Commit graph

19 commits

Author SHA1 Message Date
Richard Davey
cc5bf41b25 Added renderOrder property and setRenderOrder method. 2018-08-21 18:01:33 +01:00
rootasjey
e2c505554a Fix JSDoc in Tilemap 2018-08-20 13:20:23 +02:00
Richard Davey
f1d3412c38 Corrected data types 2018-08-02 22:14:32 +01:00
ampled
50c787a9c8 - add typedef for SpriteConfig extends GameObjectConfig
- allow update-function signature to be overriden by GameObject subclasses
2018-07-29 12:19:04 +02:00
Richard Davey
b4ddd44105 Added cullCallback support - the final step in culling. Don't like ours? Roll your own! 2018-07-12 17:06:36 +01:00
Richard Davey
8981cf4a03 Swapped from vec2 to explicit values for cullPadding 2018-07-12 16:51:54 +01:00
Richard Davey
b03d3ff783 Added support for cull padding 2018-07-12 16:44:36 +01:00
Richard Davey
12c6736c67 Stats recorded in tilesDrawn and tilesTotal. 2018-07-12 16:12:55 +01:00
Richard Davey
89db84377e Added skipCull property and setSkipCull method 2018-07-12 15:31:25 +01:00
Richard Davey
28e2764723 More jsdoc fixes 2018-04-16 16:02:27 +01:00
Richard Davey
e31cae93d2 Tilemap Layers should use the ComputedSize component 2018-04-05 14:43:07 +01:00
Richard Davey
eebe58f1c9 Removed duplicate parameters 2018-03-21 15:17:40 +00:00
orblazer
9375bb0530 Fix multiple types on Tilemaps 2018-03-20 16:11:33 +01:00
orblazer
30f410d1d3 Fix types in Tilemaps 2018-03-20 12:36:35 +01:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
ed89e48b4d Updated jsdocs 2018-02-08 02:02:37 +00:00
Richard Davey
cf6bbbd0fb Added jsdocs 2018-02-08 01:08:59 +00:00
Richard Davey
10193c181a Fixed require paths. 2018-02-07 17:10:01 +00:00
Richard Davey
89fe7123e1 Moved to its own top-level folder. 2018-02-07 16:29:48 +00:00
Renamed from src/gameobjects/tilemap/dynamiclayer/DynamicTilemapLayer.js (Browse further)