Richard Davey
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aff7d99a8a
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Fixed bug where children of Groups wouldn't have their preUpdate methods called.
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2013-08-09 20:03:36 +01:00 |
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Richard Davey
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9bf7d070f5
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Added in the JS source files for doc generation and the definitions to csproj XML script.
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2013-08-09 03:12:33 +01:00 |
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Richard Davey
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1248a6c06e
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Whole codebase updated to TypeScript 0.9.1, phew!
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2013-08-08 19:16:47 +01:00 |
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Richard Davey
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df32190db8
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Updating for TypeScript 0.9.1, part 1.
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2013-08-08 11:34:33 +01:00 |
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Richard Davey
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bc77c3f84e
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Updated Renderer system, now much easier to expand and maintain.
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2013-08-08 01:07:22 +01:00 |
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Richard Davey
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77cc3858d9
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Fixed the world drag issue across Sprite and Button.
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2013-08-06 04:34:52 +01:00 |
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Richard Davey
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11954812c6
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Clearing down the To Do list.
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2013-08-06 03:14:48 +01:00 |
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Richard Davey
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955909979d
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Preparing for 1.0 branch
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2013-08-01 22:21:29 +01:00 |
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Richard Davey
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c81cf0c882
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Lots of Tilemap updates, moved the renderer out, added components and new tests.
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2013-07-02 23:41:25 +01:00 |
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Richard Davey
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0591c7f2bd
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Doing one final commit before the task of merging physics with core.
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2013-06-25 15:35:45 +01:00 |
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Richard Davey
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038cb213e8
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Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
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2013-06-13 17:15:16 +01:00 |
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Richard Davey
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7dac2b6506
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Added Group.bringToTop and updated Input component to use sprite getXY handler.
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2013-06-13 01:55:32 +01:00 |
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Richard Davey
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3b9386727e
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Small refactoring and massively optimised the canvas renderer, also added new Mat3 class.
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2013-06-07 16:27:33 +01:00 |
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Richard Davey
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a30762ed8c
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Fixed world drag support and other input modifications.
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2013-06-07 07:35:28 +01:00 |
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Richard Davey
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730594835a
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New Texture and Transform components which are now used by Sprite, Group and Camera.
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2013-06-06 02:47:08 +01:00 |
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Richard Davey
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82d4ba4538
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Re-done the pointer handler so it respects the top-most rendered sprite in priority to anything below it, for both mouse over and click events.
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2013-06-03 12:03:34 +01:00 |
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Richard Davey
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49fe5ee65f
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Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input.
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2013-06-02 03:47:54 +01:00 |
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Richard Davey
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b20a6ff85a
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Working my way through putting all the Tests back in and fixing issues as I go.
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2013-06-01 01:30:36 +01:00 |
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Richard Davey
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31c4d8cb14
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Adding in missing tests and fixing as we go
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2013-05-31 19:28:16 +01:00 |
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Richard Davey
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fe372af453
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Commit before tidying up redundant files
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2013-05-31 15:13:03 +01:00 |
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Richard Davey
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39e7b84cd9
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Flixel level separation merged with the new Physics shapes.
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2013-05-31 04:20:49 +01:00 |
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Richard Davey
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3e53c0671d
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About to start re-doing collideShapes
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2013-05-30 23:03:56 +01:00 |
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Richard Davey
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498725c078
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Moved the collision out into separateX and separateY
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2013-05-30 13:25:48 +01:00 |
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Richard Davey
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7b4374cabf
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Added loop and yoyo properties to Tweens
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2013-05-29 15:45:34 +01:00 |
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Richard Davey
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b1d836dfaf
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Scale tweaks
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2013-05-29 12:24:25 +01:00 |
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Richard Davey
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09f57fa346
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Preparing new tests
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2013-05-29 02:58:56 +01:00 |
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Richard Davey
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3c0c349089
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More refactoring for 1.0.0
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2013-05-28 21:38:37 +01:00 |
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Richard Davey
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204ec46b2b
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Refactoring ready for 1.0 release.
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2013-05-25 04:21:24 +01:00 |
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