Richard Davey
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c9beece946
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Merge pull request #5879 from samme/docs/scene-config
Docs: mark Scene config optional
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2021-10-25 17:59:55 +01:00 |
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Richard Davey
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7fc6c4dcde
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Deps update
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2021-10-25 17:48:37 +01:00 |
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Richard Davey
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94969145a2
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Update CHANGELOG.md
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2021-10-21 18:38:19 +01:00 |
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Richard Davey
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55ef37b6fb
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Removed spriteData, added destroy, tidied up docs
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2021-10-21 18:38:15 +01:00 |
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Richard Davey
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461e1ff4d0
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Update PipelineConfig.js
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2021-10-21 18:38:05 +01:00 |
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Richard Davey
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b435c3d1c9
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Deps update
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2021-10-21 13:48:45 +01:00 |
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Richard Davey
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0020f03ead
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Fixed Sprite FX targetBounds
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2021-10-20 17:02:37 +01:00 |
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Richard Davey
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143d63dcb0
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Debugging
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2021-10-20 12:37:05 +01:00 |
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Richard Davey
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78e657ec0e
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Update CHANGELOG.md
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2021-10-20 12:36:57 +01:00 |
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Richard Davey
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508630ad81
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Added renderTargets, maxDimension, frameInc and targetIndex
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2021-10-20 12:36:54 +01:00 |
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Richard Davey
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9e38e37d6f
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Removed RenderTargets (moved to PM) and flipped projection matrix
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2021-10-19 22:48:02 +01:00 |
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Richard Davey
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5fb2604292
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Removed flip verts
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2021-10-19 22:47:34 +01:00 |
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Richard Davey
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d46f6e37f3
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WebGLPipeline.flipProjectionMatrix is a new method that allows you to flip the y and bottom projection matrix values via a parameter.
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2021-10-19 22:47:22 +01:00 |
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Richard Davey
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ef4d5d94bb
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New fsTarget copySubTex approach (faster)
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2021-10-19 18:43:15 +01:00 |
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Richard Davey
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c6ac6125c9
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Update MultiPipeline.js
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2021-10-19 18:42:58 +01:00 |
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Richard Davey
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54917cc6a8
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Disable sloc in watch mode
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2021-10-19 18:42:48 +01:00 |
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samme
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787437c219
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Docs: mark Scene config optional
Fixes #5874
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2021-10-19 09:13:14 -07:00 |
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Richard Davey
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a576059055
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Prepare for 3.60 Beta 3
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2021-10-18 18:31:32 +01:00 |
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Richard Davey
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1c95a1b1ac
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3.60 Beta 2
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2021-10-18 18:00:23 +01:00 |
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Richard Davey
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ffafb986aa
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Updated for 3.60 Beta 2
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2021-10-18 17:59:38 +01:00 |
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Richard Davey
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44e74fc80e
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Supports new FX Component
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2021-10-18 17:59:31 +01:00 |
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Richard Davey
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b434c3b4f8
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Fixed jsdocs
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2021-10-18 17:54:25 +01:00 |
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Richard Davey
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347b6db490
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Added altFrame option and calculations + handy utility functions
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2021-10-18 17:49:09 +01:00 |
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Richard Davey
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d4edcbd8ca
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Set default vert shader
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2021-10-18 16:01:53 +01:00 |
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Richard Davey
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9045cd7259
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Deps update
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2021-10-18 13:41:16 +01:00 |
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Richard Davey
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d56ca9feb2
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Update CHANGELOG.md
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2021-10-17 16:34:48 +01:00 |
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Richard Davey
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f34657cf87
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Removed the Tint and Flip components from the Camera class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API.
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2021-10-17 16:34:45 +01:00 |
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Richard Davey
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ba0a52e386
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Update SpriteFXPipeline.js
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2021-10-16 15:30:03 +01:00 |
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Richard Davey
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638fd113b5
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Flip the Y on textures
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2021-10-16 15:23:33 +01:00 |
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Richard Davey
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90d05a0f34
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Update CHANGELOG.md
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2021-10-16 15:23:23 +01:00 |
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Richard Davey
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9d7a575a4f
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Added FX component
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2021-10-16 15:23:19 +01:00 |
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Richard Davey
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43df6de757
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Removed duplicate post fx calls
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2021-10-16 15:22:30 +01:00 |
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Richard Davey
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325f1c54ae
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Update CHANGELOG.md
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2021-10-16 15:09:00 +01:00 |
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Richard Davey
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5e509bd72b
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Removed 'drawToFrame' (it's the only option) and added 'batchTexture'
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2021-10-16 15:08:58 +01:00 |
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Richard Davey
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7a705d757c
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The Text Game Object would call the pre and post batch functions twice by mistake, potentially applying a post fx twice to it.
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2021-10-16 15:08:39 +01:00 |
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Richard Davey
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acc9f07e5c
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Fixed data and alpha value
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2021-10-15 18:45:23 +01:00 |
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Richard Davey
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fd1ab765a3
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Full JSDocs and tidied up all the methods
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2021-10-15 18:39:10 +01:00 |
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Richard Davey
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dddf601acb
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Added onFXCopy
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2021-10-15 18:38:57 +01:00 |
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Richard Davey
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582677a417
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Deps update
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2021-10-15 00:59:16 +01:00 |
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Richard Davey
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efa8c8b5a5
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Fixed verts and called onFX
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2021-10-15 00:59:04 +01:00 |
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Richard Davey
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163978452e
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Added onFX
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2021-10-15 00:58:40 +01:00 |
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Richard Davey
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6c00b5cfc4
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Added onPreCopy
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2021-10-14 18:51:39 +01:00 |
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Richard Davey
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8272e1b319
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Update CHANGELOG.md
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2021-10-14 18:46:04 +01:00 |
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Richard Davey
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8a89700bf7
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Fixed shader uniform issue and tidied up code
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2021-10-14 18:45:59 +01:00 |
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Richard Davey
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a734b4ca6a
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Update package-lock.json
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2021-10-14 18:45:45 +01:00 |
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Richard Davey
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bfecf9da5a
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RenderTarget will now automatically set the wrapping mode to clamp.
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2021-10-14 18:45:41 +01:00 |
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Richard Davey
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c1c8e5d12b
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The WebGLRenderer.createTextureFromSource method has a new optional boolean parameter forceClamp that will for the clamp wrapping mode even if the texture is a power-of-two.
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2021-10-14 18:45:28 +01:00 |
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Richard Davey
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d5a86d7b07
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Update SpriteFXPipeline.js
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2021-10-14 01:08:06 +01:00 |
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Richard Davey
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5d2749f5d6
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Update SpriteFXPipeline.js
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2021-10-14 00:55:27 +01:00 |
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samme
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15b62e1756
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Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON
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2021-10-13 15:58:32 -07:00 |
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