Commit graph

3477 commits

Author SHA1 Message Date
Paul
d94321702a Loader - corrected tag error handling 2014-11-22 15:09:07 -08:00
Paul
609d77faba Loader - added means to add synchronization points
- Added `withSyncPoint` and `addSyncPoint` methods to allow explicit
  adding of synchronization points (synchronization points are explained
  in `withSyncPoint`.

- Changed the file/asset `sync` attribute to `syncPoint` to reflect
  terminology.
2014-11-22 14:42:27 -08:00
Paul
a6116b3832 Loader - fixes
- `onLoadComplete` will fire, even when loading is interrupted
- Context default to `this` on application.
2014-11-22 13:55:32 -08:00
Paul
9995edbe3f Loader - documentation
Updated/corrected various documentation.
2014-11-22 13:53:51 -08:00
Paul
7889739485 Loader - added enabledParallelDownloads
Added method to enable/disable parallel downloading in general.
2014-11-22 13:49:18 -08:00
Paul
1c000949cb Loader - transformUrl
Pulled out baseURL extension into method.
2014-11-22 13:46:14 -08:00
Paul
68f436ace8 Group - additional documentation refinement
General tidying/corrections of Group documentation.
2014-11-22 01:29:19 -08:00
Paul
946bb19dd7 Group - 'iterate' documentation and guard
Update iterate documentation to cover usage of `args` and added a guard so
that the callback can be used without requiring that `args` is specified.

Ref. https://github.com/photonstorm/phaser/issues/1352
2014-11-22 00:55:52 -08:00
Paul
7116d0716d Loader - fast image-from-cache path
Employee the use of image.complete and a width/height check to detect when
it is available "from cache" and skip having to run though the
onload/onerror cases.
2014-11-21 22:38:32 -08:00
Paul
b00c4ad222 Loader - state bug fixes
More updates for https://github.com/photonstorm/phaser/issues/1330

Fixed several issues with state clearing (or lack of) resulting in
incorrect behavior if the loader was re-used.
2014-11-21 12:06:44 -08:00
Paul
4d16af0e0f Loader - parallel loading
Parallel loading is now supported, configured by
`loader.concurrentRequestCount`. Each file (a pack is now considered a
type of file) asset can be marked with `sync`, which is done for both pack
files and script files.

When a `sync` asset is encountered it must be loaded before any previous
resource any following resource is loaded (but it doesn't have to wait for
previous resources). Pack files are an exception in that they can download
(but are not processed) and they can fetch-around other `sync` assets.

Because of the concurrent nature there is no guarantee of the order in
which the individual events will file in relation to eachother, but local
ordering (e.g. onFileError always before onFileComplete) and overall
ordering (e.g. onLoadStart .. onFile? .. onLoadComplete) is preserved.

There is also increased error hardening and a few previous edge-cases
fixed (and likely a few bugs added).
2014-11-21 10:58:00 -08:00
photonstorm
874f60c1bc Removed CocoonJS hack - woohoo! 2014-11-21 10:40:18 +00:00
Paul
930fc46649 Loader 2014-11-20 17:51:30 -08:00
photonstorm
69b57073f2 Added missing duration parameter. 2014-11-20 21:19:09 +00:00
photonstorm
7e4a494f13 Keyboard.justPressed has bee renamed to Keyboard.downDuration which is a much clearer name for what the method actually does.
Keyboard.justReleased has bee renamed to Keyboard.upDuration which is a much clearer name for what the method actually does.
Keyboard.downDuration, Keyboard.upDuration and Keyboard.isDown now all return `null` if the Key wasn't found in the local keys array.
2014-11-20 20:55:51 +00:00
photonstorm
88ea3412dc Fixes issue where Tween.from didn't set the target properties until after the delay was up. 2014-11-20 20:42:10 +00:00
Richard Davey
ca3ecd796e Merge pull request #1346 from pnstickne/wip-scalemanager-windowbounds2
ScaleManager + DOM - window constraint updates
2014-11-20 20:34:24 +00:00
Richard Davey
dab26a65fa Merge pull request #1349 from neurofuzzy/patch-1
Keyboard.js does not reflect Phaser.Key changes
2014-11-20 20:33:44 +00:00
Geoff Gaudreault
dbde5ee913 Keyboard.js does not reflect Phaser.Key changes
Calling justPressed or justReleased on Phaser.Keyboard throws an exception. Changed to reflect new method names in Phaser.Key

