Commit graph

22 commits

Author SHA1 Message Date
Richard Davey
9988e4eb5b Removed un-needed files and moved plugins around. 2018-01-26 05:21:45 +00:00
Richard Davey
cb2891db8a Added jsdocs to the Device inspector, removed out-dated properties and changed case of Device access 2018-01-25 17:03:35 +00:00
Richard Davey
ffae9c1259 Moved wip contents to archived and moved un-used files from src to wip 2018-01-25 02:14:20 +00:00
Richard Davey
0443eedf1e JSDocs added 2018-01-25 02:13:50 +00:00
Richard Davey
897d3f2b70 Added jsdocs 2018-01-25 00:48:48 +00:00
Richard Davey
f676fc2bbd Recoded the SceneManage
The Scene Manager no longer tries to maintain an 'active' list and instead just iterates the scenes in order, skipping those that aren't awake. Scene array changing events like moveUp etc are queued if the list is being processed and the ScenePlugin has been vastly updated to take care of this. You can now happily move scenes around the list, block scene input, consume input events, switch scenes around and more.
2018-01-20 04:47:03 +00:00
Richard Davey
7e0b04df70 You can now specify Loader settings (baseURL, path, xhr settings, etc) in either the Game Config, the Scene Config or a File Config. Game config is used as the defaults. Scene config overrides those, and a File config overrides the Scene config. This fixes #3168. 2018-01-19 16:56:41 +00:00
Richard Davey
13ed054d79 Removed display of checksum. 2018-01-19 16:30:03 +00:00
Pavle Goloskokovic
fb96aeccd6 Removed game reference 2018-01-19 12:06:41 +01:00
Richard Davey
86fe054c63 Game boot sequence is now split-up to allow time for non-blocking, but time sensitive plugins (like the Texture Manager) to complete starting up before the main loop begins. Texture Manager now checks on state of default images before telling Game it is ready. 2018-01-18 14:01:29 +00:00
Richard Davey
e017a71f32 Game emits a boot event, which its managers listen for 2018-01-18 05:16:52 +00:00
Richard Davey
3ba774997d Config now gets the DefaultScenePlugins 2018-01-18 05:16:02 +00:00
Richard Davey
570cbde7da Renamed SceneManager. 2018-01-16 16:33:30 +00:00
Richard Davey
d6a1abcd2a Renamed to CacheManager. 2018-01-16 16:30:11 +00:00
Richard Davey
26fd3ee661 Renamed input manager files and refs. 2018-01-16 16:14:21 +00:00
Richard Davey
08f3e70b6d Merged Input Manager source and updated paths. 2018-01-16 16:00:37 +00:00
Richard Davey
c77c412183 Updated paths. 2018-01-16 13:04:35 +00:00
Richard Davey
9fabd000b5 Updated the PluginManager to be a global level instance that belongs to Game and registers all plugins 2018-01-16 02:08:04 +00:00
Richard Davey
c625b8735b Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly. 2018-01-12 17:09:21 +00:00
Richard Davey
04b8f4203e Started moving plugins to their own folders. 2018-01-10 16:29:46 +00:00
Pavle Goloskokovic
d0d3a6473d Merge remote-tracking branch 'origin/master' 2018-01-10 16:20:13 +01:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00