Richard Davey
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b254d085cd
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All of the WebGL Graphics draw ops have been split out, tidied up and merged.
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2016-10-07 00:40:31 +01:00 |
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Richard Davey
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97b1ac9d4f
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Typo fix.
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2016-10-06 23:37:44 +01:00 |
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Richard Davey
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8a72f0ff35
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FilterTexture converted.
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2016-10-06 23:36:00 +01:00 |
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Richard Davey
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281e9287d1
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FilterManager converted. Temp. stencil buffer needs adding.
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2016-10-06 23:19:26 +01:00 |
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Richard Davey
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caffc9ca5f
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Added FilterManager and StencilManager to new renderer.
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2016-10-06 22:59:42 +01:00 |
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Richard Davey
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dc92c92a30
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Removed all instances of gl.id .
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2016-10-05 01:45:22 +01:00 |
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Richard Davey
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a12ba9fa10
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Added WebGL Sprite Batch.
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2016-10-05 01:40:25 +01:00 |
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Richard Davey
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fe92b4e388
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WebGL using mixins.
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2016-10-05 01:25:06 +01:00 |
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Richard Davey
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28eb7a5f40
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Adding in more renderer game objects.
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2016-10-04 22:36:07 +01:00 |
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photonstorm
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482bb96056
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Added in SpriteBatch, Graphics and Strip shaders.
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2016-10-04 16:51:47 +01:00 |
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photonstorm
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03f67a2677
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Refactored WebGL renderer working for Sprites and Containers.
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2016-10-04 15:39:54 +01:00 |
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