I imagine you'd want these methods renamed as well, but it appears to be called by a few other classes and I didn't want a huge pull-request.
2014-11-20 11:23:43 -08:00
photonstorm
c909c29935 Undefined fix #1347 2014-11-20 10:00:08 +00:00
photonstorm
2589000435 Tweens have been completely rewritten. They're now much more flexible and efficient than before:
When specifying the ease in `Tween.to` or `Tween.from` you can now use a string instead of the Function. This makes your code less verbose. For example instead of `Phaser.Easing.Sinusoidal.Out` and you can now just use the string "Sine".The string names match those used by TweenMax and includes: "Linear", "Quad", "Cubic", "Quart", "Quint", "Sine", "Expo", "Circ", "Elastic", "Back", "Bounce", "Power0", "Power1", "Power2", "Power3" and "Power4". You can append ".easeIn", ".easeOut" and "easeInOut" variants. All are supported for each ease types.
Tweens now create a TweenData object. The Tween object itself acts like more of a timeline, managing multiple TweenData objects. You can now call `Tween.to` and each call will create a new child tween that is added to the timeline, which are played through in sequence.
Tweens are now bound to the new Time.desiredFps value and update based on the new Game core loop, rather than being bound to time calculations. This means that tweens are now running with the same update logic as physics and the core loop.
Tween.timeScale allows you to scale the duration of a tween (and any child tweens it may have). A value of 1.0 means it should play at the desiredFps rate. A value of 0.5 will run at half the frame rate, 2 at double and so on. You can even tween the timeScale value for interesting effects!
Tween.reverse allows you to instantly reverse an active tween. If the Tween has children then it will smoothly reverse through all child tweens as well.
Tween.repeatAll allows you to control how many times all child tweens will repeat before firing the Tween.onComplete event. You can set the value to -1 to repeat forever.
Tween.loop now controls the looping of all child tweens.
Tween.onRepeat is a new signal that is dispatched whenever a Tween repeats. If a Tween has many child tweens its dispatched once the sequence has repeated.
Tween.onChildComplete is a new signal that is dispatched whenever any child tweens have completed. If a Tween consists of 4 sections you will get 3 onChildComplete events followed by 1 onComplete event as the final tween finishes.
Chained tweens are now more intelligently handled. Because you can easily create child tweens (by simply calling Tween.to multiple times) chained tweens are now used to kick-off longer sequences. You can pass as many Tween objects to `Tween.chain` as you like as they'll all be played in sequence. As one Tween completes it passes on to the next until the entire chain is finished.
Tween.stop has a new `complete` parameter that if set will still fire the onComplete event and start the next chained tween, if there is one.
Tween.delay, Tween.repeat, Tween.yoyo, Tween.easing and Tween.interpolation all have a new `index` parameter. This allows you to target specific child tweens, or if set to -1 it will update all children at once.
Tween.totalDuration reports the total duration of all child tweens in ms.
There are new easing aliases:
* Phaser.Easing.Power0 = Phaser.Easing.Linear.None
* Phaser.Easing.Power1 = Phaser.Easing.Quadratic.Out
* Phaser.Easing.Power2 = Phaser.Easing.Cubic.Out
* Phaser.Easing.Power3 = Phaser.Easing.Quartic.Out
* Phaser.Easing.Power4 = Phaser.Easing.Quintic.Out
2014-11-20 06:06:26 +00:00
photonstorm
a952cd398d Final new tween system is in place (just generateData left to do). 2014-11-20 05:26:50 +00:00
photonstorm
2a7c0058e6 Tidied up code formatting. 2014-11-20 05:26:50 +00:00
photonstorm
a34824c5a3 Planning new vStart cache. 2014-11-20 05:26:50 +00:00
photonstorm
64cf3a6f5b repeatAll and loop support added back in. 2014-11-20 05:26:49 +00:00
photonstorm
4220382376 Evolving the Tween engine. TweenMax string syntax now supported. 2014-11-20 05:26:49 +00:00
photonstorm
ab114cc4a1 The start of TweenData. 2014-11-20 05:26:49 +00:00
Paul
e7fd527c72 ScaleManager + DOM - window constraint updates
ScaleManager.windowContraints now allows specifing 'visual' or 'layout' as
the constraint. Using the 'layout' constraint should prevent a mobile
device from trying to resize the game when zooming.

