Richard Davey
60b6f74b75
Import FX
2023-02-16 23:49:35 +00:00
Richard Davey
f1129f63d2
Moved the FX controllers to the root
2023-02-16 23:49:14 +00:00
Richard Davey
d6314de4db
More default properties and exposing the FX consts
2023-02-16 23:06:53 +00:00
Richard Davey
2aae7b37fa
Added more jsdocs and default values
2023-02-16 22:15:22 +00:00
Richard Davey
b7e9fe23af
Add default values and allow passing from the methods
2023-02-16 18:50:42 +00:00
Richard Davey
cbf42feee1
Refactored so FX is a class sitting on a property, rather than a mixin.
2023-02-16 18:39:14 +00:00
Richard Davey
260f4db5a5
Use new shader array
2023-02-16 16:13:52 +00:00
Richard Davey
d9570b1b0b
Shaders can be an array of strings
2023-02-16 16:13:37 +00:00
Richard Davey
a93425ef0d
Bundle Shaders now produces an index.js
2023-02-16 16:13:22 +00:00
Richard Davey
dd2efb6e5c
Added Bokeh and TiltShift FX
2023-02-16 15:04:37 +00:00
Richard Davey
293ea49a39
Update FX.js
2023-02-16 12:59:57 +00:00
Richard Davey
9011d78fd4
Added Wipe FX
2023-02-16 12:53:31 +00:00
Richard Davey
bbc74c4d8e
Much neater
2023-02-16 01:55:52 +00:00
Richard Davey
e48d49d29f
Added Displacement FX
2023-02-16 01:52:00 +00:00
Richard Davey
238d3332dd
Merge branch 'master' of https://github.com/photonstorm/phaser
2023-02-16 00:42:20 +00:00
Richard Davey
526a6489ba
Added BarrelFX
2023-02-16 00:42:17 +00:00
Richard Davey
2685510a86
Merge pull request #6390 from samme/docs/createFromObjects
...
Docs: createFromObjects() description
2023-02-15 23:51:17 +00:00
Richard Davey
9aa58008bf
Finished Circle shader and CircleFX Pipeline
2023-02-15 23:48:34 +00:00
samme
c7148b3378
Docs: createFromObjects() description
...
#5698
2023-02-15 13:40:17 -08:00
Richard Davey
ffa50913f4
Shader update?
2023-02-15 18:50:59 +00:00
Richard Davey
5125d91509
Create FXCircle.frag
2023-02-15 18:50:47 +00:00
Richard Davey
720417c3dd
Added ColorMatrix
2023-02-15 18:50:44 +00:00
Richard Davey
2d58ee2453
Create CircleFXPipeline.js
2023-02-15 18:50:12 +00:00
Richard Davey
3fb415b926
Create ColorMatrixFXPipeline.js
2023-02-15 18:50:07 +00:00
Richard Davey
4d273254e5
Testing ColorMatrix FX
2023-02-15 13:47:56 +00:00
Richard Davey
399241b9c4
vertShader is the default :)
2023-02-15 01:20:53 +00:00
Richard Davey
1cf3aa428a
Exposed all the FX pipelines for easier access
2023-02-15 01:15:25 +00:00
Richard Davey
e1391445fe
If you add #define SHADER_NAME
to the start of your shader then it will be picked up as the WebGLShader
name during the setShadersFromConfig
process within WebGLPipeline
.
2023-02-15 01:15:01 +00:00
Richard Davey
b40cc9b584
Tweaked alpha
2023-02-15 00:50:31 +00:00
Richard Davey
a93a6c75c3
Added working BloomFX
2023-02-15 00:50:26 +00:00
Richard Davey
ca2c81fd79
Fix package name
2023-02-15 00:07:43 +00:00
Richard Davey
b615e67a3b
Rename LinearGradient to Gradient and use better shader
2023-02-15 00:05:33 +00:00
Richard Davey
03104d0a8c
Optimize size of shaders by removing comments and blank lines
2023-02-15 00:05:16 +00:00
Richard Davey
58576252cb
Fixed BlurFX and added LinearGradientFX
2023-02-14 23:45:44 +00:00
Richard Davey
65f3d340ec
Working through Blur FX
2023-02-14 18:53:52 +00:00
Richard Davey
15f296824c
Improved Vignette shader dramatically
2023-02-14 15:49:33 +00:00
Richard Davey
729f446e66
Added Shadow, Vignette, Pixelate and Shine FX
2023-02-14 13:33:07 +00:00
Richard Davey
765afecbea
The WebGLPipeline.setTime
method has a new optional parameter shader
, which allows you to control the shader on which the time value is set.
