #2879 from ngscheurich/master
Change return type of Phaser.Group#next to `any`
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2016-11-24 01:34:05 +00:00 |
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Nicholas Scheurich
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cc8da15c5f
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Change return type of Phaser.Group#next to any
The return type was previously `void`, which is inaccurate and causes
unintended compiler errors.
See
https://github.com/photonstorm/phaser/blob/master/v2-community/src/core/Group.js#L839.
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2016-11-23 19:08:12 -06:00 |
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