Including the the new changes the defaults have been changed to

   windowContraints = { right: 'layout', bottom: '' }

This changes the current scaling behavior as seen in "Game Scaling" (as it
will only scale for the right edge) but also prevents such scaling from
going wonkers in some mobile environtments like the newer Android browser.
(Automatic scroll-to-top, albeit configurable, enabled for non-desktop by
default is not a fun situation here.)

To obtain the current semantics on a desktop the bottom should be changed
to 'layout'; although this will result in different behavior depending on
mobile device. To make the sizing also follow mobile zooming they should
be changed to 'visual'.

Also added temp Rectangle re-used for various internal calculations.

---

Phaser.DOM now also special-cases desktops to align the layout bounds
correctly (this may disagree with CSS breakpoints but it aligns the with
actual CSS width), without applying a window height/width expansion as
required on mobile browsers.

(And the jshint error isn't mine..)
2014-11-19 15:42:08 -08:00
Richard Davey
babb8687c8 Merge pull request #1345 from clark-stevenson/dev
Definition Updates
2014-11-19 10:29:17 +00:00
photonstorm
aa72cf63c1 Emitter.setScale fixed minX minY order presedence (thanks spayton) 2014-11-18 15:38:08 +00:00
Clark Stevenson
1f39f7e3ec Definition Updates 2014-11-18 12:54:07 +00:00
photonstorm
07d43934c6 Docs update. 2014-11-18 12:43:26 +00:00
photonstorm
8e109b072a Updated RC version. 2014-11-18 12:36:35 +00:00
photonstorm
1d2b36fa1b Camera.preUpdate. 2014-11-18 12:36:25 +00:00
photonstorm
395171b660 Added renderable check to Pixi.Sprite. 2014-11-18 12:36:11 +00:00
photonstorm
683f1a3a10 Tiny bit of tidying up. 2014-11-18 12:30:14 +00:00
photonstorm
21479acd8e Sprite.autoCull now properly works if the camera moves around the world.
Sprite.inCamera uses a much faster check if auto culling or world bounds checks are enabled and properly adjusts for camera position.
2014-11-18 12:29:55 +00:00
Clark Stevenson
423342afd0 Merge remote-tracking branch 'clark/dev' into dev 2014-11-18 11:43:06 +00:00
Clark Stevenson
e0b8af7bdd Definition Updates 2014-11-18 11:41:50 +00:00
photonstorm
60aa21db64 Updated config file. 2014-11-18 09:45:52 +00:00
photonstorm
8a89e8e97b Fixed grunt manifest 2014-11-18 09:45:39 +00:00
photonstorm
49b1896189 Added Tween.percent variable and tidied up the time values. 2014-11-18 09:22:24 +00:00
photonstorm
9caa13e489 Fixed TileSprite rendering issue. 2014-11-18 09:22:24 +00:00
photonstorm
8a45ad2ebd jsdoc fixes 2014-11-18 09:22:24 +00:00
Richard Davey
53422b97f4 Merge pull request #1344 from pnstickne/wip-dom-viewport
ScaleManager + DOM
2014-11-18 09:22:04 +00:00
Richard Davey
3411c90f86 Merge pull request #1343 from pnstickne/wp-array-set-docs
ArraySet - documentation
2014-11-18 09:17:28 +00:00
Paul
644f87b15d ScaleManager + DOM 2014-11-17 23:56:30 -08:00
Paul
884353d71e ScaleManager + DOM
"Final" changes for a solid 2.2-worthy ScaleManager.