2023-02-14 13:11:29 +00:00
Richard Davey
28f088184f
Expose GlowFXPipeline
2023-02-14 01:30:57 +00:00
Richard Davey
9f53a0460a
Added GlowFX by default (testing)
2023-02-14 01:30:47 +00:00
Richard Davey
13e2e15914
New and improved fx handling
2023-02-14 01:30:37 +00:00
Richard Davey
4f5da3b3b8
Added jsdocs
2023-02-14 01:30:23 +00:00
Richard Davey
428f008337
Import namespace
2023-02-14 01:30:07 +00:00
Richard Davey
3f428c4295
jsdocs fix
2023-02-14 01:29:57 +00:00
Richard Davey
2589557f4d
Don't resize if locked from resizing
2023-02-14 01:29:46 +00:00
Richard Davey
050f3d4708
Reset default strength
2023-02-14 01:29:21 +00:00
Richard Davey
34c3468961
Create GlowFXPipeline.js
2023-02-14 01:29:05 +00:00
Richard Davey
ed1f79e57e
Added Vignette and BaseFX class
2023-02-13 21:21:18 +00:00
Richard Davey
532d5a9375
Revised FX pipeline. Added Glow, Shadow and Pixelate. Tested against multi-pass.
2023-02-13 18:50:27 +00:00
samme
2a5a7d07f9
Fix "listener.positionX is undefined" error
...
Fixes #6385
2023-02-13 10:12:04 -08:00
Richard Davey
963ff647e6
Testing out a possible FX Pipeline
2023-02-13 01:30:22 +00:00
Richard Davey
cf6b0971cb
Renaming SpriteFX to PreFX
2023-02-12 21:08:58 +00:00
Mizuno Kazumi
ad11d11dcc
Fix renderFlags after changing scaleX/scaleY
2023-02-11 18:13:59 +03:00
Emil Schnedler Vad
70aedd9344
fixed order of function check
2023-02-10 14:03:24 +01:00
Richard Davey
ed205f586b
Bloom FX
2023-02-09 18:46:49 +00:00
Richard Davey
f6f1bf2281
Corrected jsdocs
2023-02-09 16:30:03 +00:00
Emil Schnedler Vad
f21834c50b
container#getBounds now also support getTextBounds for bounds calculations
2023-02-09 14:33:28 +01:00
Richard Davey
d8ea418ae6
Gave Camera post pipeline
2023-02-07 21:37:04 +00:00
Richard Davey
2f081ab360
Fixed various jsdocs
2023-02-07 01:24:10 +00:00
Richard Davey
ac1bcd61a6
Merge pull request #6383 from samme/fix/camera-alpha-single
...
Change BaseCamera to AlphaSingle
2023-02-06 14:35:26 +00:00
samme
7f345dfab5
Change BaseCamera to AlphaSingle
2023-02-03 10:32:58 -08:00
Richard Davey
a493f51192
Set the Post Pipeline name into the instance correctly, so we can pass by reference to setPostPipeline
2023-02-03 18:26:56 +00:00
Richard Davey
36e6bc8a05
Added PostPipeline component
2023-02-03 17:52:36 +00:00
Richard Davey
f1032c8af5
Swapped to use PostPipeline only
2023-02-03 17:52:23 +00:00
Richard Davey
e82189f0fd
Remove all Post Pipeline related functions
2023-02-03 17:41:56 +00:00
Richard Davey
65ca9cc967
PostPipeline is a new Game Object component that deals specifically with Post Pipelines
2023-02-03 17:41:43 +00:00
Alex West
6f6f96959d
Efficient spatial audio processing
2023-02-02 17:43:04 +00:00
Alex West
ee2bf925ae
Missed reference
2023-02-02 14:53:22 +00:00
Alex West
f1b40a8475
audioDestination to listenerPosition
2023-02-02 14:52:28 +00:00
Alex West
2507bb0fa4
Blip in sound's spatial source on play and pause.
