Richard Davey
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7d98a1bb9d
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New FXManager system and Camera FX now in place.
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2013-05-01 04:10:21 +01:00 |
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Richard Davey
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c5cccf3283
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Large refactoring of the pause and boot screens in Stage and various other small fixes
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2013-04-29 02:41:19 +01:00 |
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Richard Davey
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332f715943
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Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board.
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2013-04-23 15:15:34 +01:00 |
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Richard Davey
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f2678104fa
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Saving first iteration of the ScrollZone game object.
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2013-04-22 01:53:24 +01:00 |
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Richard Davey
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87e0c483bb
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Version 0.9.1 release - see the release notes for more details.
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2013-04-19 18:53:21 +01:00 |
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Richard Davey
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a90606a28a
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Complete 0.9 release
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2013-04-18 16:49:08 +01:00 |
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Richard Davey
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64d57b8e05
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Refactoring of the codebase finished. All classes updated. Ready for final push to 1.0 release.
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2013-04-18 15:48:06 +01:00 |
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Richard Davey
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6bb4c5e3fc
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Preparing for new release
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2013-04-18 14:16:18 +01:00 |
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Richard Davey
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25a59b97b4
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V0.8 - added DynamicTexture support and 2 examples, plus animation frame names and removed a few bugs.
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2013-04-15 22:13:11 +01:00 |
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Richard Davey
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ebf83609ae
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Version 0.7 release. StageScaleMode support added and world input values exposed.
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2013-04-14 02:31:00 +01:00 |
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Richard Davey
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0541e93db4
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Updated so it no longer always tries to run in fullscreen unless you tell it to.
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2013-04-13 20:17:51 +01:00 |
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Richard Davey
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5f130324c9
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Tidying up and adding gitignore for OS X
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2013-04-13 13:28:35 +01:00 |
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Richard Davey
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5450202cde
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Added Touch and Full Screen support for mobile devices. Also added Random Data Generator and Device classes and organised Point, Rect and the new Circle class into Geom.
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2013-04-13 04:25:03 +01:00 |
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Richard Davey
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a1a1ab3f30
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First push to github
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2013-04-12 17:19:56 +01:00 |
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