Richard Davey
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b3486ad64b
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Added getPixel method to the Texture Manager.
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2017-07-16 12:44:45 +01:00 |
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photonstorm
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d804e056ed
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Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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photonstorm
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e7708fedcf
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Textures updated to class structure.
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2017-07-04 13:23:58 +01:00 |
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Richard Davey
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fb33be2773
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Added in the Create functions and exposed via Texture Manager
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2017-06-15 01:34:05 +01:00 |
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Felipe Alfonso
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8be3ee40c9
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Graphics Emtpy Texture generation
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2017-05-10 20:36:11 -03:00 |
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photonstorm
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8264351f75
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Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
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2017-04-26 16:03:22 +01:00 |
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photonstorm
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6aa2fb009b
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Renamed Texture Parsers to follow conventions elsewhere in the library. Started on SS from Atlas.
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2017-04-18 15:31:30 +01:00 |
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photonstorm
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01a542303a
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Config based SS rip.
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2017-04-11 17:22:22 +01:00 |
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photonstorm
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4832c65666
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Added createCanvas method to the Texture Manager.
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2017-03-14 16:37:32 +00:00 |
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Richard Davey
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6626870fcf
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Adding DEFAULT and MISSING images to Game Config and the Texture Manager.
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2017-02-07 12:43:20 +00:00 |
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Richard Davey
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7c06670f90
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Added Loader.SpriteSheet, now using a new config object rather than a bunch of arguments.
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2017-02-04 05:36:06 +00:00 |
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Richard Davey
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4ac4d406b2
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Hooked up SpriteBatch.
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2017-01-19 23:20:36 +00:00 |
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photonstorm
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6585297fbf
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Lots of Math component exports added.
Restructured Phaser export file, finally removing it out of the Boot folder.
Fixed several broken math functions.
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2016-12-13 16:12:25 +00:00 |
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Richard Davey
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5e0bbd7028
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Fixed ability for it to load multi-part files and parse atlas data.
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2016-12-07 10:50:10 +00:00 |
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photonstorm
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7cf7eadb1f
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Added in the new Texture Manager and all Parsers.
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2016-12-06 16:18:28 +00:00 |
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