2023-02-02 13:55:08 +00:00
Alex West
2df3d5979d
Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound
2023-02-02 13:22:30 +00:00
Richard Davey
e699fef68b
Typo
2023-02-01 18:27:32 +00:00
Richard Davey
35163ec483
TileSprite will now error if you try and use a Dynamic Texture. Fix #6368
2023-02-01 18:18:41 +00:00
Richard Davey
884a2f1fad
Added Matter Walls type
2023-02-01 18:08:40 +00:00
Richard Davey
a679b3e835
Update SpatialSoundConfig.js
2023-02-01 17:22:52 +00:00
Richard Davey
3dd5d63bd3
Don't stop if not playing animation. Fix #6381
2023-02-01 17:22:46 +00:00
Alex West
2eb916238b
Reduce processing on spatial audio for some browsers
2023-02-01 15:06:12 +00:00
Richard Davey
717f09e244
Tidying up the spatial audio functions to make them more game friendly
2023-01-31 18:47:49 +00:00
Richard Davey
60b4dabf59
Corrected the source properties and swapped to use GetFastValue #6355
2023-01-31 16:28:20 +00:00
Richard Davey
a062fe3281
Changed default cone outer angle to 0
2023-01-31 16:18:27 +00:00
Richard Davey
0cedda1cd9
Fix jsdocs and eslint #6355
2023-01-31 15:50:55 +00:00
Richard Davey
2e2b572e43
Added missing property declarations for spatialNode
and spatialSource
and added missing nulll
of the source in destroy #6355
2023-01-31 15:49:09 +00:00
Richard Davey
c2efac5ea8
Update SpatialSoundConfig.js
2023-01-31 15:48:08 +00:00
Richard Davey
c1dd417fb8
Merge pull request #6355 from alxwest/spatial-sound
...
Spatial sound
2023-01-31 15:37:00 +00:00
Richard Davey
b6b098f421
Added PlaneCreator and all typedefs
2023-01-31 13:34:18 +00:00
Richard Davey
dfc3ebc0ec
Finished Plane documentation
2023-01-31 13:21:02 +00:00
Richard Davey
c54cc2d6a1
Merge pull request #6376 from vforsh/improve-particles-types
...
Improve particles types
2023-01-30 21:44:38 +00:00
Richard Davey
e97d491458
Fix #6377
2023-01-30 21:42:21 +00:00
Vladislav Forsh
8c34a84fde
Improve particles types
2023-01-30 21:58:34 +03:00
samme
2ed4836dd2
Add Phaser.Time.Clock#startTime
2023-01-30 06:57:40 -08:00
Alex West
114d267ffa
whitespace
2023-01-30 14:20:39 +00:00
Alex West
c1f42c9369
Bug fix: reset position of listener when applying config.
2023-01-30 14:17:40 +00:00
Richard Davey
86d557b84b
Game.isPaused
is a new boolean that tracks if the Game loop is paused, or not (and can also be toggled directly). Fix #6373
2023-01-29 22:05:06 +00:00
Richard Davey
2e59ec4d4e
Merge branch 'master' of https://github.com/photonstorm/phaser
2023-01-27 18:05:03 +00:00
Richard Davey
4608044577
Added animation and ability to adjust frame verts
2023-01-27 18:04:59 +00:00
Richard Davey
14b91e84c8
Add missing tile property
2023-01-27 17:46:41 +00:00
Richard Davey
5619f4ddde
Update PhysicsConfig.js
2023-01-27 17:46:22 +00:00
Richard Davey
674bcbe6f8
Moved uvScroll, uvScale and rotate setters to Mesh
2023-01-27 17:46:17 +00:00
Richard Davey
dae80ee845
Update MatterWorldConfig.js
2023-01-27 17:45:32 +00:00
Alex West
fc737e60b7
Removed z value change.
2023-01-26 16:23:25 +00:00
Alex West
9ff5dc5e77
Set defaults to web audio's standards.
2023-01-26 16:22:53 +00:00
Alex West
cce08adf5c
bug fix: chained audio nodes incorrectly.
...
bug fix: null exception raised when context.createPanner isn't defined.
2023-01-26 13:18:57 +00:00
Alex West
34b50d9f5d
Forgot the brackets...