This adds in official support for USER_SCALE, which allows a flexible way
to control the scaling dynamically.

It fixes a visible display bug in desktop browsers (viewport clipping was
off) and mitigates some potential issues all around by using a unified
visualBound calculations in Phaser.DOM.

It applies some protected/deprecated attributes, but does not remove any
behavior of already-established (as in, outside-dev) means.

There are no known [signficant] breaking changes; any known breaks (not
considered fixes) are constrained to dev with no known consumers.

Phaser.DOM

  There are no known significant breaking changes; Phaser.DOM was
  internal.

  - Added visualBounds; this should be the true visual area, minus the
    scrollbars. This should be used instead of clientWidth/clientHeight to
    detect the visual viewport.

  - Expose various viewport sizes as dynamically updated properties on
    Rectangle objects. These are visualBounds, layoutBounds,
    documentBounds.

  - Updated documentation the different bounds; in particular drawing
    distinction between viewport/layout bounds and visual bounds.

  - Renamed `inViewport` to `inLayoutViewport` to indidcate behavior.
    - Minor breaking, but dev-only

  - Changed `getAspectRatio` to work on Visual viewport. This will yield
    the expected behavior on mobiles.
    - Minor breaking, but dev-only

  - Removed some quirks-mode and legacy-browser special casing

Phaser.ScaleManager

  There are no known significant breaking changes.

  - USER_SCALE is 'made public'. It can used to flexibly configure any
    custom-yet-dynamic scaling requirements; it should now be able to
    replace any sane usage of manual sizing invoking the deprecated
    setSize/setScreenSize.
    - Added additional usage documentation and links to such
    - Added the ability to specify a post-scale trim factor.

  - Change the arguments the resize callback and document what is passed
    - Minor breaking, but the previous arguments were undocumented

  - `compatiblity.showAllCanExpand` renamed to `canExpandParent` and made
    generalized over possibly-expanding scaling.
    - Minor breaking, dev-only, for coding changing this settin

  - Switched from direct usage of of window innerWidth/Heigth to
    Phaser.DOM visualViewport - this change correctly accounts for
    scrollbars in desktop environments
    - Although it does slightly alter the behavior, this is a fix.

  - Removed usage of window outerWidth/outerHeight which didn't make much
    sense where it was used for desktops and was catostrophic for mobile
    browser
    - Although it may slightly alter the behavior, this is a fix.

  - Removed `aspect` and `elementBounds` because they are duplicative of
    Phaser.DOM (which can not be accessed as `scale.dom`).
    - Minor breaking, but internal methods on dev-only

  - Marked the minWidth/maxWidth/minHeight/maxHeight properties as
    protected. They are not removed/obsoleted, but should be revised later
    for more flexibility.

  - Orientation handling; non-breaking forward deprecations
    - Added `onOrientationChange` and deprecated the 4 separate leave,
      enter, landscape and portrait signals. They are not removed, so this
      is a future-migration change.
    - Fixed issue where state not updated prior to callback
    - Fixed issue where orientation callbacks were not always delayed

  - Fullscreen events: non-breaking forward deprecations
    - Added `onFullScreenChange` and deprecated `enterFullScreen` and
      `leaveFullScreen`.
    - Renamed (with proxy) `fullScreenFailed` to `onFullScreenError`.

Phaser.Device

  - Improved `whenReady` to support Phaser.DOM better
    - Allows a ready handler to be added without starting the
      device-detection proccess. This allows it to be registered to
      internally (eg. from System.DOM) without affecting current behavior.
    - Passes the device object as the first parameter to the callback
      function.

  - Fixed code where Silk detection not applied to `desktop` detection.

Manifest: System.Device moved before System.DOM
2014-11-17 23:48:06 -08:00
Paul
3c57773710 ArraySet - documentation
(rest of changes..)
2014-11-17 19:55:23 -08:00
Paul
5ec4c4cbe8 ArraySet - documentation
No breaking changes.

- Fixed jsdoc error `*[]` with documentation

- Also corrected documentation to align with behavior and changed
  `callback` to `key` in callAll for consistency
2014-11-17 19:52:13 -08:00