Commit graph

15 commits

Author SHA1 Message Date
Richard Davey
b3486ad64b Added getPixel method to the Texture Manager. 2017-07-16 12:44:45 +01:00
photonstorm
d804e056ed Renaming from State to Scene internally.
This is one monster update.
2017-07-14 14:50:51 +01:00
photonstorm
e7708fedcf Textures updated to class structure. 2017-07-04 13:23:58 +01:00
Richard Davey
fb33be2773 Added in the Create functions and exposed via Texture Manager 2017-06-15 01:34:05 +01:00
Felipe Alfonso
8be3ee40c9 Graphics Emtpy Texture generation 2017-05-10 20:36:11 -03:00
photonstorm
8264351f75 Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc. 2017-04-26 16:03:22 +01:00
photonstorm
6aa2fb009b Renamed Texture Parsers to follow conventions elsewhere in the library. Started on SS from Atlas. 2017-04-18 15:31:30 +01:00
photonstorm
01a542303a Config based SS rip. 2017-04-11 17:22:22 +01:00
photonstorm
4832c65666 Added createCanvas method to the Texture Manager. 2017-03-14 16:37:32 +00:00
Richard Davey
6626870fcf Adding DEFAULT and MISSING images to Game Config and the Texture Manager. 2017-02-07 12:43:20 +00:00
Richard Davey
7c06670f90 Added Loader.SpriteSheet, now using a new config object rather than a bunch of arguments. 2017-02-04 05:36:06 +00:00
Richard Davey
4ac4d406b2 Hooked up SpriteBatch. 2017-01-19 23:20:36 +00:00
photonstorm
6585297fbf Lots of Math component exports added.
Restructured Phaser export file, finally removing it out of the Boot folder.
Fixed several broken math functions.
2016-12-13 16:12:25 +00:00
Richard Davey
5e0bbd7028 Fixed ability for it to load multi-part files and parse atlas data. 2016-12-07 10:50:10 +00:00
photonstorm
7cf7eadb1f Added in the new Texture Manager and all Parsers. 2016-12-06 16:18:28 +00:00