2023-01-26 11:57:41 +00:00
Bambosh
7cbf56c3ae
Fixed SpriteSheetFromAtlas out of range sourceIndex
2023-01-26 16:28:15 +11:00
Richard Davey
de2e7847df
Added rotation methods and setters
2023-01-25 23:30:58 +00:00
Richard Davey
57c41cba72
Use Frame if the Mesh has one and not defined
2023-01-25 23:30:47 +00:00
Richard Davey
49ad4348d9
Added Mesh.hasFaceAt
2023-01-25 23:30:35 +00:00
Richard Davey
60d6119b1b
Tidied up the internals, added frame parameter, preDestroy
2023-01-25 18:49:11 +00:00
Richard Davey
6d81544706
createCheckerboard handles colors properly
2023-01-24 18:23:36 +00:00
Richard Davey
78797dd87a
z calculation now done correctly
2023-01-24 17:48:45 +00:00
Richard Davey
affdd0cd60
Added Mesh.fov property
2023-01-24 17:48:35 +00:00
Richard Davey
303e44a9bf
Added Plane Game Object (WIP)
2023-01-24 13:44:43 +00:00
Richard Davey
44d45f7c61
Updated jsdocs
2023-01-24 13:44:31 +00:00
Richard Davey
a5abae8f0a
Added setColor, scrollUV and scaleUV methods
2023-01-24 13:44:20 +00:00
Richard Davey
eb0731d3be
Added translated uv coords + scrollUV and scaleUV methods
2023-01-24 13:43:52 +00:00
Richard Davey
5d75d771f8
Wrap shouldn't adjust a value already in the range
2023-01-24 13:43:15 +00:00
Alex West
b015d2b27a
createPanner() instead of initializing PannerNode
2023-01-24 09:55:06 +00:00
Alex West
15f6e6ca21
Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound
2023-01-24 09:33:04 +00:00
Alex West
33a3388892
Requested changes from PR
2023-01-24 09:26:42 +00:00
Alex West
3d636f5fac
Merge branch 'photonstorm:master' into spatial-sound
2023-01-24 09:13:33 +00:00
Richard Davey
6f678e0825
If mipmapFilter is not set on the config (now the default) it won't create them at all.
2023-01-23 20:59:02 +00:00
Richard Davey
49efda3d9b
Default mipmapFilter is now an empty string.
2023-01-23 20:58:43 +00:00
Richard Davey
89459642e2
New constants and use of Float32Arrays
...
* `ColorMatrix._matrix` and `_data` are now Float32Arrays.
* Calling the `ColorMatrix.set`, `reset` and `getData` methods all now use the built-in Float32 Array operations, making them considerably faster.
* `ColorMatrix.BLACK_WHITE` is a new constant used by blackwhite operations.
* `ColorMatrix.NEGATIVE` is a new constant used by negative operations.
* `ColorMatrix.DESATURATE_LUMINANCE` is a new constant used by desaturation operations.
* `ColorMatrix.SEPIA` is a new constant used by sepia operations.
* `ColorMatrix.LSD` is a new constant used by LSD operations.
* `ColorMatrix.BROWN` is a new constant used by brown operations.
* `ColorMatrix.VINTAGE` is a new constant used by vintage pinhole operations.
* `ColorMatrix.KODACHROME` is a new constant used by kodachrome operations.
* `ColorMatrix.TECHNICOLOR` is a new constant used by technicolor operations.
* `ColorMatrix.POLAROID` is a new constant used by polaroid operations.
* `ColorMatrix.SHIFT_BGR` is a new constant used by shift BGR operations.
2023-01-23 17:21:11 +00:00
Richard Davey
61278d0812
Optionally pass ColorMatrix to ciopySprite method
2023-01-23 17:16:43 +00:00
Richard Davey
29ac551457
Merge pull request #6358 from samme/feature/warn-for-no-audio-type
...
Warn if no audio URLs are matched
2023-01-23 15:03:20 +00:00
Richard Davey
40e2181c83
Merge pull request #6360 from samme/fix/body-process-blocked-none
...
Set blocked.none in processX(), processY()
2023-01-23 15:02:50 +00:00
samme
ca2cef5281
Set blocked.none in processX(), processY()
2023-01-22 10:30:42 -08:00
Pavle Goloskokovic
0ab4981f86
docs reference updated method name setEmitterFrame
2023-01-21 11:39:13 +01:00
Pavle Goloskokovic
15ffe6aaff
optional config param for Phaser.GameObjects.GameObjectCreator#graphics method
2023-01-20 21:36:00 +01:00
Pavle Goloskokovic
54ad20122c
added missing lineSpacing property to Phaser.Types.GameObjects.Text.TextStyle type
2023-01-20 21:27:08 +01:00
Pavle Goloskokovic
6fb0287b58
Phaser.Types.GameObjects.Text.TextStyle fontSize type fix
2023-01-20 21:14:31 +01:00
samme
24197dd09a
Warn if no audio URLs are matched
2023-01-20 11:46:04 -08:00
Alex West
98b4364f55
Whitespace fix
2023-01-20 09:58:20 +00:00
Alex West
663fda13c3
Merge branch 'photonstorm:master' into spatial-sound
2023-01-19 18:21:03 +00:00
Alex West
d124f19c33
Removed redundant comment
2023-01-19 18:09:50 +00:00
Alex West
8f60ada769
First pass at 2D spatial sound.
2023-01-19 18:09:16 +00:00
Richard Davey
68a734e3b6
Reset worldPosition on fire
2023-01-19 17:08:24 +00:00
Richard Davey
8815205900
No need to multiply the camMatrix for every particle. Once is enough.
2023-01-19 16:59:33 +00:00
Richard Davey
b25337b4e8
setTexture on a 3-slice should change the height now. #6350
2023-01-19 15:15:42 +00:00
Richard Davey
9101bfe5cb
Added setSlices
method. Fix #6350
2023-01-19 15:12:51 +00:00
samme
cc8dcaaded
Fix Texture#has()
2023-01-18 17:29:14 -08:00
Richard Davey
333e766485
Use Clamp
2023-01-18 18:30:07 +00:00
Richard Davey
c906568544
Expose ParticleBounds
2023-01-18 16:54:49 +00:00
Richard Davey
566b74e70e
Removed unused code and tidied formatting
2023-01-18 16:54:43 +00:00
Richard Davey
30fc7d5123
Moved method
2023-01-18 16:54:32 +00:00
Richard Davey
1193f8811f
The Particle DeathZone.willKill
method now takes a Particle
instance as its only parameter, instead of x and y coordinates, allowing you to perform more complex checks before deciding if the Particle should be killed, or not.
2023-01-18 16:41:19 +00:00
Richard Davey
2faa1dd824
Merge pull request #6337 from samme/feature/canvastexture-update
...
Add optional update argument to CanvasTexture methods
2023-01-18 16:27:40 +00:00
Richard Davey
38cc6ab651
Merge pull request #6347 from pavle-goloskokovic/master
...
TilemapFilterCallback return value type fix
2023-01-18 16:25:16 +00:00
Richard Davey
9a4c3b0361
Merge pull request #6348 from samme/feature/create-animation-failures
...
Improve the missing frame/texture handling when creating animations
2023-01-18 16:24:31 +00:00
Richard Davey
9549c90b9f
Removed 'bounds' and collide flags + fast ops and changed 'setParticleBounds' to 'addParticleBounds' to better identify it
2023-01-17 23:24:04 +00:00
Richard Davey
528feb8fae
Fixed links
2023-01-17 23:23:18 +00:00
Richard Davey
2758c6edfc
Updated docs
2023-01-17 23:23:05 +00:00
Richard Davey
e7d6328d80
Fixed the update function and added docs
2023-01-17 23:00:26 +00:00
Richard Davey
60bc8f1b6c
Add the new worldPosition
Vector2 and update it
2023-01-17 23:00:14 +00:00
Richard Davey
bfb3008efe
Don't create the temp parentMatrix
if all we're doing is making a local matrix
2023-01-17 22:59:55 +00:00
Richard Davey
f7f70ac63b
Update ParticleEmitter.js
2023-01-17 20:39:12 +00:00
samme
06671cb810
Improve the missing texture/frame logic
2023-01-17 11:41:22 -08:00
samme
83ebb2d0e9
Fix the missing frame warning, refactor
2023-01-17 11:29:54 -08:00
Richard Davey
815acd71cf
Testing moving Emitter bounds to a ParticleProcessor
2023-01-17 18:42:06 +00:00
Pavle Goloskokovic
815e1460d6
TilemapFilterCallback return value type fix
2023-01-17 15:19:36 +01:00
Richard Davey
27a6c60392
Tidied up jsdocs
2023-01-17 12:33:31 +00:00
Richard Davey
bf0064f0e8
Added ParticleEmitter.hold emitter op
2023-01-17 12:17:07 +00:00
Richard Davey
389b2889ee
Typed return object
2023-01-17 11:53:36 +00:00
Richard Davey
fe13c0f6e9
Prep for Beta 19
2023-01-16 17:36:23 +00:00
Richard Davey
7576666eb6
Fixed path
2023-01-16 16:09:45 +00:00
Richard Davey
5a96f528f9
Fixed jsdocs and removed functions not needed
2023-01-16 16:03:47 +00:00
Richard Davey
acbcaf1c69
Update Transform.js
2023-01-16 16:03:31 +00:00
Richard Davey
bd38c951c9
Update Browser.js
2023-01-16 15:42:22 +00:00
Richard Davey
fc08015f92
Merge pull request #6342 from samme/docs/misc-9
...
Docs
2023-01-15 21:04:07 +00:00
samme
abf5df32c6
Docs: Phaser.GameObjects.GameObject#addToUpdateList
...
Correct description
2023-01-14 12:46:47 -08:00
Richard Davey
9841602bbe
Renamed matrix, removed old one and added death zone handling on spawn
2023-01-13 18:15:14 +00:00
Richard Davey
6abb358e50
fire returns a boolean. Re-ordered ops and added death zone check on spawn.
2023-01-13 18:14:53 +00:00
Richard Davey
f1ab07d9b2
willKill takes coordinates now, not a Particle
2023-01-13 18:14:29 +00:00
Richard Davey
faec614cc4
Added counter getters and fixed while loop
2023-01-13 17:25:31 +00:00
Richard Davey
db5a064fd0
Update ParticleEmitterConfig.js
2023-01-12 15:59:26 +00:00
Richard Davey
795fed6bb7
Update ParticleEmitterConfig.js
2023-01-11 18:30:39 +00:00
Richard Davey
8d39dbfca4
Re-order ops then props. Added colorEase.
2023-01-11 18:30:35 +00:00
Richard Davey
634e9991b0
Added setEase
2023-01-11 18:30:23 +00:00
samme
5c5829867c
Docs: Enable#enableBody() and Enable#disableBody()
...
- Optional args in enableBody()
- Descriptions
2023-01-11 10:00:01 -08:00
Richard Davey
0ad530e790
Exposed EmitterColorOp
2023-01-11 17:35:45 +00:00
Richard Davey
9c2dfc147b
Updated documentation
2023-01-11 17:35:36 +00:00
Richard Davey
8dccc85208
Updated docs
2023-01-11 17:35:17 +00:00
samme
9db1aa2349
Docs: make Graphics defaults read only
2023-01-11 09:31:00 -08:00
samme
90378c6e79
Docs: make originX and originY read only
2023-01-11 09:29:58 -08:00
Richard Davey
e77bd80587
Add new EmitterColorOp and support for it on WebGL
2023-01-11 00:34:35 +00:00
Richard Davey
f770be1cca
Fixed return type
2023-01-10 23:25:13 +00:00
Richard Davey
e9c6afca74
Allow to set texture via config. Order ops alphabetically.
2023-01-10 23:01:40 +00:00
Richard Davey
f6e33ce064
Fixed EmitterCreator
2023-01-10 22:49:15 +00:00
Richard Davey
7308d1e6f8
Update SpriteConfig.js
2023-01-10 22:49:07 +00:00
Richard Davey
3eaf5d5679
Fixed Factory jsdocs
2023-01-10 22:04:10 +00:00
Richard Davey
b3dcd4f989
Fixing jsdocs
2023-01-10 21:41:28 +00:00
Richard Davey
891666e3cd
Removed ParticleEmitterManager and merged changes into ParticleEmitter
2023-01-10 21:23:44 +00:00
Richard Davey
34f5e9522b
Fixed frame and animation settings, removed unused props, tidied up setters ready for Emitter take-over
2023-01-10 18:52:41 +00:00
Richard Davey
b5e9cc9a7b
Testing Emitter2 stand-alone
2023-01-09 18:12:19 +00:00
samme
190c3af510
Add optional update to CanvasTexture methods
2023-01-08 09:25:45 -08:00
Richard Davey
fffd2bcb04
Create ParticleEmitter2.js
2023-01-06 18:44:20 +00:00
Richard Davey
6560c868ae
Fixed set methods and a typo
2023-01-06 17:41:01 +00:00
Richard Davey
51d10677b1
The Game.registry
, which is a DataManager
instance that can be used as a global store of game wide data will now use its own Event Emitter, instead of the Game's Event Emitter. This means it's perfectly safe for you to now use the Registry to emit and listen for your own custom events without conflicting with events the Phaser Game instance emits.
2023-01-06 17:19:45 +00:00
Richard Davey
8abfcd2f6f
The GenerateVerts
function has a new optional parameter flipUV
which, if set, will flip the UV texture coordinates
2023-01-06 14:41:09 +00:00
Richard Davey
ff94396f05
Set default or the emitter config property won't work
2023-01-06 14:08:14 +00:00